Yulis
01-11-2017, 10:50 PM
Time to let stuff go that I don't make use of or have no future plans for. I'm not in a rush to dump things out and make room, just looking to find new homes for them if anyone is interested.
1) a set of rolaren full plate with ebon wolf head pauldrons
Max light - 37 pounds
standard 4x (+20)
Enhancive Properties:
The plate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Multi Opponent Combat Ranks.
It provides a bonus of 3 to Physical Fitness Ranks.
It provides a bonus of 4 to Strength Bonus.
It provides a bonus of 5 to Health Recovery.
The plate looks to have more than your average giantman could count charges remaining.
7mil
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2) a bronze-tipped imflass naginata
Naginata base
6x (+27)
Blessable
2.5mil
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3) some white full leather
6x (+30)
2.5mil
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4) a rectangular white oak case set with faenor ivy leaves
You analyze your white oak case and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This white oak case is a permanent model, that will not degrade with use.
This white oak case will work with imbued bracelets and anklets. It will produce "a twined dark green ivy bracelet or anklet".
Long description: "a twined dark green ivy and wiregrass anklet/bracelet"
A talented merchant could customize the appearance of the items produced from this white oak case, or change the appearance of the case itself. Not every merchant may be able to offer this.
Keep the following in mind when considering customization options:
First and foremost, the products produced MUST remain some sort of natural object. Tree bark amulets can not become vultite amulets.
The white oak case can not mass produce gems and other fancy materials, so no diamond-encrusted wands.
Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance.
The merchant ALWAYS has the right to deny a request that he or she might feel is out of line.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
SOLD and delivered
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5) a villswood runestaff
4x (+18)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 3 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Constitution.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
250k
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6) a feras-edged whip-blade
The whip-blade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
350k
1) a set of rolaren full plate with ebon wolf head pauldrons
Max light - 37 pounds
standard 4x (+20)
Enhancive Properties:
The plate resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Multi Opponent Combat Ranks.
It provides a bonus of 3 to Physical Fitness Ranks.
It provides a bonus of 4 to Strength Bonus.
It provides a bonus of 5 to Health Recovery.
The plate looks to have more than your average giantman could count charges remaining.
7mil
---------------------------------------------------------------------------------
2) a bronze-tipped imflass naginata
Naginata base
6x (+27)
Blessable
2.5mil
---------------------------------------------------------------------------------
3) some white full leather
6x (+30)
2.5mil
--------------------------------------------------------------------------------
4) a rectangular white oak case set with faenor ivy leaves
You analyze your white oak case and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This white oak case is a permanent model, that will not degrade with use.
This white oak case will work with imbued bracelets and anklets. It will produce "a twined dark green ivy bracelet or anklet".
Long description: "a twined dark green ivy and wiregrass anklet/bracelet"
A talented merchant could customize the appearance of the items produced from this white oak case, or change the appearance of the case itself. Not every merchant may be able to offer this.
Keep the following in mind when considering customization options:
First and foremost, the products produced MUST remain some sort of natural object. Tree bark amulets can not become vultite amulets.
The white oak case can not mass produce gems and other fancy materials, so no diamond-encrusted wands.
Simple is best. Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons. Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance.
The merchant ALWAYS has the right to deny a request that he or she might feel is out of line.
Try as you might, you cannot get a good sense of whether or not the case's pockets could get any deeper, but you can tell that the case is as light as it can get.
SOLD and delivered
----------------------------------------------------------------------------------
5) a villswood runestaff
4x (+18)
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 51 times.
It provides a bonus of 3 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Constitution.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
You sense that the villswood runestaff will persist after its last enhancive charge has been expended.
250k
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6) a feras-edged whip-blade
The whip-blade resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Strength.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 4 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
350k