Dain
10-22-2016, 02:33 AM
No MB Once, Twice, Sold
I will accept cash at $9 per
Bids updated few things going twice. Few people have asked about moving this along faster so they may have the chance to get it worked on at EG.
I will take a buyout on any item listed here for 50% more than the currently going price. If you'd like to take advantage of that, then just mention you'd like to take the buyout on an item and we'll consider it sold.
example: If an item is currently going for 1m then the buyout will be 1.5m
Hope this helps
1. a flowing silver silk robe (+30 fusion robes) SOLD ON BO
As you sing, you feel a faint resonating vibration from the silver silk robe in your hand...
It has a bonus of +30 from a normal robe, and the way it vibrates in tune with your voice tells you that it is cloth type armor.
The silver silk robe resonates with your voice, indicating that it has been enchanted by xxx.
The robe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The robe looks to have a lot of charges remaining.
You sense that the silver silk robe will persist after its last enhancive charge has been expended.
2. blotched leather bladder. (Anti theft device) SOLD ON BO
You sense that the bladder also has a bonus of 25 to Perception Bonus, has 999 of 999 charges remaining, and that it will not crumble once its last enhancive charge is used. (enhancives have never changed no matter how much it's been worn)
While rifling through xxx's things you disturb a blotched leather bladder. You feel a brief spray of some warm, heavy moisture before you jerk your hand back and notice a small damp area on the skin. After a moment you catch a whiff of an offal odor.
3. a griffin embroidered black leather case.
a sapphire-eyed golden skull ring. (ring lockable container) 4m Jymamon Sold
You estimate that a griffin embroidered black leather case can store a fairly large amount with enough space for any number of items.
>close case
You close your black leather case and tuck the straps around the small skull perched on it. You hear a muffled voice muttering, "Mmmmph!"
J>turn ring
A ghostly hand snakes from your ring and points mystically at your black leather case.
From within you hear a grating *click*.
From within you hear a grating *click*.
J>open case
From deep within, something desperately holds the case closed.
J>
J>turn ring
A ghostly hand snakes from your ring and points mystically at your black leather case and you hear a grating *click* from within as it unlocks. The hand then pulls the flap open none too gently.
>l in my case
In the black leather case you see a smoky topaz inset copper circlet, an onyx-inlaid platinum medallion, a silvery parchment, a tapered glass bottle, a golden scroll, a thick glass jar, a radiant crimson essence shard, a radiant crimson mote of essence, a tall glass jar, a lanky dark elf sorcerer figurine, a small leather case, an ancient parchment, a neatly inked scroll, a forest green scroll, a sheet of ancient vellum, a page of creamy white vellum, an illuminated vellum binder, a clear topaz, a deep blue sapphire talon, an Eye-of-Koar emerald, a metallic black pearl, a hollow uncut diamond, a thin crimson leather folio and a copper-runed thick leather volume.
4. a dented kakore runestaff 50k Inmortalis Sold
It has a bonus of +10 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the kakore runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 8 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
5. Yellowed scroll Sold on BO
It takes you a moment to focus on the yellowed scroll.
On the yellowed scroll you see
(118) Web
(318) Raise Dead
(206) Tend Lore
You wave your runestone at a yellowed scroll.
As the runestone passes over the scroll, you sense:
(118) Web with a few charges remaining.
(318) Raise Dead with a number of charges remaining.
(206) Tend Lore with a few charges remaining.
Cast Roundtime 3 Seconds.
6. a mud-caked leather herb satchel. Herb bundler. BO pending payment
7. a set of pale green double leathers (Fusion leathers) BO pending payment
As you sing, you feel a faint resonating vibration from the green double leathers in your hand...
It has a bonus of +20 from a normal leathers, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
As you sing, you feel a faint resonating vibration from the green double leathers in your hand...
The leathers resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Wisdom.
This enhancement may not be used by adventurers who have not trained 36 times.
The leathers looks to have a fair amount of charges remaining.
You sense that the green double leathers will persist after its last enhancive charge has been expended.
8. a sapphire-set red mithril chest (Alter Chest) Sold on BO
The last notes of your song twist into a mechanical whirr as your vision of the old gnome and his workshop return. The workbench is heaped with various weapons, cloaks, pouches, belts and shoes to the gnome's right, and a random collection of gems, pelts and buckles to his left. The wizened craftsman hums merrily as he selects one thing from each pile, pops them into the red mithril chest perched on the workbench before him, and closes it. From deep within the chest, a mechanical whirring starts up, pushing you back into your natural time and place....
