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Scisco
10-23-2016, 12:38 AM
I am getting back to working on my rogue and I am wondering how far people suggest taking my armor training. Right now I am level 11 and have 12 ranks. I don't plan on hiding or ambushing etc, he is a GreatAxe wielding Dwarf.. less stalk and snipe and much more bash your head in and take what he wants. My original plan was to get him into brig? Wondering how many trains that's going to take me or if I should just stay in double leather? He will be picking/disarming, wasn't sure if armor had any negative effect there.

Tenser
10-23-2016, 11:21 AM
If you arent going to hide then you will need full plate eventually. Double train your armor for a long time.

Scisco
10-25-2016, 10:28 AM
Makes sense, thanks!

Terzl
11-19-2016, 12:42 PM
Scisco,

One of the major mechanical benefits of being a rogue is the inexpensive training point cost of the hiding and ambushing skills (and subsequent mechanical benefits that come from ambushing/attacking from hiding) With the current game mechanics, there are only a few reasons where a rogue might NOT train to full plate (ability to field cast spells, using points for other skills, etc). The mechanical benefits of wearing full plate are still overwhelmingly powerful - you will be more difficult to hit, will take much less damage when you are hit, and will suffer lower critical injuries. This comes at the expense of a lot of training points, but not much else.

If you aren't interested in hiding or ambushing during combat (or using a bow), I might recommend rolling up a warrior - their training point costs and benefits of that class are designed for the combat style of out-in-the-open slash and shield.

With a game this rich and complex, I'm obviously simplifying some things, but I wanted to pass along the basics.

Neovik1
11-19-2016, 01:51 PM
In the scatter wearing brig with nature resist is a life saver for me. But hiding is always my primary defense. Cast spirit strike... hide... one shot. Rinse and repeat.