View Full Version : How to Beat Lumnis (Into Submission)
Zarston
11-26-2016, 12:31 PM
Hey guys, my character's in game name is Zarston. My credentials are Wyrom confirming that I regularly make the top 10 Lumnis earners. I'm writing this to give everyone the information they need to help keep the average nice and high post Lumnis contest.
If you want to maximize your Lumnis Bonus, then the general gist is that you need to:
1. Be on a Super Node (https://gswiki.play.net/Super_node) as long as possible.
1. Stay Saturated as long as possible
2. Be in a Group as much as possible.
It's that simple. Obviously the most important points are the top two, so in order to keep that rolling, you need to be gaming the Adventurer's Guild system. I'll go into a few tips and tricks that will tweak these to optimal efficiency, but those three points are really all you need to follow if you want to be the best Experience Maximizer you can be. Now if you want to be the best Experience Maximizer I can be, then keep on reading.
Pre-Lumnis Setup
You want to have as high of a logic bonus as you can. A higher logic will give you more experience per pulse which will in turn increase your final score. Certain races are blessed with higher natural logic bonuses and they'll have an advantage because of this, but everyone can get their hands on Logic Enhancives up to +40 Stat or +20 Bonus. Rangers can also boost their logic with Assume Aspect, while Monks have access to Perfect Self. Additionally, you can use BOOST ENHANCIVE STAT to give Logic (and all of your other stats) a +5 bonus boost for 15 minute bursts. Be warned that this boost will not go beyond your normal enhancive limit of +20 bonus.
Know what kinds of bounties you'll get based on your level and area, and try to stock up the consumable treasures the guild will request. If you get skinning bounties, have some bundles ready to turn in right away. Stash some realm-appropriate gems away on a locker or a mule.
Consider moving to a town where you'll get easier to complete bounties. Yeah, the Landing is where everything happens, but maybe you'll be able to kill things in one shot in Ta'Illistim while it will take you a couple of minutes to plink the huge stone monster to death.
You will want to have a friend or a mule that you can at least join every time you're sitting on the node. It's not much, but we're squeezing out every experience point we can, and this one is easy and cheap to grab.
Lastly, make sure to turn off offline experience absorption before your Gift starts by typing FLAG OFFLINEEXP OFF. If you're most people, you're not going to want to do your Gift in one sitting. This step will also allow you to use logging off as a pause button if you find yourself ganked by Real Life. By turning your offline experience off, you won't have to suffer the travesty of logging back in after work and finding that the nice, saturated mind you had carefully cultivated and maintained is painfully clear as a bell.
Bounties
BOOST BOUNTY is your best friend with benefits during your gift. It will let you pick and choose the most optimal bounties, and keep them rolling for 6 hours. Obviously if you can get a good bounty on the timer, then just roll with it, but more often than not RNG is a bitch and you gotta put her in check with a BOOST BOUNTY. Remember, if you're one of the majority of classes who can't take advantage of guild task boosts, you can convert them into bounty boosts with the command BOOST GUILD BOUNTY.
If you're somehow out of uses of BOOST BOUNTY, then you can use Bounty Task Waivers to at least eliminate one unfavorable type of bounty. Then, if your dedication to the cause is high enough, you can keep logging out for 15 minutes at a time until the Taskmaster stops being such a meanie head and hands out a task that you actually want.
Remember, your goal is to stay saturated as long as possible. The reason for this is that your Gift total is based on how much experience you absorb, and you absorb the most experience per pulse when your mind is saturated. This means that unless you have a bounty ready to turn in as soon as you go from Saturated to Fried, then you're not working hard enough and Lumnis is sitting up there snickering at your pathetic little bonus.
The best bounties to keep you sitting on your butt if you've stocked up properly are Gems, Skins, and Herbs. Coincidentally, these are also the ones you can hire other people to complete for you. If you have deep enough pockets, they should be what you're aiming for every time.
The next tier of bounties depend on your profession/skills. If you are a killing machine then Bandit bounties are your best bet. You can generally gather a group quickly, knock them all out, and be back on your node in a handful of minutes. Be warned that the group thing can backfire if you have a low number of bandits to kill and someone ends up with a high number keeping you off the node to help them complete the bounty, but in the end its safer in numbers and nothing will hurt your Lumnis boost as badly as an untimely death.
Searching heirlooms can be a great bet if you have a way of sanctifying the area or access to a dependable bodyguard.