R>open my chest
The chest opens smoothly but requires a fair bit of force, as though you were pulling against something. Various mechanical whirrings and clicks emanate from the chest, finishing with a satisfying *CLICK* when the box is fully open. Inside the chest, you notice two compartments, one of which contains a short sword with a pink topaz set in its hilt.
Roundtime: 5 sec.
You remove a short sword with a pink topaz set in its hilt from in your red mithril chest.
>get coral
You rummage inside one of the small pouches hanging from your pouch-lined harness and procure some polished pink coral.
>put coral in my chest
You put some polished pink coral in your red mithril chest.
>close chest
As you close your red mithril chest, you hear a mechanical whirring begin within it. Several measured ticks echo faintly, the unmistakable sound of a ratchet. The device hums along smoothly, giving off an odd assortment of clicks, ticks and clunks until, with one last ratcheting sound, the chest falls silent.
Roundtime: 15 sec.
R>open my chest
The chest opens smoothly but requires a fair bit of force, as though you were pulling against something. Various mechanical whirrings and clicks emanate from the chest, finishing with a satisfying *CLICK* when the box is fully open. Inside the chest, you notice two compartments, one of which contains a large sack clasped with a pink coral solitaire.
Roundtime: 5 sec.
R>get sack from chest
You remove a large sack clasped with a pink coral solitaire from in your red mithril chest.
9. a long wool overcoat with a pleat down the back (Armor concealor) BO pending payment
>inspect my overc
You carefully inspect your wool overcoat.
You determine that you could wear the overcoat anywhere on your body.
You determine that the wool overcoat is an armor concealing garment that will hide soft leather, rigid leather, chain mail and plate mail armor which covers torso, arms, legs and head when it is worn.
>glance
You glance down to see a long wool overcoat with a pleat down the back in your right hand and nothing in your left hand.
>weigh my overc
You carefully examine the wool overcoat and determine that the weight is about 2 pounds.
10. a sigil-etched golden coronet BO pending payment
As you sing, you feel a faint resonating vibration from the golden coronet in your hand...
The coronet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a penalty of -1 to Aura Bonus.
This enhancive item may not be used by adventurers who have not trained 40 times.
The coronet looks to have more than your average giantman could count charges remaining.
You sense that the golden coronet will persist after its last enhancive charge has been expended.
11. a hooded black spidersilk cloak 800k Headless SOLD
>inspect my cloak
You carefully inspect your spidersilk cloak.
You estimate that a hooded black spidersilk cloak can store a significant amount with enough space for any number of items.
You determine that you could wear the cloak, hanging it from your shoulders. The cloak appears to serve some purpose.
>analy my cloak
You analyze your spidersilk cloak and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a Skellie Cloak.
You get a strong sense that the cloak can be altered by any merchant. The hood mentioned in the show description cannot be removed or changed. In addition to the regular show or long description alteration, some merchants may offer to add a special kind of clasp or buttons to the cloak.
Currently you are able to use PUSH, PULL, OPEN, CLOSE, HUG with the cloak.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
>push cloak
You push the hood of your spidersilk cloak back and let it fall across your shoulders.
>close cloak
You close your spidersilk cloak with a flourish, causing its hem to swirl about your ankles.
>hug cloak
You pull your spidersilk cloak tightly around you, looking around the area uncertainly.
>open cloak
You open your spidersilk cloak with a flourish, tossing its ends back over your shoulders with abandon.
>pull cloak
You pull the hood of your spidersilk cloak up over your head and settle its folds around your face.
>weigh my cloak
You carefully examine the spidersilk cloak and determine that the weight is about 4 pounds.
Roundtime: 5 sec.
12. a perfect maoral-shafted steel awl-pike +25 750k macgyver on BO pending payment
It has a bonus of +25 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The awl-pike has a significantly increased effectiveness in combat.
13. a perfect maoral-hafted steel handaxe 0x BO pending payment
14. a purple-veined black leather backpack 4m Barble SOLD
>weigh backpack
You carefully examine the black leather backpack and determine that the weight is about 6 pounds.
>inspect my backp
You carefully inspect your black leather backpack.
You estimate that a purple-veined black leather backpack can store a huge amount with enough space for any number of items.
You analyze your black leather backpack and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
You sense that the bulging veins lining the straps of your black leather backpack can infuse you with the surge you need to seemingly reduce your encumbrance once per day if you CLENCHed it.
You also sense you could TOUCH, PROD, and RUB it.
