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Stumplicker
01-08-2017, 12:04 AM
Heya. I've got a few days on my 30 still, and just wanted to make sure I hadn't missed anything major that will be a problem down the line. I'd appreciate a once over on it. Thank ya.

Name: ****** Race: Burghal Gnome Profession: Monk (not shown)
Gender: Male Age: 0 Expr: 725301 Level: 25
Normal (Bonus) ... Enhanced (Bonus)
....Strength (STR): 81 (0) .... 89 (4)
Constitution (CON): 74 (22) ... 82 (26)
...Dexterity (DEX): 77 (23) ... 85 (27)
.....Agility (AGI): 58 (14) ... 66 (18)
..Discipline (DIS): 78 (9) .... 86 (13)
........Aura (AUR): 89 (24) ... 97 (28)
.......Logic (LOG): 74 (22) ... 82 (26)
...Intuition (INT): 74 (17) ... 82 (21)
......Wisdom (WIS): 87 (18) ... 95 (22)
...Influence (INF): 67 (3) .... 75 (7)
Mana: 38 Silver: 0

Level 0 Stats for ******, Burghal Gnome Monk

....Strength (STR): 73
Constitution (CON): 62
...Dexterity (DEX): 68
.....Agility (AGI): 33
..Discipline (DIS): 70
........Aura (AUR): 85
.......Logic (LOG): 62
...Intuition (INT): 62
......Wisdom (WIS): 82
...Influence (INF): 63

Stats at 100 will all be 100 except Influence, which will be 78

****** (at level 25), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 62 13
Combat Maneuvers...................| 152 52
Brawling...........................| 152 52
Multi Opponent Combat..............| 152 52
Physical Fitness...................| 152 52
Dodging............................| 178 78
Harness Power......................| 50 10
Perception.........................| 108 26
Climbing...........................| 90 20
Swimming...........................| 90 20
Mental Lore, Transformation........| 5 1

Spell Lists
Minor Mental.......................| 11

Current society status:
You are a Master of the Guardians of Sunfist.

Encumbered at: 31 pounds. Will be 48 when STR and CON are 100. Excludes perfect self.

Notes: Holding off on Minor Spirit for now because I've got an Empath to spell me up. Will be pushing for 1216 for extra DS then holding off on spells for a bit if I need to catch up anywhere else. Maxing out perfect self then haven't done any research or decided where to go next. Probably focus, as I'll be getting into "things cast at me" level range. Other than that just focusing on UAC mstriking as is clear from the training. If I've missed anything or ya have any advice that might need to change before my 30, I'd appreciate it. Thankya.

Maerit
01-10-2017, 12:04 AM
Not that it will free up the TPs, but getting to 1220 vs having .5x TWC would net more DS provided you're not dual-wielding brawling weapons.

Stumplicker
01-10-2017, 12:17 AM
That's a good point. As it stands, 13 ranks isn't going to make or break my DS at the moment, and while it's not enough to bump up spell ranks that much, it will help a little. I'll set that to 0 before my 30 ends. Thank you.

Donquix
01-10-2017, 02:26 AM
yeah...definitely do not stop at 1216. Go to 1220.

Training or not training TWC really doesn't matter much for how many spells you have, TWC is cheap as shit. If you're keeping it at .5x for the full +15 threshold that's literally 1/1 a level. If you were to dump twc, don't put it to 0. Keep 1 rank. I did 1 rank for a long time then like sometime in my 40's or 50's bumped it all the way up to 50, just so i didn't have to remember to keep training it for the next 50 levels :D

I had 1220 by like, 23-25 or something. Of course that was pre-MoC updates which you are rightfully heavy in so I didn't have to spend points there. I would stop MoC for a while at 55 (i'm still only 55 at cap) and get up to 1220. You are already a burger gnome with great inherent maneuver defense, but 1220 helps even more with that. Add even the most modest of outside spells + your training and spells up to 1220 and you'll be effectively immune to physical attacks against anything close to your level basically as well. I didn't leave offensive stance for like...80 levels

why 1 rank in transformation lore? is just just a new thing as you're working towards 5 ranks for the iron skin breakpoint?

But other than that looks good. Makes me wish the monk was a burger gnome master race.

Stumplicker
01-10-2017, 02:32 AM
Thankya. That's great advice too, stopping at 55 to get the spell ranks up.