Anything after that is subject to double RNG, with you needing the specific monster to spawn, then the effect to trigger after the monster dies (ie heirloom drops, child pops out). While culling and heirloom hunts can be completed in decent enough time, definitely avoid the child bounties as the time it takes to guide one back hurts your time on the node.
The last type of bounty are escort bounties, and you should avoid them like the plague. Not only are you forced to spend a lot of time travelling off of a node, you can't even keep your mind empty during the journey because bandits will jump out and give you some experience. While this can be managed with immediate uses of BOOST ABSORBs, it isn't worth the hassle in the long run since you'll end the journey on an empty head.
That's all I can think of for now. If you have any questions, hit me up on lnet or on here, and I'll answer as best I can. Here's to hoping the average rises nicely!
Advanced Tips for the people willing to wring the bonus bone-fucking-dry
I didn't add these at first because the above set of common sense is all you need to score high. Also, I should add that you really should only play like this during your gift. You lose some efficiency playing the normal way, but trying to keep this up all week will burn you out (and you'll run out of bounty boosts/vouchers for when you really want them).
Make sure you are saturated with a bounty ready to turn in before your Gift starts, then log off and don't log on again until your Gift is scheduled to begin. This will start you off on the best possible foot for the contest.
There are a few scripts on the Lich repository that are great tools for this contest. ;errand is nice for controlling where you are when your experience pulses. ;mybounty is kills a lot of the tedium involved with using BOOST BOUNTY. Please feel free to suggest any other scripts that you know about on this thread, as I am by no means familiar with even half of the scripts on the Repo.
If you're self-reliant enough don't interact with anyone for 6 hours. LNET is fine since you can still do what you need to do, but IC interactions can slow you down. Let them think you're an AFK-bot. You don't want to lose a minute of being fried instead of saturated while you RP back and forth. If you have no way of dealing with boxes on your own, don't pick them up. Hell, I give selling duty to my other character for my gift, even though only my main has maxed trading ranks.
Have multiple characters around the same level? Consider staggering their gifts so that you can use one as an additional bounty grabber, trading until he hits gold for your gifter in the form of bandits.
Gnomad
11-26-2016, 01:48 PM
The ;errand script will wait for an experience pulse and then go where you want. So if you're going hard about this, ;errand advguild to make sure you don't get caught pulsing on the 405.
How does the RPA eat into things? Isn't it just a parallel experience stream? I was under the impression that if I'd normally absorb 30 with 3x lumnis and 3x RPA going, I'd still absorb 30 out of the pool, +60 "free" lumnis experience and +60 "free" RPA experience. Is that not the case?
Zarston
11-26-2016, 02:06 PM
Yeah, I've used errand with ;deposit and ;swapbounty regularly.
RPA eats into things because your have a set pool of experience. So let's say you have 500 saturated experience left before you dip back into fried. You're sitting on a node in a group like you're supposed to. If you are just pulsing with Lumnis, then you'll have assuming around 125 experience per pulse, 4 pulses left before you have to worry about your next saturated turn in. If, however, you have RPA going on top of that then you're pulsing at 187, and you have 3 pulses of experience to go before you have to get off your duff and turn in a bounty.
One extra pulse of experience doesn't sound like a lot, but it adds up over time, forcing you to be more active during your lumnis and eating into your Total Bonus over time.
macgyver
11-26-2016, 02:12 PM
Hey guys, my character's in game name is Zarston. My credentials are Wyrom confirming that I regularly make the top 10 Lumnis earners. I'm writing this to give everyone the information they need to help keep the average nice and high post Lumnis contest.
If you want to maximize your Lumnis Bonus, then the general gist is that you need to:
1. Be on a Super Node as long as possible.
1. Stay Saturated as long as possible
2. Be in a Group as much as possible.
It's that simple. Obviously the most important points are the top two, so in order to keep that rolling, you need to be gaming the Adventurer's Guild system. I'll go into a few tips and tricks that will tweak these to optimal efficiency, but those three points are really all you need to follow.
Pre-Lumnis Setup
Make sure you don't have an RPA going with Lumnis. While having an RPA and Lumnis going will boost your Experience Per Hour, it will hurt your Lumnis bonus total. The RPA will eat into your pool of experience, making it harder for you to maximize your Saturated time spent sitting around on the Super Node.
