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Sylvan Dreams
12-21-2016, 12:16 AM
Hi everybody!

As everyone saw this past weekend, the new SMR (SMRv2?) has gone live! A few lucky people have gotten to play around with it for a few days, and now it's your turn (If you're a wizard... Or maybe hated by tree spirits?)! Let me just get my shenanigans out of the way. I promise there's going to be a MECHANICS section down there somewhere. So if you want to roast me for shenanigans, I'm gonna tell you "HEY. I didn't ASK you to read this. There's a mechanics section down there!"

Boil Earth (917) has been updated and renamed to Earthen Fury! It's like 6 spells in one! And because you know I love me some water lore, there's even an icy option! Exclamation points!!!!1!

Excited yet? Good. Because it's time for you wizards to show that the time to take back the SMR is now! Too long have the critters kept this lovely killing machine all to themselves. Today...

Today is your day.

=== MECHANICS ===

Earthen Fury (917) uses SMRv2 to determine it's chance to hit, with Wizard Circle spell ranks determining the wizard's attack prowess. The spell is designed around being at least 1x trained in the Wizard circle, so less training than that will result in reduced effectiveness (Though it is still very useable depending on circumstances). When the spell is cast, a damage cycle occurs, with more damage cycles occuring every 2 seconds for the next 10 seconds (A total of 6 cycles). When a cycle successfully hits, it will target the legs of the target IF the target can be knocked down and isn't currently knocked over. If the target can't be knocked or is already lying down, it will instead choose any body part.

The spell has two options, cold and fire. These can be used when casting by typing CAST (cold or fire) <target> or INCANT 917 (cold or fire). Fire 917 will do impact and heat criticals, and cold 917 will do puncture and cold criticals.

More details on the SMR are coming very soon, but it is important for this update that Earthen Fury is significantly more effective against targets that are not standing as well as against targets that are stunned.

Earth Lore is effective for both the fire and cold versions of this spell. It works on cycles 2-6 of this spell (NOT the first), and adds (Earth Lore Ranks / 202)% of the bonus for the target being stunned if the target is not stunned, and the same percentage of the bonus for the target being knocked down if the target is not knocked down. This means that Earth Lore is very effective when the first cycle misses, or against targets that can't be stunned or knocked down.

Fire Lore and Water Lore both work the same way, but only affect their respective versions of the spell. When a cycle successfully hits, these lores grant a (Ranks / 5)% chance for a second, more powerful crit immediately.

Let me know if you have questions, comments, concerns, etc. I'm excited to hear what everyone thinks and how they use it!

~ Konacon

This message was originally posted in Wizards, Wizard Spells. To discuss the above, follow the link below.

http://forums.play.net/forums/19/237/2647/view/3436


.

