12-14-2004, 07:58 PM
>go wharf
[Wehnimer's, South Wharf]
Dockworkers curse you and each other as they carry their loads from the great trade ships to the warehouses of Wehnimer's Landing. Intermixed with the dockworkers are the crews of ships from various exotic and faraway ports. You also see a gangplank, a burly dwarven dockhand, the Glaesen Star and the Glaesen Star ticket office.
Obvious paths: west
>get tick
You remove a Glaesen Star ticket from in your copper-mesh backpack.
>go off
[Wehnimer Travel Office]
This ticket office appears to be nothing more than a remodelled fishing shack. On one of the unevenly boarded walls is a mural of some island scene, beneath which a slogan reads, "Teras Isle: Voyages Daily!" You also see a curtained partition, a ticket clerk and a voyage schedule.
Obvious exits: out
>read sched
By studying the schedule, you determine the Glaesen Star should be casting off for Teras Isle in about 10 seconds! The 'Star is now open for loading.
>o
[Wehnimer's, South Wharf]
Dockworkers curse you and each other as they carry their loads from the great trade ships to the warehouses of Wehnimer's Landing. Intermixed with the dockworkers are the crews of ships from various exotic and faraway ports. You also see the Glaesen Star ticket office.
Obvious paths: west
>go gang
Where are you trying to go?
>go off
[Wehnimer Travel Office]
This ticket office appears to be nothing more than a remodelled fishing shack. On one of the unevenly boarded walls is a mural of some island scene, beneath which a slogan reads, "Teras Isle: Voyages Daily!" You also see a curtained partition, a ticket clerk and a voyage schedule.
Obvious exits: out
>read sched
By studying the schedule, you determine the Glaesen Star should be casting off for Teras Isle in about 9 hours and fifty minutes. Loading begins two hours prior.
[Wehnimer's, South Wharf]
Dockworkers curse you and each other as they carry their loads from the great trade ships to the warehouses of Wehnimer's Landing. Intermixed with the dockworkers are the crews of ships from various exotic and faraway ports. You also see a gangplank, a burly dwarven dockhand, the Glaesen Star and the Glaesen Star ticket office.
Obvious paths: west
>get tick
You remove a Glaesen Star ticket from in your copper-mesh backpack.
>go off
[Wehnimer Travel Office]
This ticket office appears to be nothing more than a remodelled fishing shack. On one of the unevenly boarded walls is a mural of some island scene, beneath which a slogan reads, "Teras Isle: Voyages Daily!" You also see a curtained partition, a ticket clerk and a voyage schedule.
Obvious exits: out
>read sched
By studying the schedule, you determine the Glaesen Star should be casting off for Teras Isle in about 10 seconds! The 'Star is now open for loading.
>o
[Wehnimer's, South Wharf]
Dockworkers curse you and each other as they carry their loads from the great trade ships to the warehouses of Wehnimer's Landing. Intermixed with the dockworkers are the crews of ships from various exotic and faraway ports. You also see the Glaesen Star ticket office.
Obvious paths: west
>go gang
Where are you trying to go?
>go off
[Wehnimer Travel Office]
This ticket office appears to be nothing more than a remodelled fishing shack. On one of the unevenly boarded walls is a mural of some island scene, beneath which a slogan reads, "Teras Isle: Voyages Daily!" You also see a curtained partition, a ticket clerk and a voyage schedule.
Obvious exits: out
>read sched
By studying the schedule, you determine the Glaesen Star should be casting off for Teras Isle in about 9 hours and fifty minutes. Loading begins two hours prior.