You want to have as high of a logic bonus as you can. Certain races are blessed with higher natural logic bonuses and they'll have an advantage because of this, but everyone can get their hands on Logic Enhancives up to +40 Stat or +20 Bonus. Rangers can also boost their logic with Assume Aspect, while Monks have access to Perfect Self.
Know what kinds of bounties you'll get based on your level and area, and try to stock up appropriately. If you get skinning bounties, have some bundles ready to turn in right away. Stash some gems away on a locker or a mule.
Consider moving to a spot where you'll get easier to complete bounties. Yeah, the Landing is where everything happens, but maybe you'll be able to kill things in one shot in Ta'Illistim while it will take you a couple of minutes to plink the huge stone monster to death.
You will want to have a friend or a mule that you can at least join every time you're sitting on the node. It's not much, but we're squeezing out every experience point we can, and this one is easy and cheap to grab.
Lastly, due to the new changes in experience absorption offline, you're going to want to take your bounty in as few chunks as you can. Logging off will drag your mind back down to the non-saturated Danger Zone, Lana. You don't want to be in the Danger Zone.
Bounties
BOOST BOUNTY is your best friend with benefits during your gift. It will let you pick and choose the most optimal bounties, and keep them rolling for 6 hours. Obviously if you can get a good bounty on the timer, then just roll with it, but more often then not RNG is a bitch and you gotta put her in check with a BOOST BOUNTY.
Remember, your goal is to stay saturated as long as possible. This means that unless you have a bounty ready to turn in as soon as you go from Saturated to Fried, then you're not working hard enough and Lumnis is sitting up there snickering at your pathetic little bonus.
The best bounties to keep you sitting on your butt if you've stocked up properly are Gems, Skins, and Herbs. Coincidentally, these are also the ones you can hire other people to complete for you. If you have deep enough pockets, they should be what you're aiming for every time.
The next tier of bounties depend on your profession/skills. If you are a killing machine then Bandit bounties are your best bet. You can generally gather a group quickly, knock them all out, and be back on your node in a handful of minutes. Be warned that the group thing can backfire if you have a low number of bandits to kill and someone ends up with a high number keeping you off the node to help them complete the bounty, but in the end its safer in numbers and nothing will hurt your Lumnis boost as badly as an untimely death.
Searching heirlooms are also a great bet if you have a way of sanctifying the area or access to a bodyguard.
Anything after that is subject to double RNG, with you needing the specific monster to spawn, then the effect to trigger after the monster dies (ie heirloom drops, child pops out). While culling and heirloom hunts can be completed in decent enough time, definitely avoid the child bounties as the time it takes to guide one back hurts your time on the node.
The last type of bounty are escort bounties, and you should avoid them like the plague. Not only are you forced to spend a lot of time travelling off of a node, you can't even keep your mind empty during the journey because bandits will jump out and give you some experience. While this can be managed with immediate uses of BOOST ABSORBs, it isn't worth the hassle in the long run since you'll end the journey on an empty head.
That's all I can think of for now. If you have any questions, hit me up on lnet or on here, and I'll answer as best I can. Here's to hoping the average rises nicely!
Although, I already do most of this I still learned something. You fucking rock, thanks man!
Androidpk
11-26-2016, 02:28 PM
Wheres your twitch stream
Narthsin
11-26-2016, 03:26 PM
https://gswiki.play.net/Super_node
Here's the list of common Super Nodes, though I think a few long standing MHO's have gotten them too.
Years ago, I always thought tables were just as good to rest at. I was wrong.
SashaFierce
11-26-2016, 03:44 PM
https://gswiki.play.net/Super_node
Here's the list of common Super Nodes, though I think a few long standing MHO's have gotten them too.
Years ago, I always thought tables were just as good to rest at. I was wrong.
If anyone would like to help out, I'd like to pin down the actual room numbers of the super nodes.
If you could do a ;whereami or use ;rnum to share the room number of super nodes I can help add them onto the wiki.
Gnomad
11-26-2016, 03:50 PM
Yeah, I've used errand with ;deposit and ;swapbounty regularly.
RPA eats into things because your have a set pool of experience. So let's say you have 500 saturated experience left before you dip back into fried. You're sitting on a node in a group like you're supposed to. If you are just pulsing with Lumnis, then you'll have assuming around 125 experience per pulse, 4 pulses left before you have to worry about your next saturated turn in. If, however, you have RPA going on top of that then you're pulsing at 187, and you have 3 pulses of experience to go before you have to get off your duff and turn in a bounty.