The 1 lore rank is just for the +1 UAC bonus from 1209. It was cheap enough so I figured meh. When I look at it in my skills menu it helps reminds me that I do want to get -some- lores at some point. Just not anytime soon. I'll likely push it to 5 though at some point soon-ish for the AsG boost, yeah.

Donquix
01-10-2017, 11:47 AM
If you liked 1 rank for 1209 then go to 6, since that gets you the ASG bump on 1202 at 5 ranks, and 6 is another breakpoint for 1209 :D

I did 5 forever, then when natural scaling from level + my 5 ranks put me in studded equivalent, i added another 10 ranks just to say I had brig equivalent. So i was full coverage scale. After I got the last improvement from level, I have sexy ripply chainmail skin.

TheLastRowmi
01-10-2017, 01:04 PM
If you liked 1 rank for 1209 then go to 6, since that gets you the ASG bump on 1202 at 5 ranks, and 6 is another breakpoint for 1209 :D

I did 5 forever, then when natural scaling from level + my 5 ranks put me in studded equivalent, i added another 10 ranks just to say I had brig equivalent. So i was full coverage scale. After I got the last improvement from level, I have sexy ripply chainmail skin.

Grab an enhansive so you can have sexy smooth metal breasplate skin.

Stumplicker
01-10-2017, 01:13 PM
If you liked 1 rank for 1209 then go to 6, since that gets you the ASG bump on 1202 at 5 ranks, and 6 is another breakpoint for 1209 :D

I did 5 forever, then when natural scaling from level + my 5 ranks put me in studded equivalent, i added another 10 ranks just to say I had brig equivalent. So i was full coverage scale. After I got the last improvement from level, I have sexy ripply chainmail skin.

I will eventually. Lores are 12 MTPs each though, so 6 ranks is two spells that I'd rather have at the moment. Will probably push to 6 after I get 20 ranks of Monk circle. Thankya.

MrMortimur
01-10-2017, 05:06 PM
Others have already pointed out most of the highlights.
1 rank of TWC for the cheap +5 DS and chance to parry with your left arm.
1220 is definitely worth having, I hit 1220 at 20 and haven't trained any more spells since (level 75 now)
Depending on your access to spells, being that in you are in sunfist, I'd keep in mind a time in the future when you can get your PF up to 3x. This would likely come at the expenI went se of dodging but there came a point where your offensive DS is substantial and you evade the majority of attacks anyway.
Depending on the Cmans you want to use in addition to being sunfist I'd consider telepathy lore rather than transformation. Once you hit a level where you never get hit there is really not much benefit to heavier ASG (at the expensive of something useful anyway) Somewhere in my late 40s I traded in my transformation lore for 15 ranks of telepathy for the stam reduction of 1213. I wanted to run Surge+burst full time. It helps with encumberance since I too play a burghal and the agility from burst offset some of the loss from not using 1216. I was able to lower that to 6 ranks telepathy after more levels. If you don't use any stamina cmans then you really just have to find the spot where you can run everything you need and want as any stamina left over at that point becomes wasted.

Oh, MOC just gets better and better. With a few enhancives I can already hit the -7 seconds from agidex and it just makes me want more moc. All that screen scroll for minimal RT.

Stumplicker
01-12-2017, 05:53 PM
Thank ya for all your advice guys. It's been very helpful. I've got one more question.

What I've done based on your advice is drop my MoC ranks down to 5 for the moment just for basic mstrike, increased the amount of sigils I regularly use to offset the loss of damage there, and gotten 1220. The overall change right now is that my hunt is a little slower, but not too much. More importantly, what it's allowed me to do is be self sufficient enough to not need outside spells from my other characters in order to hunt worry free, so they don't need to stay in the same town as me.

I realize this question will be personal preference mostly, but that's what I'm askin' for - Do you believe it would be worthwhile to get up to 103 just for the extra TD/DS from 101/103 before stopping, or should I go straight back up MoC to 55 now that I've got premonition?

Thank ya again for the help, and once I hit my 30, I'll post my final end result here in case anyone down the line is making a monk and has similar questions.

Maerit
01-13-2017, 11:40 AM
MoC - 101, 103, and 107 are so easy to get from anywhere. The only reason to bother with MnS as a monk is to get 120 eventually, and for spell burst areas to ensure you can keep your spirituals active while hunting nasty casters.

