View Full Version : Hunting with people and what that entails
Caiylania
12-13-2004, 12:21 PM
I feel, when I hunt with someone, that if they die, it's not my fault, but I do carry responsibility of trying to keep that from happening. I highlight stun with a red background, carry oak wands, highlight certain spells that I know cause death almost every time (such as weaponfire) and when that happens do what I can to save them.
I have recently been told by people that having stun highlighted is annoying and that if someone dies its their fault.
So my question is, do you agree or disagree that people should have some obligation/at least try to save a person and take measures such as those listed above?
It annoys me greatly to be hunting with someone, get stunned for say 8 rounds, no one notice and bleed to death or get weaponfired, etc.......
I've saved many partners by seeing as soon as they were stunned and dragging them out and/or unstunning them asap. Is this not the thing to do on a hunt?
Tromp
12-13-2004, 12:25 PM
different strokes for different folks but I agree with you
Jahira
12-13-2004, 12:25 PM
Out of goodwill you should do everything in your power to help the person, but I don't think it is your fault if they die.
BigBadBonar
12-13-2004, 12:25 PM
If you are in a hunting party, you should help someone out so they don't die if at all possible. Otherwise, why not just poach when someone else is hunting? Heck, even if I'm not in a hunting party and i see someone stunned or prone I'll check on them, because for some reason they tend to get pissed if you walk by them over and over again. Next thing you know, you get a send from a gm saying OMG JOO R AFK SCRIPTOR JOO DIE NOW.
I don't want that attention.
Aside from which, I'm a wizard and can gate. That makes me pwn.
However, as far as ambushing rogues are concerned, or where rangers who stalk are concerned? I wouldn't give too shits.
I would do all of that, but, my char is too weak to drag a grapefruit out of the room much less a giant in plate. I do however if see someone stunned or hurt etc. make sure all of the critters stay laying down and usually start hunting like I am alone (ewave+cone) that way even if something is still alive it isnt for long.
Caiylania
12-13-2004, 12:28 PM
Originally posted by Jahira
Out of goodwill you should do everything in your power to help the person, but I don't think it is your fault if they die.
Of course it's not the person's fault. A critter kills you, not them.
But if they don't even highlight key words to know you are laying at their feet stunned and dying, why even hunt in groups? I once died during a 10 round stun while the person just stood there asking why I wasn't doing anything.
Caiy, you're a great hunting partner and your concerns are with reason simply because I know you would stop your hunt and help a person if they were stunned, dead, or in need.
When I'm part of a hunting group or with another partner I don't know if I am *required* to feel obligated if something happens to them while we're hunting, but it's just something i'd feel without question because i'd want the same if I were in any of those situations.
I wouldn't want to hunt with someone who didn't care that I was stunned, bleeding or about to die and do nothing about it because it may or may not be my fault.
I think we hunted together Caiylania, I was too damned worried about you getting hit than I was about killing something. Not used to watching other folks get hit. ::mutters:: damn squares
Caiylania
12-13-2004, 12:38 PM
*want to say, I don't mean people who miss it because of whatever..... I've missed stuns, warhorse kicks, etc.....
I mean , I Get aggravated by people who don't even try to flag key words/and/or whatever.
bah. Have to go pack. Be back in a few.
Originally posted by Caiylania
Originally posted by Jahira
Out of goodwill you should do everything in your power to help the person, but I don't think it is your fault if they die.
Of course it's not the person's fault. A critter kills you, not them.
But if they don't even highlight key words to know you are laying at their feet stunned and dying, why even hunt in groups? I once died during a 10 round stun while the person just stood there asking why I wasn't doing anything.
I have the appropriate things highlighted, but there are times that the screen scroll from group hunting makes it's easy to miss a hunting partner getting stunned.
I usually "wheeze" to at least draw attention to myself if I'm stunned for a while and it appears no one noticed.
The Cat In The Hat
12-13-2004, 01:19 PM
I have a sound that goes off when "he is stunned" or "she is stunned" and "whatever that weaponfire hitting my runestaff message is"
I also have macros set to unstun whoever im hunting with (I usually hunt alone though). I just change it for whoever. That way there are no hassles when someone gets stunned.
108 name
trans name
They live 99.9% of the time
KymberlynX
12-13-2004, 01:28 PM
I have "stunned" highlighted too, not only to see if other people are stunned, but to see if I've stunned a critter as well. It's very helpful when there are a lot of critters int he room.