SashaFierce
12-21-2016, 12:25 AM
[Old Ta'Faendryl, Southern Road - 11816]
You notice an Ithzir adept (prone), an Ithzir seer (prone) and a curved silvery blade.
Obvious paths: northeast, southwest
>917 seer
>
[voodoo]>prepare 917
[voodoo]>cast seer
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Earthen Fury...
Your spell is ready.
>
You gesture at an Ithzir seer.
The ground beneath an Ithzir seer begins to boil violently!
[SMR result: 160 (Open d100: 49, Bonus: 34)]
Fiery debris explodes from the ground beneath an Ithzir seer!
... 50 points of damage!
Skin and some muscle burnt off chest.
Cast Roundtime 3 Seconds.
>
[SMR result: 212 (Open d100: 93, Bonus: 42)]
Fiery debris explodes from the ground beneath an Ithzir seer!
... 45 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
>l
[Old Ta'Faendryl, Southern Road - 11816]
You notice an Ithzir adept (prone), an Ithzir seer (prone) and a curved silvery blade.
Obvious paths: northeast, southwest
>
[SMR result: 156 (Open d100: 11, Bonus: 68)]
Craggy debris explodes from the ground beneath an Ithzir seer!
... 25 points of damage!
Strong blow to left arm breaks it!
>
An Ithzir seer closes her eyes and bows her head slightly.
>917 adept
[voodoo]>prepare 917
[voodoo]>cast adept
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Earthen Fury...
Your spell is ready.
>
You gesture at an Ithzir adept.
The ground beneath an Ithzir adept begins to boil violently!
[SMR result: 111 (Open d100: 10, Bonus: 20)]
Craggy debris explodes from the ground beneath an Ithzir adept!
... 15 points of damage!
Nice blow to abdomen!
The Ithzir adept is stunned!
Cast Roundtime 3 Seconds.
>
[SMR result: 233 (Open d100: 91, Bonus: 72)]
Craggy debris explodes from the ground beneath an Ithzir seer!
... 45 points of damage!
Strike to the Ithzir seer's throat removes it!
The Ithzir seer vainly struggles to rise, then goes still.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
The powerful look leaves an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
The light blue glow leaves an Ithzir seer.
The wall of force disappears from around an Ithzir seer.
The ground beneath an Ithzir seer suddenly calms.
>
You do not feel drained anymore.
You feel fully energetic again.
>loot
You search the Ithzir seer.
She had a twisted crystal-tipped staff.
She had 39 silvers on her.
You gather the remaining 39 coins.
She had a polished jet stone on her!
You spy a twisted steel necklace, which looks like the heirloom that you are searching for!
>
[SMR result: 234 (Open d100: 95, Bonus: 59)]
Fiery debris explodes from the ground beneath an Ithzir adept!
... 50 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
>
An Ithzir adept holds her head as she tries to regain her bearings.
>
[SMR result: 248 (Open d100: 82, Bonus: 85)]
Fiery debris explodes from the ground beneath an Ithzir adept!
... 70 points of damage!
Fire completely surrounds an Ithzir adept. Blood boils and heart stops.
The Ithzir adept vainly struggles to rise, then goes still.
The Ithzir adept no longer bristles with energy.
The glowing specks of energy surrounding an Ithzir adept suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves an Ithzir adept.
The brilliant luminescence fades from around an Ithzir adept.
An Ithzir adept becomes solid again.
The shimmering multicolored sphere fades from around an Ithzir adept.
The ground beneath an Ithzir adept suddenly calms.
>

Taar
12-21-2016, 12:57 AM
Seems pretty neat so far.

>pre 917
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
>cast vae
You gesture at a vaespilon.
The ground beneath a vaespilon begins to boil violently!
[SMR result: 128 (Open d100: 51)]
Fiery debris explodes from the ground beneath a vaespilon!
... 55 points of damage!
Left leg completely charred.
A vaespilon falls to the ground grasping her mangled left leg!
The vaespilon is stunned!
Cast Roundtime 3 Seconds.
>
[SMR result: 243 (Open d100: 85, Bonus: 81)]
Craggy debris explodes from the ground beneath a vaespilon!
... 55 points of damage!
Strike to the vaespilon's throat removes it!
The vaespilon wails in terrifying pain one last time and lies still.
The very powerful look leaves a vaespilon.
The white light leaves a vaespilon.
A vaespilon glances around, looking a bit less confident.
The deep blue glow leaves a vaespilon.
The tingling sensation and sense of security leaves a vaespilon.
The brilliant luminescence fades from around a vaespilon.
The silvery luminescence fades from around a vaespilon.
The powerful look leaves a vaespilon.
The light blue glow leaves a vaespilon.
The bright luminescence fades from around a vaespilon.
The wall of force disappears from around a vaespilon.
The ground beneath a vaespilon suddenly calms.

Donquix
12-21-2016, 01:03 AM
I never played with it on the PTR so it's pretty nice to see the cycles are quick. I was expecting a much bigger delay.

Whirlin
12-21-2016, 01:22 AM
Yeah, the spell is badass as hell, I played with it a ton on the PTR... really glad it's live now!

