Chaumel
11-13-2016, 07:04 PM
Following items are up for auction. More may be added in time, I have several more lockers worth of stuff to comb though. All pick-ups will be available in WL, Icemule, Solhaven, or FWI. All items come with bard loresong results for most complete info.
1. carved maoral raptor medallion
As you sing, you feel a faint resonating vibration from the maoral raptor medallion in your hand...
The medallion's song blurs, and you are unable to make sense of any of it.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
It provides a bonus of 3 to Ranged Weapons Bonus.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the maoral raptor medallion will persist after its last enhancive charge has been expended.
You sense that the maoral raptor medallion will persist after its last magical charge has been expended.
You analyze your maoral raptor medallion and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
* 15/15/15 alterations only.
* Must remain sufficiently sized to hold a setting for a crystal.
The maoral raptor medallion has a special socket for crystal talons currently.
You get no sense of whether or not the medallion may be further lightened.
Crystal holder.
MB: 10m
2. lapis lazuli studded bronze necklace
The studded bronze necklace contains the spell Elemental Defense I, from the Minor Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the studded bronze necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the studded bronze necklace will persist after its last magical charge has been expended.
MB: 7m
3. step-cut garnet pin
As you sing, you feel a faint resonating vibration from the garnet pin in your hand...
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a lot of charges remaining.
You sense that the garnet pin will crumble into dust after its last enhancive charge has been expended.
MB: 500k
4. petal-cut red sunstone pin
As you sing, you feel a faint resonating vibration from the red sunstone pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a huge number of charges remaining.
You sense that the red sunstone pin will persist after its last enhancive charge has been expended.
You sense that the red sunstone pin will persist after its last magical charge has been expended.
MB: 500k
5. invar-hilted glaes hook-knife
As you sing, you feel a faint resonating vibration from the glaes hook-knife in your hand...
The hook-knife resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 13 to Intuition.
This enhancement may not be used by adventurers who have not trained 37 times.
The hook-knife looks to have a lot of charges remaining.
You sense that the glaes hook-knife will persist after its last enhancive charge has been expended.
MB: 1m
6. sigil-etched mesille arbalest
The harmonics generated tell you that the arbalest assists its bearer with aiming attacks at range.
The arbalest resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The arbalest looks to have more than your average giantman could count charges remaining.
You sense that the mesille arbalest will persist after its last enhancive charge has been expended.
Unknown level of sighting.
MB: 1m
7. mithglin bastard sword
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The sword looks to have more than your average giantman could count charges remaining.
You sense that the bastard sword will persist after its last enhancive charge has been expended.
Unknown level of weighting.
MB: 200k
8. heavy deringo runestaff
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Influence.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 500k
9. a pair of thin dark green silk gloves embroidered with arrowheads
As you sing, you feel a faint resonating vibration from the dark green silk gloves in your hand...
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Bonus.
The gloves looks to have a lot of charges remaining.
You sense that the dark green silk gloves will persist after its last enhancive charge has been expended.
MB: 500k
10. swirling cardinal red orb
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Strength.
This enhancement may not be used by adventurers who have not trained 53 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
MB: 5m
11. arrow-marked cardinal red orb
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Dexterity.
This enhancement may not be used by adventurers who have not trained 63 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
MB: 5.5M
12. swirling cardinal red orb
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
MB: 5m
13. etched spiked mithril aventail
The magical harmonics reveal that the neck is better protected when wearing the spiked mithril aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The aventail looks to have more than your average giantman could count charges remaining.
You sense that the spiked mithril aventail will persist after its last enhancive charge has been expended.
MB: 1.5m
Buyouts will be entertained but not provided. Flexibility exists in prices if things aren't moving. Once, Twice, Sold format. Will update daily, but at irregular times due to RL.
1. carved maoral raptor medallion
As you sing, you feel a faint resonating vibration from the maoral raptor medallion in your hand...
The medallion's song blurs, and you are unable to make sense of any of it.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity Bonus.
It provides a bonus of 3 to Ranged Weapons Bonus.
The medallion looks to have more than your average giantman could count charges remaining.
You sense that the maoral raptor medallion will persist after its last enhancive charge has been expended.
You sense that the maoral raptor medallion will persist after its last magical charge has been expended.
You analyze your maoral raptor medallion and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
* 15/15/15 alterations only.
* Must remain sufficiently sized to hold a setting for a crystal.
The maoral raptor medallion has a special socket for crystal talons currently.
You get no sense of whether or not the medallion may be further lightened.
Crystal holder.
MB: 10m
2. lapis lazuli studded bronze necklace
The studded bronze necklace contains the spell Elemental Defense I, from the Minor Elemental circle.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
You sense that the studded bronze necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the studded bronze necklace will persist after its last magical charge has been expended.
MB: 7m
3. step-cut garnet pin
As you sing, you feel a faint resonating vibration from the garnet pin in your hand...
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Mental Lore - Telepathy Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pin looks to have a lot of charges remaining.
You sense that the garnet pin will crumble into dust after its last enhancive charge has been expended.
MB: 500k
4. petal-cut red sunstone pin
As you sing, you feel a faint resonating vibration from the red sunstone pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity.
This enhancement may not be used by adventurers who have not trained 3 times.
The pin looks to have a huge number of charges remaining.
You sense that the red sunstone pin will persist after its last enhancive charge has been expended.
You sense that the red sunstone pin will persist after its last magical charge has been expended.
MB: 500k
5. invar-hilted glaes hook-knife
As you sing, you feel a faint resonating vibration from the glaes hook-knife in your hand...
The hook-knife resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 13 to Intuition.
This enhancement may not be used by adventurers who have not trained 37 times.
The hook-knife looks to have a lot of charges remaining.
You sense that the glaes hook-knife will persist after its last enhancive charge has been expended.
MB: 1m
6. sigil-etched mesille arbalest
The harmonics generated tell you that the arbalest assists its bearer with aiming attacks at range.
The arbalest resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The arbalest looks to have more than your average giantman could count charges remaining.
You sense that the mesille arbalest will persist after its last enhancive charge has been expended.
Unknown level of sighting.
MB: 1m
7. mithglin bastard sword
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The sword looks to have more than your average giantman could count charges remaining.
You sense that the bastard sword will persist after its last enhancive charge has been expended.
Unknown level of weighting.
MB: 200k
8. heavy deringo runestaff
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Influence.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 500k
9. a pair of thin dark green silk gloves embroidered with arrowheads
As you sing, you feel a faint resonating vibration from the dark green silk gloves in your hand...
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Bonus.
The gloves looks to have a lot of charges remaining.
You sense that the dark green silk gloves will persist after its last enhancive charge has been expended.
MB: 500k
10. swirling cardinal red orb
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Strength.
This enhancement may not be used by adventurers who have not trained 53 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
MB: 5m
11. arrow-marked cardinal red orb
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 14 to Dexterity.
This enhancement may not be used by adventurers who have not trained 63 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
MB: 5.5M
12. swirling cardinal red orb
The orb resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
This enhancive item has restrictions whose type are unclear to you.
The orb seems to be out of charges.
The bonuses provided by this item should last a very long time.
You sense that the cardinal red orb will persist after its last enhancive charge has been expended.
MB: 5m
13. etched spiked mithril aventail
The magical harmonics reveal that the neck is better protected when wearing the spiked mithril aventail.
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The aventail looks to have more than your average giantman could count charges remaining.
You sense that the spiked mithril aventail will persist after its last enhancive charge has been expended.
MB: 1.5m
Buyouts will be entertained but not provided. Flexibility exists in prices if things aren't moving. Once, Twice, Sold format. Will update daily, but at irregular times due to RL.