Usually, if I see anyone get stunned or walk by someone who is stunned, I will drag them out of the room until I get to a room with no critters.
I used to try to drag Jonty out of a room whenever he got stunned and he told me to stop doing it (he's many trains older than Kym) and even so, it was hard for me to resist the urge to drag him whenever I saw him get stunned.
I've also dragged stunned rogues out of a room only to find that they are doing stun reps. :lol:
I've also had my fair share of people helping drag me out of a room when I am stunned and it's always nice to know there are people out there that are willing to help. On another note, I've also had people walk by me when I'm massively stunned and I've said my share of expletives towards them...especially if said stun results in death.
I agree that when in a hunting party people should look out for one another and do their best to help people in their hunting party out.
Skeeter
12-13-2004, 01:47 PM
I'd have to say it depends on the char. you are playing. Do you play an altrustic type who defends the weaker at every turn? Do you play an evil char that wouldn't give two shits that someone around him was hurt as long as he was still getting his xp?
I have one char that would drop everything to help someone wounded, and I have another that would at the least finish killing everthing in the room before he bothered to check on the fallen comrade, may even chase down a few critters that left the room.
In summary - it depends
AnticorRifling
12-13-2004, 02:00 PM
As Anticor I'll do whatever I can to help you unless you're highlighted in red. I don't tend to drag, first I try to clear the room because it's more my style to stay and fight to the bitter end.
When I'm hunting in a group I don't feel responsible but I don't like to see someone in my group die because it's weakness. In my group and someone's stunned it depends if I, or the rest of the group, can handle the room then I, we, finish it. If not then it's oak wandage.
Parkbandit
12-13-2004, 02:03 PM
Falgrin would usually laugh at anyone that died in his group. Sure, he'd help them.. but they would have to endure his teasing the entire trip back to the cleric.
Drew2
12-13-2004, 02:04 PM
Originally posted by Parkbandit
Falgrin would usually laugh at anyone that died in his group. Sure, he'd help them.. but they would have to endure his teasing the entire trip back to the cleric.
This is true.
I speak from experience.
AnticorRifling
12-13-2004, 02:05 PM
Originally posted by Parkbandit
Falgrin would usually laugh at anyone that died in his group. Sure, he'd help them.. but they would have to endure his teasing the entire trip back to the cleric.
I thought that went without saying...
I'd like to think I'm a good hunting partner, I'm usually Mr. Johnny on the spot with the unstuns at least. Last night I was hunting with an empath and got an unlucky 300+ endroll on my ranger's eye which stunned him for ten rounds. I was wheezing like crazy because I knew the empath could unstun but instead he took my wounds first and then couldn't cast unstun because he had a rank 3 eye injury. I was pretty annoyed because I ended up dying because he hadn't thought to unstun me first instead of grabbing the wound which didn't really matter.
I find that many people are pretty bad hunters themselves so you can't count on them helping you out. I like hunting with my friend Kaladriel for that reason, I play a two handed ranger, he plays an archer-ranger, we both know unstun and make a brutal tag-team and I don't think either of us has ever died when we were hunting as high as 20 levels over our heads.
In summary, a good hunting partner can make you even better, a bad one can really drag you down.
Parkbandit
12-13-2004, 02:13 PM
Originally posted by Drew
In summary, a good hunting partner can make you even better, a bad one can really drag you down.
Falgrin's hunting style doesn't change much from group to solo.. except he aims for legs instead of backs/heads/necks/eyes. The only bad hunter is one that will cast quake/ewave/call wind when Falgrin uses ambush.. and they learn pretty quickly that those tactics can be harmful to their continued well being.
Eiderfleur
12-13-2004, 02:17 PM
Originally posted by Parkbandit
Originally posted by Drew
In summary, a good hunting partner can make you even better, a bad one can really drag you down.
Falgrin's hunting style doesn't change much from group to solo.. except he aims for legs instead of backs/heads/necks/eyes. The only bad hunter is one that will cast quake/ewave/call wind when Falgrin uses ambush.. and they learn pretty quickly that those tactics can be harmful to their continued well being.
Falgrin actually leaves the park?!?!?!? He leaves town?!?!?! FUCKING HELL!!! I thought the last time you went out of town you died on some stairs! Or what that Ardwen?