Tgo01
12-21-2016, 01:28 AM
Seems pretty good on high end rolls. Here is my wizard with 67 ranks of wizard spells, 50 ranks of earth lore, and 100 ranks of fire lore:

[SMR result: 187 (Open d100: 95, Bonus: 26)]
Craggy debris explodes from the ground beneath a fallen crusader!
... 45 points of damage!
Hard blast to the side of the left eye.
Strike carries right on through the bridge of the nose,
the other eye, and the rest of the head!
Magma erupts from the ground, striking him!
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the fallen crusader in half!
To your horror the two parts rejoin a moment later.

Wonder if I should finally move away from using 415. Seems I've been using that forever now.

Tenser
12-21-2016, 11:37 AM
So if I am reading the Konacon explanation correctly, then 50 ranks of earth lore is adding approximately a 25% chance to knockdown and a 25% to stun. The 100 ranks of fire lore is adding a 20% chance of a second powerful critical on a cycle hit. Is that right?

Something seems off with that explanation 50/202 % is really low, around .25%.

Viekn
12-21-2016, 11:41 AM
Amazing strike enters one side and exits the other, neatly cutting the fallen crusader in half!
To your horror the two parts rejoin a moment later.

Ha ha, wtf! That's nuts.

wetsand
12-21-2016, 01:06 PM
Not bad for no lores and not quite 1x in wizard circle. A little expensive for an opener right now but great spell to use on extra targets to keep them busy.

>917
[voodoo]>incant 917
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
You gesture at a troll wraith.
The ground beneath a troll wraith begins to boil violently!
[SMR result: 167 (Open d100: 94)]
Fiery debris explodes from the ground beneath a troll wraith!
... 45 points of damage!
Painful attack flays the leg from thigh to calf.
New skin lies, snakelike, beneath the old.
It is knocked to the ground!
The troll wraith is stunned!
Your villswood runestaff pulses with a white-blue light!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
[SMR result: 192 (Open d100: 63, Bonus: 57)]
Fiery debris explodes from the ground beneath a troll wraith!
... 60 points of damage!
Mighty blow rips through the troll wraith's chest, causing it to pause as it reforms.
>
[SMR result: 157 (Open d100: 25, Bonus: 60)]
Fiery debris explodes from the ground beneath a troll wraith!
... 40 points of damage!
Strong hit to the chest!
Tendrils of mist explode as the strike passes right through.
>
[SMR result: 142 (Open d100: 8, Bonus: 62)]
Fiery debris explodes from the ground beneath a troll wraith!
... 25 points of damage!
Quick strike rips left arm open!
To your dismay it quickly closes on its own.
>
[SMR result: 180 (Open d100: 45, Bonus: 63)]
Craggy debris explodes from the ground beneath a troll wraith!
... 20 points of damage!
Wild attack passes through the left leg, viciously assaulting the air!
>
[SMR result: 143 (Open d100: 6, Bonus: 64)]
Craggy debris explodes from the ground beneath a troll wraith!
... 10 points of damage!
Weak blow leaves a brief imprint on the troll wraith's chest!
The ground beneath a troll wraith suddenly calms.

917
[voodoo]>incant 917
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
You gesture at a rock troll zombie.
The ground beneath a rock troll zombie begins to boil violently!
[SMR result: 91 (Open d100: 36)]
Craggy debris explodes from the ground beneath a rock troll zombie!
He dodges out of the way!
Cast Roundtime 3 Seconds.
>
[SMR result: 137 (Open d100: 82)]
Fiery debris explodes from the ground beneath a rock troll zombie!
... 40 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
It is knocked to the ground!
The troll zombie is stunned!
>
[SMR result: 212 (Open d100: 88, Bonus: 68)]
Fiery debris explodes from the ground beneath a rock troll zombie!
... 55 points of damage!
Flame engulfs foe's left eye, setting it ablaze. Mercifully, death follows quickly.
You hear a sound like a weeping child as a white glow separates itself from the troll zombie's body as it rises, disappearing into the heavens.
The troll zombie tears off a piece of his flesh, gnawing upon the decayed meat in a vain attempt to nourish his continued tormented existence. With the attempt failing, the troll zombie slumps to the ground motionless.
The ground beneath a rock troll zombie suddenly calms.