One extra pulse of experience doesn't sound like a lot, but it adds up over time, forcing you to be more active during your lumnis and eating into your Total Bonus over time.
RPAs and Lumnis don't increase your absorption rate, they create experience out of thin air. When you absorb 120/pulse on 3x lumnis, 40 of that is coming out of your bucket, the other 80 just magically goes into your head. If you're fried with max stats, you'll have 960 left to absorb, not 880.
SashaFierce
11-26-2016, 03:58 PM
Courtesy of Zedeskur:
[exec1: [Ta'Illistim, BriarStone Court] - 156]
[exec1: [Ta'Illistim, Hanging Gardens] - 188]
[exec1: [Raging Thrak Inn, Trophy Room] - 1259]
[exec1: [Wayside Inn, Garret] - 14627]
[exec1: [Land Tower East, Office] - 3807]
[exec1: [Helga's, Pub Room] - 8859]
[exec1: [Frith's Inn, Main Saloon] - 1263]
[exec1: [Town Square Central] - 228]
[exec1: [Town Square, Garden Niche] - 318]
[exec1: [Town Square, Small Park] - 288]
[exec1: [Courtyard] - 3600] - VOLN
[exec1: [Hearthstone, Foyer] - 13500]
[exec1: [Hearthstone, Front Porch] - 477]
[exec1: [Hearthstone, Courtyard] - 410]
Landing MHO/CHE:
[exec1: [Black Wolves Manor, Courtyard] - 9242]
[exec1: [Twilight Hall, Warble's Parlor] - 18850]
[exec1: [Zul Logoth, Crystalline Cavern] - 1005]
[exec1: [Solhaven, North Market] - 1438]
[exec1: [Solhaven, Liabo Plaza] - 1481]
[exec1: [Solhaven, South Market] - 1572]
[exec1: [Marshtown, Shoreline] - 5732]
[exec1: [Solhaven, Beacon Tower] - 14234]
[exec1: [Ghorsa Isle, Tower] - 1844]
[exec1: [Dragonspine and Krodera] - 1932]
[exec1: [Adventurers' Rest, Deck] - 12537]
[exec1: [Icemule Trace, Town Center] - 2300]
[exec1: [Icemule Trace, Ice Garden] - 3365]
[exec1: [Tavern Burrow, Ale Street] - 2400]
[exec1: [Thirsty Penguin, Parlour] - 3428]
[exec1: [Clovertooth Hall, Main Lobby] - 2429]
[exec1: [Commerce Burrow, Giantman Path] - 2468]
[exec1: [Honeybeer Inn, Tap Room] - 3449]
[exec1: [Birthing Sands, Cavern of Ages] - 2635]
[exec1: [Pinefar Trading Post, Greatroom] - 2777]
[exec1: [Ta'Vaalor, Amaranth Court] - 3493]
[exec1: [Ta'Vaalor, Victory Court] - 3519]
[exec1: [Ta'Vaalor, Garden of Ancients] - 10374]
[exec1: [Gardenia Commons] - 3668]
[exec1: [River's Rest, Town Commons] - 10861]
[exec1: [Meazernis Villa, Private Lounge] - 20707]
[exec1: [Burga Hall, Lounge] - 20762]
[exec1: [Ancient Burrow, Nexus] - 24433]
Zarston
11-26-2016, 04:03 PM
RPAs and Lumnis don't increase your absorption rate, they create experience out of thin air. When you absorb 120/pulse on 3x lumnis, 40 of that is coming out of your bucket, the other 80 just magically goes into your head. If you're fried with max stats, you'll have 960 left to absorb, not 880.
If that's how it works, then I'm in the wrong. I was not aware that that was how it works, though. I'll alter my original post in deference to what you've posted while I look into it further.
Gnomad
11-27-2016, 01:25 PM
If you've ever fletched or put stuff in the trash while belled and on Lumnis/RPA, you might notice it. Fletching is 5 xp/arrow but you'll absorb 10/15/etc. Trash is 1 exp, but you'll get 2/3/etc.
If want be 100% sure, fry all the way but don't saturate, absorb one pulse, then use a mind-clearer to see how much was left in your bucket.
Luftstreitkräfte
11-27-2016, 02:39 PM
Common sense.