You don't think it should be altered at all except for the color of the leather. You think you could probably get the noun changed to "pack" or "knapsack" but not much else.
15. a blackened mithril greathelm BO pending payment
As you sing, you feel a faint resonating vibration from the mithril greathelm in your hand...
The magical harmonics reveal that the head and neck are better protected when wearing the mithril greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have a lot of charges remaining.
As your song penetrates the mithril greathelm, you determine that it is moderately resistant to puncturing attacks.
You sense that the mithril greathelm will persist after its last enhancive charge has been expended.
16. a barbed invar manacle adorned with tiny dangling serpent teeth (MR 1109 **RARE)
Sold ON BO
This is a small item, under a pound. In your best estimation, it's worth about 8,750 silvers. You can also tell that there is some type of metal in the structure of the invar manacle.
As you sing, you feel a faint resonating vibration from the invar manacle in your hand, and you learn something about it...
You sense a faint aura of magic surrounding the manacle. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the manacle is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has several charges.
As you sing, you feel a faint resonating vibration from the invar manacle in your hand...
The invar manacle contains the spell Empathic Focus, from the Empath circle.
You sense that the invar manacle will persist after its last magical charge has been expended.
17. a pewter medallion 400k Headless sold
As you sing, you feel a faint resonating vibration from the pewter medallion in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the pewter medallion.
This is a magical item, which casts spells from the Spirit sphere. It has many charges.
The pewter medallion contains the spell Phoen's Strength, from the Ranger circle.
You sense that the pewter medallion will persist after its last magical charge has been expended.
I will accept cash at $9 per
Bids updated few things going twice. Few people have asked about moving this along faster so they may have the chance to get it worked on at EG.
I will take a buyout on any item listed here for 50% more than the currently going price. If you'd like to take advantage of that, then just mention you'd like to take the buyout on an item and we'll consider it sold.
example: If an item is currently going for 1m then the buyout will be 1.5m
Hope this helps
1. a flowing silver silk robe (+30 fusion robes) SOLD ON BO
As you sing, you feel a faint resonating vibration from the silver silk robe in your hand...
It has a bonus of +30 from a normal robe, and the way it vibrates in tune with your voice tells you that it is cloth type armor.
The silver silk robe resonates with your voice, indicating that it has been enchanted by xxx.
The robe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The robe looks to have a lot of charges remaining.
You sense that the silver silk robe will persist after its last enhancive charge has been expended.
2. blotched leather bladder. (Anti theft device) SOLD ON BO
You sense that the bladder also has a bonus of 25 to Perception Bonus, has 999 of 999 charges remaining, and that it will not crumble once its last enhancive charge is used. (enhancives have never changed no matter how much it's been worn)
While rifling through xxx's things you disturb a blotched leather bladder. You feel a brief spray of some warm, heavy moisture before you jerk your hand back and notice a small damp area on the skin. After a moment you catch a whiff of an offal odor.
3. a griffin embroidered black leather case.
a sapphire-eyed golden skull ring. (ring lockable container) 4m Jymamon Sold
You estimate that a griffin embroidered black leather case can store a fairly large amount with enough space for any number of items.
>close case
You close your black leather case and tuck the straps around the small skull perched on it. You hear a muffled voice muttering, "Mmmmph!"
J>turn ring
A ghostly hand snakes from your ring and points mystically at your black leather case.
From within you hear a grating *click*.
From within you hear a grating *click*.
J>open case
From deep within, something desperately holds the case closed.
J>
J>turn ring
A ghostly hand snakes from your ring and points mystically at your black leather case and you hear a grating *click* from within as it unlocks. The hand then pulls the flap open none too gently.
>l in my case
In the black leather case you see a smoky topaz inset copper circlet, an onyx-inlaid platinum medallion, a silvery parchment, a tapered glass bottle, a golden scroll, a thick glass jar, a radiant crimson essence shard, a radiant crimson mote of essence, a tall glass jar, a lanky dark elf sorcerer figurine, a small leather case, an ancient parchment, a neatly inked scroll, a forest green scroll, a sheet of ancient vellum, a page of creamy white vellum, an illuminated vellum binder, a clear topaz, a deep blue sapphire talon, an Eye-of-Koar emerald, a metallic black pearl, a hollow uncut diamond, a thin crimson leather folio and a copper-runed thick leather volume.
4. a dented kakore runestaff 50k Inmortalis Sold
It has a bonus of +10 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
As you sing, you feel a faint resonating vibration from the kakore runestaff in your hand...