Methais
12-21-2016, 01:36 PM
This spell was awesome on the test server. Konacon said nothing significant changed between then and now. I'm still on the fence about earth lore though since once the target is stunned/prone it becomes useless, and 512 seems to do well as a setup spell.

It rips shit apart in the Scatter pretty easily too, at least the lighter armored stuff. Liches are a cakewalk with this spell. Crawlers and other heavy armor/padded stuff not so much, but still mostly effective.

I'll probably switch my 52 air to 52 earth anyway for 950 cooldown and 520 mana cost. Then I can drop my THW training and pick up a bunch of other bullshit instead.

Donquix
12-21-2016, 01:38 PM
rips bandits but, bandits are cakewalks after the initial stunlock but just to use all the new stuff it was fun doing stop time, incant 950 410 917 917 917 917 917 917 917 917 on a 5 bandit ambush.

edit: w/ 100 fire lore, ~70 wizard ranks at cap

Whirlin
12-21-2016, 02:07 PM
It's an absolutely wonderful spell for me personally, as an archer warmage... I'm sitting at 100 WIZ, 66 Air, 35 Earth for DS, Longbow RT, and 902 potency.
Being a halfling with a terrible CS, it fills a niche to deal with those critters with high Bolt DS/Elemental TD critters.


I'll probably switch my 52 air to 52 earth anyway for 950 cooldown
It's 60 earth for a second charge of 950... debating going 66 Air, 60 Earth, remaining Fire myself.

Allereli
12-21-2016, 02:09 PM
So is someone going to tell Rtune that they were wrong, it's not some hopeless cause, and he should come back?

beldannon5
12-21-2016, 02:15 PM
I still miss haste bracelets for my warrior :(

Methais
12-21-2016, 03:03 PM
rips bandits but, bandits are cakewalks after the initial stunlock but just to use all the new stuff it was fun doing stop time, incant 950 410 917 917 917 917 917 917 917 917 on a 5 bandit ambush.

edit: w/ 100 fire lore, ~70 wizard ranks at cap

Just for future reference...

Casting 917 on something you already cast it on won't stack, it will just refresh it.


incant 950 410 917 917 917 917 917 917 917 917

You can also only cast 5 spells with 950, so those last 4 917's never came out.

wetsand
12-21-2016, 03:29 PM
Anyone else getting a mix of 5 and 6 cycles?

wetsand
12-21-2016, 03:38 PM
>917 zom
[voodoo]>prepare 917
[voodoo]>cast zom
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
>
You gesture at a rock troll zombie.
The ground beneath a rock troll zombie suddenly frosts and rumbles violently!
[SMR result: 119 (Open d100: 37)]
The earth cracks beneath a rock troll zombie, releasing a column of frigid air!
... 15 points of damage!
Brrrr! That was a good hit to the left leg! Knocked the troll zombie silly.
Cast Roundtime 3 Seconds.

[SMR result: 112 (Open d100: 30, Bonus: 1)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 20 points of damage!
Minor puncture to the right leg.

[SMR result: 140 (Open d100: 56, Bonus: 2)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 25 points of damage!
Minor puncture to the right leg.

[SMR result: 131 (Open d100: 35, Bonus: 14)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 10 points of damage!
Minor puncture to the right leg.

[SMR result: 165 (Open d100: 69, Bonus: 15)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 15 points of damage!
Minor puncture to the right leg.

<missing the last cycle here>
The ground beneath a rock troll zombie suddenly calms.