TheLastRowmi
01-13-2017, 12:03 PM
MoC - 101, 103, and 107 are so easy to get from anywhere. The only reason to bother with MnS as a monk is to get 120 eventually, and for spell burst areas to ensure you can keep your spirituals active while hunting nasty casters.

I find 130 to be extremely helpful, but yes I agree MnS should be lower priority.

I also use 102 as UAF is far less important than DS. Might be worth it depending on your situation.

Donquix
01-13-2017, 12:14 PM
MoC - 101, 103, and 107 are so easy to get from anywhere. The only reason to bother with MnS as a monk is to get 120 eventually, and for spell burst areas to ensure you can keep your spirituals active while hunting nasty casters.

No, the reason to train MnS is to eventually get 125, then respec your cmans to bearhug and kamikaze some motherfuckers.


https://www.youtube.com/watch?v=YvmnPyOJ1BY

Maerit
01-13-2017, 01:16 PM
No, the reason to train MnS is to eventually get 125, then respec your cmans to bearhug and kamikaze some motherfuckers.



That would be pretty funny.

Stumplicker
01-20-2017, 09:44 PM
Alrighty. Here's where I'll land as my 30 days ends. Got all the spells I'll want for another 20 or 30 levels, and now I'll be catching MoC up to 55, perception to 1x, climbing and swimming to reasonable levels. Then PF or Dodging to 3x based on my current need of either more DS or more Maneuver defense. Then the other of course.

Just posting for anyone who may see this thread later and wonder what the most efficient route is. Having tried them all, this seems to be it. Haven't quite decided where to go with my next combat maneuver, hence the 10 points. Probably punch mastery. Can't really make good use of any of the martial stances just yet. May decide to go focus depending on my next chosen hunting ground.


Health: 118 Mana: 38 Stamina: 96

Name: ****** Race: Burghal Gnome Profession: Monk (not shown)
Gender: Male Age: 0 Expr: 1022632 Level: 30
Normal (Bonus) ... Enhanced (Bonus)
....Strength (STR): 82 (1) .... 92 (6)
Constitution (CON): 77 (23) ... 87 (28)
...Dexterity (DEX): 79 (24) ... 89 (29)
.....Agility (AGI): 63 (16) ... 73 (21)
..Discipline (DIS): 80 (10) ... 90 (15)
........Aura (AUR): 90 (25) ... 100 (30)
.......Logic (LOG): 77 (23) ... 87 (28)
...Intuition (INT): 77 (18) ... 87 (23)
......Wisdom (WIS): 88 (19) ... 98 (24)
...Influence (INF): 68 (4) .... 78 (9)
Mana: 38 Silver: 0

Level 0 Stats for ******, Burghal Gnome Monk

....Strength (STR): 73
Constitution (CON): 62
...Dexterity (DEX): 68
.....Agility (AGI): 33
..Discipline (DIS): 70
........Aura (AUR): 85
.......Logic (LOG): 62
...Intuition (INT): 62
......Wisdom (WIS): 82
...Influence (INF): 63

Stats at 100 will all be 100 except Influence, which will be 78

****** (at level 30), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 70 15
Combat Maneuvers...................| 164 64
Brawling...........................| 164 64
Multi Opponent Combat..............| 120 30
Physical Fitness...................| 164 64
Dodging............................| 164 64
Harness Power......................| 50 10
Climbing...........................| 58 10

Spell Lists
Minor Spiritual....................| 3

Spell Lists
Minor Mental.......................| 20

Current society status:
You are a Master of the Guardians of Sunfist.

Skill name Mnemonic Ranks
Surge of Strength surge 3
Burst of Swiftness burst 3
Perfect Self perfectself 5

Available Combat Maneuver Training Points: 10


Self spelled, stance offensive (including 102, sigil offense, sigil defense):

You attempt to punch a *******!
You have decent positioning against a *******.
UAF: 208 vs UDF: 292 = 0.712 * MM: 99 + d100: 31 = 101
... and hit for 1 point of damage!
Awkward punch gently brushes the right thigh. It's like a first date!
Roundtime: 3 sec.

A ****** swings at you!
AS: +234 vs DS: +275 with AvD: +17 + d100 roll: +34 = +10
A clean miss.