Come on give us the advanced tips.
macgyver
11-27-2016, 03:38 PM
Recommend we sticky this. Some solid tips here.
Zarston
11-27-2016, 05:20 PM
Added some advanced tips for IWH. It's really overkill, but I do do all of them when I'm gifting.
Aganii
11-27-2016, 08:09 PM
Thanks for posting what has worked for you. Im curious how the contest will end up
Tgo01
11-27-2016, 08:11 PM
Hey guys, my character's in game name is Zarston. My credentials are Wyrom confirming that I regularly make the top 10 Lumnis earners. I'm writing this to give everyone the information they need to help keep the average nice and high post Lumnis contest.
If you want to maximize your Lumnis Bonus, then the general gist is that you need to:
1. Be on a Super Node as long as possible.
1. Stay Saturated as long as possible
2. Be in a Group as much as possible.
It's that simple. Obviously the most important points are the top two, so in order to keep that rolling, you need to be gaming the Adventurer's Guild system. I'll go into a few tips and tricks that will tweak these to optimal efficiency, but those three points are really all you need to follow.
Pre-Lumnis Setup
You want to have as high of a logic bonus as you can. Certain races are blessed with higher natural logic bonuses and they'll have an advantage because of this, but everyone can get their hands on Logic Enhancives up to +40 Stat or +20 Bonus. Rangers can also boost their logic with Assume Aspect, while Monks have access to Perfect Self.
Know what kinds of bounties you'll get based on your level and area, and try to stock up appropriately. If you get skinning bounties, have some bundles ready to turn in right away. Stash some gems away on a locker or a mule.
Consider moving to a spot where you'll get easier to complete bounties. Yeah, the Landing is where everything happens, but maybe you'll be able to kill things in one shot in Ta'Illistim while it will take you a couple of minutes to plink the huge stone monster to death.
You will want to have a friend or a mule that you can at least join every time you're sitting on the node. It's not much, but we're squeezing out every experience point we can, and this one is easy and cheap to grab.
Lastly, due to the new changes in experience absorption offline, you're going to want to take your bounty in as few chunks as you can. Logging off will drag your mind back down to the non-saturated Danger Zone, Lana. You don't want to be in the Danger Zone.
Bounties
BOOST BOUNTY is your best friend with benefits during your gift. It will let you pick and choose the most optimal bounties, and keep them rolling for 6 hours. Obviously if you can get a good bounty on the timer, then just roll with it, but more often then not RNG is a bitch and you gotta put her in check with a BOOST BOUNTY.
Remember, your goal is to stay saturated as long as possible. This means that unless you have a bounty ready to turn in as soon as you go from Saturated to Fried, then you're not working hard enough and Lumnis is sitting up there snickering at your pathetic little bonus.
The best bounties to keep you sitting on your butt if you've stocked up properly are Gems, Skins, and Herbs. Coincidentally, these are also the ones you can hire other people to complete for you. If you have deep enough pockets, they should be what you're aiming for every time.
The next tier of bounties depend on your profession/skills. If you are a killing machine then Bandit bounties are your best bet. You can generally gather a group quickly, knock them all out, and be back on your node in a handful of minutes. Be warned that the group thing can backfire if you have a low number of bandits to kill and someone ends up with a high number keeping you off the node to help them complete the bounty, but in the end its safer in numbers and nothing will hurt your Lumnis boost as badly as an untimely death.
Searching heirlooms are also a great bet if you have a way of sanctifying the area or access to a bodyguard.
Anything after that is subject to double RNG, with you needing the specific monster to spawn, then the effect to trigger after the monster dies (ie heirloom drops, child pops out). While culling and heirloom hunts can be completed in decent enough time, definitely avoid the child bounties as the time it takes to guide one back hurts your time on the node.
The last type of bounty are escort bounties, and you should avoid them like the plague. Not only are you forced to spend a lot of time travelling off of a node, you can't even keep your mind empty during the journey because bandits will jump out and give you some experience. While this can be managed with immediate uses of BOOST ABSORBs, it isn't worth the hassle in the long run since you'll end the journey on an empty head.
That's all I can think of for now. If you have any questions, hit me up on lnet or on here, and I'll answer as best I can. Here's to hoping the average rises nicely!
Advanced Tips for the people willing to wring the bonus bone-fucking-dry
I didn't add these at first because the above set of common sense is all you need to score high. Also, I should add that you really should only play like this during your gift. You lose some efficiency playing the normal way, but trying to keep this up all week will burn you out (and you'll run out of bounty boosts/vouchers for when you really want them).