[voodoo]>incant 917
Your hands glow with power as you invoke the phrase for Earthen Fury...
Your spell is ready.
You gesture at a rock troll zombie.
The ground beneath a rock troll zombie suddenly frosts and rumbles violently!
[SMR result: 98 (Open d100: 6)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
He dodges out of the way!
Your villswood runestaff pulses with a white-blue light!
You feel 1 mana surge into you!
Cast Roundtime 3 Seconds.
>
Your disk arrives, following you dutifully.
>
[SMR result: 126 (Open d100: 34)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 25 points of damage!
Well aimed shot, punctures calf!
The troll zombie is stunned!
>
[SMR result: 180 (Open d100: 40, Bonus: 48)]
The earth cracks beneath a rock troll zombie, releasing a column of frigid air!
... 25 points of damage!
The troll zombie dances as the blast of cold air contacts heretofore warm toes.
>
[SMR result: 220 (Open d100: 79, Bonus: 49)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 35 points of damage!
Well placed shot pierces knee, that hurt!
It is knocked to the ground!
>
[SMR result: 229 (Open d100: 91, Bonus: 47)]
Icy stalagmites burst from the ground beneath a rock troll zombie!
... 35 points of damage!
Well placed shot pierces knee, that hurt!
The troll zombie is stunned!
>
Missing cycle again
The ground beneath a rock troll zombie suddenly calms.

Methais
12-23-2016, 07:19 PM
You gesture at a siren.
The ground beneath a siren begins to boil violently!
[SMR result: 263 (Open d100: 79, Bonus: 100)]
Fiery debris explodes from the ground beneath a siren!
The elemental energy surrounding you amplifies the attack!
... 60 points of damage!
It is knocked to the ground!
The siren is stunned!
As the fire strikes the ice block surrounding a siren, a rush of steam is released!
... 50 points of damage!
Overexposure to superheated steam reduces left arm to simmering tissue!
The siren's scallop shell shield falls to the ground.
The ice block encasing a siren partially melts away, leaving only her lower half frozen.
Magma erupts from the ground, striking her!
... 60 points of damage!
As the fire strikes the ice block surrounding a siren, a rush of steam is released!
... 65 points of damage!
Superheated steam cooks the siren's spine and fuses nerves!
The siren gives a plaintive wail before she slumps to her side and dies.
The brilliant luminescence fades from around a siren.
The ground beneath a siren suddenly calms.
The block of ice encasing a siren's lower half melts away.
Cast Roundtime 1 Second.






You gesture at a spectral triton defender.
The ground beneath a spectral triton defender begins to boil violently!
[SMR result: 230 (Open d100: 59, Bonus: 102)]
Fiery debris explodes from the ground beneath a spectral triton defender!
... 45 points of damage!
Huge strike vaporizes the right thigh.
The triton defender convulses, falling inward upon itself while the leg mends.
It is knocked to the ground!
As the fire strikes the ice block surrounding a spectral triton defender, a rush of steam is released!
... 30 points of damage!
Strong hit to the chest!
Tendrils of mist explode as the strike passes right through.
The ice block encasing a spectral triton defender partially melts away, leaving only his lower half frozen.
Magma erupts from the ground, striking him!
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the triton defender in half!
To your horror the two parts rejoin a moment later.
As the fire strikes the ice block surrounding a spectral triton defender, a rush of steam is released!
... 55 points of damage!
Strike to the abdomen goes right through, leaving misty trails in its wake.
The block of ice encasing a spectral triton defender's lower half melts away.
Cast Roundtime 1 Second.




>
[SMR result: 223 (Open d100: 38, Bonus: 125)]
Fiery debris explodes from the ground beneath a spectral triton defender!
... 70 points of damage!
Amazing strike enters one side and exits the other, neatly cutting the triton defender in half!
To your horror the two parts rejoin a moment later.
As the fire strikes the ice block surrounding a spectral triton defender, a rush of steam is released!
... 30 points of damage!
Strong assault amputates the leg at the knee.
It floats in the air a moment before drifting back into place!
The ice block encasing a spectral triton defender partially melts away, leaving only her lower half frozen.
Magma erupts from the ground, striking her!
... 70 points of damage!
Massive strike to the chest crashes through the triton defender's back in a cloud of vapor.
Slowly, the triton defender reforms its torso.
As the fire strikes the ice block surrounding a spectral triton defender, a rush of steam is released!
... 40 points of damage!
Your attack whistles right through the triton defender's face.
Dimples!
You hear a sound like a weeping child as a white glow separates itself from the triton defender's body as it rises, disappearing into the heavens.
The spectral form of the triton defender tenses in agony as she begins to dissolve from the bottom up!
The ground beneath a spectral triton defender suddenly calms.
The block of ice encasing a spectral triton defender's lower half melts away.