*runs away*
AnticorRifling
12-13-2004, 02:20 PM
Yeah I agree a good hunting partner/group can make for some great hunting. I've got a buddy I've hunted from Manticore/thraks to skull temple with and in between that time it got to the point that we don't have to communicate anymore. We both know what spells to cast when in order to ensure a successful hunt almost everytime. We've both been asked several times, by people that we've taken with us, if we were the same person just MA/scripting the other.
Parkbandit
12-13-2004, 02:22 PM
Originally posted by Eiderfleur
Falgrin actually leaves the park?!?!?!? He leaves town?!?!?! FUCKING HELL!!! I thought the last time you went out of town you died on some stairs! Or what that Ardwen?
*runs away*
That was Ardwen.. and yes he had to endure my torture for a LONG time for that one...
" 'ow da 'ell ol' ya 'ave ta be ta fall down some stairs an' break yer damn 'ip?"
Caiylania
12-13-2004, 02:34 PM
The rp thing evil chars...... all that..... no prob. I have one friend who rp's a halfling that is allergic to magic, and as a halfling, he sure as hell can't drag. So no unstun, no drag.
On average though, if your hunting with someone, I would hope that it's someone you don't want to see die.
Latrinsorm
12-13-2004, 02:45 PM
Help the people out.
Parkbandit
12-13-2004, 02:49 PM
Originally posted by Caiylania
On average though, if your hunting with someone, I would hope that it's someone you don't want to see die.
Actually, some of my best memories are when some or all of our hunting party died. I used to LOVE seeing Ardwen or Broughmin dying.. since it happened so rarely. It was DOUBLE fun if they died and Falgrin survived.
I'm weird though :)
Brattt8525
12-13-2004, 03:51 PM
I have the mother hen syndrom, I can't help myself and most times I am too overprotective of those I hunt with. But thats a good thing right? :tumble:
AnticorRifling
12-13-2004, 03:54 PM
Not always, last night I was doing berserk reps with my warrior and another warrior bringing a young person into the hunting ground walked into my room and attacked my creature so that it would be stunned and the little one didn't get hurt. That kind of mother henning is a good way to get an axe to the teeth.
Brattt8525
12-13-2004, 03:57 PM
Originally posted by AnticorRifling
Not always, last night I was doing berserk reps with my warrior and another warrior bringing a young person into the hunting ground walked into my room and attacked my creature so that it would be stunned and the little one didn't get hurt. That kind of mother henning is a good way to get an axe to the teeth.
Well I wouldn't do that, yikes.
AnticorRifling
12-13-2004, 03:57 PM
Yeah Hevinsbane is in for some fun.
Kainen
12-13-2004, 04:19 PM
Caiy, hunting with you was fun.. and I agree about watching out for the other people in your party, after all you ARE hunting as a team. When someone dies in my group I always feel a little sad.
Originally posted by Parkbandit
Originally posted by Drew
In summary, a good hunting partner can make you even better, a bad one can really drag you down.
Falgrin's hunting style doesn't change much from group to solo.. except he aims for legs instead of backs/heads/necks/eyes. The only bad hunter is one that will cast quake/ewave/call wind when Falgrin uses ambush.. and they learn pretty quickly that those tactics can be harmful to their continued well being.
Same here, instead of aiming for the neck I aim for the leg and maybe cast sounds on the creature. Hunting alone I'm usually pretty quick, hide, ambush creature neck, skin/loot. Group hunting is definately an RP thing for me because I learn much quicker hunting alone and expose myself to less danger.
Nakiro
12-14-2004, 08:26 AM
Where I hunt if you die its either from an unpreventable cause (random Ithzir ambush w/lightning flare to the nerves) or a shared group death (massive swarm).
PlayCor
12-14-2004, 12:09 PM
Anything in a group is fun...including hunting.
Fengus
12-14-2004, 02:37 PM
I consider it a failure on my part if I'm with a hunting partner and they die while I do not. Of course this doesn't imply any fault, unless I was the one that killed them. I mean the only skill involved in this game is fighting critters and staying alive, applying that to your hunting partners adds more excitement and difficulty to a fairly easy game.
I have stun highlighted since it doubles as an easy way to keep track of disabled critters as well. I sometimes stand around or drag out stunned people, and generally try to pick up knocked down folks. With stunned I general wait a few seconds if its not too dangerous to see if they are doing reps or if it was just a short stun, although a quick look at them can tell a lot about the situation.
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