As long as we do get a way to flag off offline experience, make sure you are saturated with a bounty ready to turn in before your gift starts, then log off and don't log on again until your gift starts. Even if we don't get a way to flag off offline experience, make sure you at least have a bounty ready to turn in from the get go.
Alter the ;errand script to do anything that will take you off of the node. Deposit coins, swap bounties, even Logging off. I got a couple of questions about this, so I mean to change the line,
start_script 'go2', [script.vars[0]] ---> start_script script.vars[0]
This lets you do things like ;errand deposit, which will start the script ;deposit once you have an experience pulse. Personally I just have scripts like ;giftdeposit, which are carbon copies of ;errand with 'deposit' in place of 'go2', but you probably don't want to go that far.
Also as long as we get to flag off offline experience, you can use the game clock to get new bounties instead of burning boosts/vouchers. Once you have a shit bounty, use an altered ;errand to quit, then log back in in 15 minutes, use an altered ;errand to swap bounties. Repeat process if the bounty still sucks.
If you're self-reliant enough don't interact with anyone for 6 hours. LNET is fine since you can still do what you need to do, but IC interactions can slow you down. Let them think you're an AFK-bot. You don't want to lose a minute of being fried instead of saturated while you RP back and forth. If you have no way of dealing with boxes on your own, don't pick them up. Hell, I give selling duty to my other character for my gift, even though only my main has maxed trading ranks.
Have multiple characters around the same level? Consider staggering their gifts so that you can use one as an additional bounty grabber, trading until he hits gold for your gifter in the form of bandits.
Dreaven's post Lumnis changes to beating Lumnis into submission:
Step 1: Wait for Zarston to set the standard.
Step 2: Go about your daily business.
Step 3: ???
Step 4: Profit
alice
11-30-2016, 02:12 AM
Dreaven's post Lumnis changes to beating Lumnis into submission:
Step 1: Wait for Zarston to set the standard.
Step 2: Go about your daily business.
Step 3: ???
Step 4: Profit
So true :P
macgyver
11-30-2016, 07:24 AM
Someone sticky this shit!
Luftstreitkräfte
11-30-2016, 11:24 AM
Added some advanced tips for IWH. It's really overkill, but I do do all of them when I'm gifting.
How LORDLY of you.
macgyver
11-30-2016, 11:51 AM
Hey guys, my character's in game name is Zarston. My credentials are Wyrom confirming that I regularly make the top 10 Lumnis earners. I'm writing this to give everyone the information they need to help keep the average nice and high post Lumnis contest.
If you want to maximize your Lumnis Bonus, then the general gist is that you need to:
1. Be on a Super Node as long as possible.
1. Stay Saturated as long as possible
2. Be in a Group as much as possible.
It's that simple. Obviously the most important points are the top two, so in order to keep that rolling, you need to be gaming the Adventurer's Guild system. I'll go into a few tips and tricks that will tweak these to optimal efficiency, but those three points are really all you need to follow.
Pre-Lumnis Setup
You want to have as high of a logic bonus as you can. Certain races are blessed with higher natural logic bonuses and they'll have an advantage because of this, but everyone can get their hands on Logic Enhancives up to +40 Stat or +20 Bonus. Rangers can also boost their logic with Assume Aspect, while Monks have access to Perfect Self.
Know what kinds of bounties you'll get based on your level and area, and try to stock up appropriately. If you get skinning bounties, have some bundles ready to turn in right away. Stash some gems away on a locker or a mule.
Consider moving to a spot where you'll get easier to complete bounties. Yeah, the Landing is where everything happens, but maybe you'll be able to kill things in one shot in Ta'Illistim while it will take you a couple of minutes to plink the huge stone monster to death.
You will want to have a friend or a mule that you can at least join every time you're sitting on the node. It's not much, but we're squeezing out every experience point we can, and this one is easy and cheap to grab.
Lastly, due to the new changes in experience absorption offline, you're going to want to take your bounty in as few chunks as you can. Logging off will drag your mind back down to the non-saturated Danger Zone, Lana. You don't want to be in the Danger Zone.
Bounties
BOOST BOUNTY is your best friend with benefits during your gift. It will let you pick and choose the most optimal bounties, and keep them rolling for 6 hours. Obviously if you can get a good bounty on the timer, then just roll with it, but more often then not RNG is a bitch and you gotta put her in check with a BOOST BOUNTY.