wetsand
12-23-2016, 08:38 PM
Oops.....That hurt. Hit enter to early. So yes you can kill yourself with Earthen Fury and no you can't not escape it by running away.

>cast
You gesture.
The ground beneath your feet begins to boil violently!
[SMR result: 174 (Open d100: 80)]
Craggy debris explodes from the ground beneath you!
... 30 points of damage!
Hard strike to your right leg breaking tendons and bone!
You are knocked to the ground!
You are stunned for 6 rounds!
Cast Roundtime 3 Seconds.
>
The raw elemental energy surrounding you suddenly sparks with electricity.
Sparks surrounding you arc out and hit a snow crone, stunning her!
Sparks surrounding you arc out and hit a frost giant, stunning him!
Sparks surrounding you arc out and hit a lesser ice giant, stunning him!
>
[SMR result: 185 (Open d100: 20, Bonus: 71)]
Fiery debris explodes from the ground beneath you!
... 30 points of damage!
Extreme heat causes your left leg to expand and snap. That hurts!
>
A frost giant throws his head back and howls, shaking off the stun!
>
A snow crone throws her head back and howls, shaking off the stun!
>
A frost giant lumbers in, followed by a swirling snowstorm!
>
[SMR result: 195 (Open d100: 15, Bonus: 87)]
Fiery debris explodes from the ground beneath you!
... 30 points of damage!
Flames cook your back. Feels about medium well.
>
You are still stunned.
>e
You are still stunned.
>
[SMR result: 210 (Open d100: 21, Bonus: 96)]
Craggy debris explodes from the ground beneath you!
... 25 points of damage!
Strong blow to your left arm breaks it!
>e
You are still stunned.
>e
You are still stunned.
>
[SMR result: 259 (Open d100: 64, Bonus: 101)]
Fiery debris explodes from the ground beneath you!
... 30 points of damage!
Flames cook your chest. Feels about medium well.
The layer of raw elemental energy surrounding you dissipates.
The layer of protection fades away.
You no longer bristle with energy.
You feel your extra strength departing.
You feel your extra magical awareness leave you.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The tingling sensation and sense of security leaves you.
A faint silvery glow fades from around you.
You feel less confident than before.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The silvery luminescence fades from around you.
The dim aura fades from around you.
The deep blue glow leaves you.
The light blue glow leaves you.
You become solid again.
The ground beneath you suddenly calms.
The shimmering multicolored sphere fades from around you.
The powerful look leaves you.

Donquix
12-23-2016, 11:53 PM
Just for future reference...

Casting 917 on something you already cast it on won't stack, it will just refresh it.



You can also only cast 5 spells with 950, so those last 4 917's never came out.

I'm aware (it's 6 spells pretty sure). I was originally going to flood an entire paragraph with 917 for the lulz but I got distracted by a shiny object and just hit post.

Maerit
12-24-2016, 08:38 AM
Is this safe to use in the bowels?

Methais
12-24-2016, 08:49 AM
Is this safe to use in the bowels?

If nothing else you should be able to use the cold version.

Ardenwulf
12-24-2016, 09:38 AM
Is this what wights are using when the ground beneath my feet turns to ice and frozen shards mangle me to bits?

JNewhall
12-24-2016, 09:47 AM
Is this what wights are using when the ground beneath my feet turns to ice and frozen shards mangle me to bits?

Yes

Winter
01-07-2017, 11:55 PM
Is this safe to use in the bowels?

