jumbodog
11-15-2016, 11:05 AM
So the concensus that I can tell is that tanking INT is the choice if tanking anything, but is this true for a THW warrior considering that INT plays a part in dodge/evade mechanics?
Has anyone ever placed Aura so that it will only get to 79? For example placing:
STR: 30
CON: 49
DEX: 70
AGI: 74
DIS: 68
AUR: 51
LOG: 88
INT: 70
WIS: 70
INF: 70
Leads to:
STR: 100
CON: 100
DEX: 100
AGI: 100
DIS: 100
AUR: 79
LOG: 100
INT: 98
WIS: 95
INF: 95
I mean, well yeah, but spirit points. but as a GoS Dwarf, is this that big of a deal? Of should I drop INF anyway since a dwarf will have a hard time with Warcries anyway?
Additionally, when approaching training. I know a lot frees up once 140 ranks of armor is achieved, but in the lower levels, for a THW GoS Dwarf Warrior, what can I cut in order to get some extra points for survival, first aid, perception, and trading? Or should I just forget this stuff until after armor? Part of me wants to just "stop" armor training at MBP and train in useful things until their points could be fixskilled over to full plate. Anyone else taken this approach to armor training?
It seems I'm having trouble mathing things in order to get:
2x THW
2x CM
2x PF
3x Armor
2x Dodge
Extra points into MOC
And have room for... anything else at all....
As a THW can I drop Dodge down to 1x until full plate (lvl 45/46), and then rush it back up to 2x? that way I can get the MOC earlier, I can skin and get extra cash for the skins, which over many levels really adds up. Or should I take the former approach of just dropping armor training until 45th train and fixskill into full plate. Then keeping the core skills, including 2x dodge, and getting MOC up sooner, and probably having a chance to skin things looks like the game may be more fun in the short run since I'll have actual skills to use.
Thoughts?
Has anyone ever placed Aura so that it will only get to 79? For example placing:
STR: 30
CON: 49
DEX: 70
AGI: 74
DIS: 68
AUR: 51
LOG: 88
INT: 70
WIS: 70
INF: 70
Leads to:
STR: 100
CON: 100
DEX: 100
AGI: 100
DIS: 100
AUR: 79
LOG: 100
INT: 98
WIS: 95
INF: 95
I mean, well yeah, but spirit points. but as a GoS Dwarf, is this that big of a deal? Of should I drop INF anyway since a dwarf will have a hard time with Warcries anyway?
Additionally, when approaching training. I know a lot frees up once 140 ranks of armor is achieved, but in the lower levels, for a THW GoS Dwarf Warrior, what can I cut in order to get some extra points for survival, first aid, perception, and trading? Or should I just forget this stuff until after armor? Part of me wants to just "stop" armor training at MBP and train in useful things until their points could be fixskilled over to full plate. Anyone else taken this approach to armor training?
It seems I'm having trouble mathing things in order to get:
2x THW
2x CM
2x PF
3x Armor
2x Dodge
Extra points into MOC
And have room for... anything else at all....
As a THW can I drop Dodge down to 1x until full plate (lvl 45/46), and then rush it back up to 2x? that way I can get the MOC earlier, I can skin and get extra cash for the skins, which over many levels really adds up. Or should I take the former approach of just dropping armor training until 45th train and fixskill into full plate. Then keeping the core skills, including 2x dodge, and getting MOC up sooner, and probably having a chance to skin things looks like the game may be more fun in the short run since I'll have actual skills to use.
Thoughts?