Remember, your goal is to stay saturated as long as possible. This means that unless you have a bounty ready to turn in as soon as you go from Saturated to Fried, then you're not working hard enough and Lumnis is sitting up there snickering at your pathetic little bonus.
The best bounties to keep you sitting on your butt if you've stocked up properly are Gems, Skins, and Herbs. Coincidentally, these are also the ones you can hire other people to complete for you. If you have deep enough pockets, they should be what you're aiming for every time.
The next tier of bounties depend on your profession/skills. If you are a killing machine then Bandit bounties are your best bet. You can generally gather a group quickly, knock them all out, and be back on your node in a handful of minutes. Be warned that the group thing can backfire if you have a low number of bandits to kill and someone ends up with a high number keeping you off the node to help them complete the bounty, but in the end its safer in numbers and nothing will hurt your Lumnis boost as badly as an untimely death.
Searching heirlooms are also a great bet if you have a way of sanctifying the area or access to a bodyguard.
Anything after that is subject to double RNG, with you needing the specific monster to spawn, then the effect to trigger after the monster dies (ie heirloom drops, child pops out). While culling and heirloom hunts can be completed in decent enough time, definitely avoid the child bounties as the time it takes to guide one back hurts your time on the node.
The last type of bounty are escort bounties, and you should avoid them like the plague. Not only are you forced to spend a lot of time travelling off of a node, you can't even keep your mind empty during the journey because bandits will jump out and give you some experience. While this can be managed with immediate uses of BOOST ABSORBs, it isn't worth the hassle in the long run since you'll end the journey on an empty head.
That's all I can think of for now. If you have any questions, hit me up on lnet or on here, and I'll answer as best I can. Here's to hoping the average rises nicely!
Advanced Tips for the people willing to wring the bonus bone-fucking-dry
I didn't add these at first because the above set of common sense is all you need to score high. Also, I should add that you really should only play like this during your gift. You lose some efficiency playing the normal way, but trying to keep this up all week will burn you out (and you'll run out of bounty boosts/vouchers for when you really want them).
As long as we do get a way to flag off offline experience, make sure you are saturated with a bounty ready to turn in before your gift starts, then log off and don't log on again until your gift starts. Even if we don't get a way to flag off offline experience, make sure you at least have a bounty ready to turn in from the get go.
Alter the ;errand script to do anything that will take you off of the node. Deposit coins, swap bounties, even Logging off. I got a couple of questions about this, so I mean to change the line,
start_script 'go2', [script.vars[0]] ---> start_script script.vars[0]
This lets you do things like ;errand deposit, which will start the script ;deposit once you have an experience pulse. Personally I just have scripts like ;giftdeposit, which are carbon copies of ;errand with 'deposit' in place of 'go2', but you probably don't want to go that far.
Also as long as we get to flag off offline experience, you can use the game clock to get new bounties instead of burning boosts/vouchers. Once you have a shit bounty, use an altered ;errand to quit, then log back in in 15 minutes, use an altered ;errand to swap bounties. Repeat process if the bounty still sucks.
If you're self-reliant enough don't interact with anyone for 6 hours. LNET is fine since you can still do what you need to do, but IC interactions can slow you down. Let them think you're an AFK-bot. You don't want to lose a minute of being fried instead of saturated while you RP back and forth. If you have no way of dealing with boxes on your own, don't pick them up. Hell, I give selling duty to my other character for my gift, even though only my main has maxed trading ranks.
Have multiple characters around the same level? Consider staggering their gifts so that you can use one as an additional bounty grabber, trading until he hits gold for your gifter in the form of bandits.
Quoting for record purposes.
Zarston
11-30-2016, 05:18 PM
I'm just hoping against all odds that there are at least 47 people willing to break this contest. I'll take responsibility for three slots on my own.
Narthsin
11-30-2016, 05:22 PM
I'm kind of wondering myself if 50 isn't too many.
Top 10 or even 25 might be more reasonable? I guess we'll see what pans out.
Allereli
06-17-2017, 12:11 AM
Lumnis Contest starts tonight
https://gswiki.play.net/Gift_of_Lumnis#Lumnis_Contest
The next Lumnis contest period will begin Sat Jun 17 01:00:39 ET 2017.
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