Not the creature version, an Illoke cast it at me and it blew up everything in the room.

beldannon5
01-08-2017, 12:31 AM
I say fck them for giving this updated spell to creatures. For the empress it's way overfking powered

Methais
01-08-2017, 10:16 AM
Not the creature version, an Illoke cast it at me and it blew up everything in the room.

Wouldn't old Boil Earth have done that too?

beldannon5
01-08-2017, 02:25 PM
Yes but the new version is much worse. I havent died to boil earth even from the empress when she had it. But with earthen fury I have died 2 out of. Times so far

Azerik
01-09-2017, 12:07 PM
Yes but the new version is much worse. I havent died to boil earth even from the empress when she had it. But with earthen fury I have died 2 out of. Times so far

Well if you kill the caster the effect stops at least:

The Royal Empress whispers a curse and gestures at you!
The ground beneath your feet begins to boil violently!
[SMR result: 217 (Open d100: 190)]
Craggy debris explodes from the ground beneath you!
... 34 points of damage!
Blow to your leg severs your Achilles tendon and the rest of the leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!
!SP>917

[voodoo]>incant 917

You are still stunned.
Acid continues to eat away at the Royal Empress!
... 30 points of damage!
Weak attack slips silently through the Royal Empress's fingers, stirring the breeze.
You feel a sudden surge of energy rush over your body!
Black tendrils of ethereal energy sink into your skin.
You feel like you can delve a little deeper into Reim.
You watch as 2 ethereal scrip rises out of the Royal Empress and drifts over to you.
The Royal Emperor screams in a fit of rage at the loss of his spouse. Glaring menacingly, his body bristles with renewed energy.
The Royal Empress tries to crawl away on the floor but is instead consumed by ethereal light.\

No more cycles after that cause I would of been toast hehe.

Fallen
01-09-2017, 01:06 PM
I say fck them for giving this updated spell to creatures. For the empress it's way overfking powered

Heh, I thought for a second you were cursing in-character. Forgot about Reim.

Versin
01-09-2017, 03:55 PM
You can also switch rooms to stop the cycles.

Taernath
02-14-2017, 03:52 PM
Holy hell I hate being on the receiving end of this spell.

Gelston
02-14-2017, 03:53 PM
Holy hell I hate being on the receiving end of this spell.

I thought you liked receiving.

Methais
02-14-2017, 04:01 PM
I thought you liked receiving.

He does but Jeril doesn't know 917.

Zelas
04-03-2017, 03:39 PM
917 is far too powerful in the hands of critters imho. I've died many times to it in Thanotoph. Giants who have maybe 30% of their blood left shake off the stun, hop up, cast, and it's basically a one shot. 12 round stuns, 6 damage cycles, yeah, it's the new 720. Great if you are abusing it, but it makes some hunting areas far too dangerous.

Roblar
06-28-2017, 01:13 AM
Creatures under level 30 will now cast Earthen Fury (917) against players with less effectiveness.

GameMaster Estild

.

Taernath
06-28-2017, 02:01 AM
Needs to be creatures under 100.

Fallen
06-28-2017, 08:46 AM
What creatures cast it at that level? Tree Spirits and low level Grimswarm?

peam
06-28-2017, 08:48 AM
Tree spirits and arch wights/wood wights both cast it.

The spell fucking wrecks my early 20s cleric. I've never survived a cast.

0zymandius
06-28-2017, 08:54 AM
Tree spirits and arch wights/wood wights both cast it.

The spell fucking wrecks my early 20s cleric. I've never survived a cast.

Ditto. My cleric is 21, and arch wights annihilate him if they get a single cast of this off.

hello
06-28-2017, 08:54 AM
Tree Spirits...annoying as fuck when coming back from EN.

jtyler
06-29-2017, 02:26 PM
that's actually a nice change but its typoed and should be under 300

Luftstreitkräfte
06-30-2017, 10:45 AM
Peam come to EN and hunt Teorainn Dale

OMGWTFBBQ
07-04-2017, 01:17 PM
Wyrom - STFU IT'S WORKING AS INTENDED!!!!1111one