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Sorcerous Lore - Necromancy Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
It provides a bonus of 8 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The runestaff looks to have a lot of charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
5. Yellowed scroll Sold on BO
It takes you a moment to focus on the yellowed scroll.
On the yellowed scroll you see
(118) Web
(318) Raise Dead
(206) Tend Lore
You wave your runestone at a yellowed scroll.
As the runestone passes over the scroll, you sense:
(118) Web with a few charges remaining.
(318) Raise Dead with a number of charges remaining.
(206) Tend Lore with a few charges remaining.
Cast Roundtime 3 Seconds.
6. a mud-caked leather herb satchel. Herb bundler. BO pending payment
7. a set of pale green double leathers (Fusion leathers) BO pending payment
As you sing, you feel a faint resonating vibration from the green double leathers in your hand...
It has a bonus of +20 from a normal leathers, and the way it vibrates in tune with your voice tells you that it is soft leather armor.
As you sing, you feel a faint resonating vibration from the green double leathers in your hand...
The leathers resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 8 to Wisdom.
This enhancement may not be used by adventurers who have not trained 36 times.
The leathers looks to have a fair amount of charges remaining.
You sense that the green double leathers will persist after its last enhancive charge has been expended.
8. a sapphire-set red mithril chest (Alter Chest) Sold on BO
The last notes of your song twist into a mechanical whirr as your vision of the old gnome and his workshop return. The workbench is heaped with various weapons, cloaks, pouches, belts and shoes to the gnome's right, and a random collection of gems, pelts and buckles to his left. The wizened craftsman hums merrily as he selects one thing from each pile, pops them into the red mithril chest perched on the workbench before him, and closes it. From deep within the chest, a mechanical whirring starts up, pushing you back into your natural time and place....
R>open my chest
The chest opens smoothly but requires a fair bit of force, as though you were pulling against something. Various mechanical whirrings and clicks emanate from the chest, finishing with a satisfying *CLICK* when the box is fully open. Inside the chest, you notice two compartments, one of which contains a short sword with a pink topaz set in its hilt.
Roundtime: 5 sec.
You remove a short sword with a pink topaz set in its hilt from in your red mithril chest.
>get coral
You rummage inside one of the small pouches hanging from your pouch-lined harness and procure some polished pink coral.
>put coral in my chest
You put some polished pink coral in your red mithril chest.
>close chest
As you close your red mithril chest, you hear a mechanical whirring begin within it. Several measured ticks echo faintly, the unmistakable sound of a ratchet. The device hums along smoothly, giving off an odd assortment of clicks, ticks and clunks until, with one last ratcheting sound, the chest falls silent.
Roundtime: 15 sec.
R>open my chest
The chest opens smoothly but requires a fair bit of force, as though you were pulling against something. Various mechanical whirrings and clicks emanate from the chest, finishing with a satisfying *CLICK* when the box is fully open. Inside the chest, you notice two compartments, one of which contains a large sack clasped with a pink coral solitaire.
Roundtime: 5 sec.
R>get sack from chest
You remove a large sack clasped with a pink coral solitaire from in your red mithril chest.
9. a long wool overcoat with a pleat down the back (Armor concealor) BO pending payment
>inspect my overc
You carefully inspect your wool overcoat.
You determine that you could wear the overcoat anywhere on your body.
You determine that the wool overcoat is an armor concealing garment that will hide soft leather, rigid leather, chain mail and plate mail armor which covers torso, arms, legs and head when it is worn.
>glance
You glance down to see a long wool overcoat with a pleat down the back in your right hand and nothing in your left hand.
>weigh my overc
You carefully examine the wool overcoat and determine that the weight is about 2 pounds.
10. a sigil-etched golden coronet BO pending payment
As you sing, you feel a faint resonating vibration from the golden coronet in your hand...
The coronet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spell Aiming Bonus.
It provides a penalty of -1 to Aura Bonus.
This enhancive item may not be used by adventurers who have not trained 40 times.
The coronet looks to have more than your average giantman could count charges remaining.
You sense that the golden coronet will persist after its last enhancive charge has been expended.
11. a hooded black spidersilk cloak 800k Headless SOLD
>inspect my cloak
You carefully inspect your spidersilk cloak.
You estimate that a hooded black spidersilk cloak can store a significant amount with enough space for any number of items.
You determine that you could wear the cloak, hanging it from your shoulders. The cloak appears to serve some purpose.
>analy my cloak
You analyze your spidersilk cloak and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This is a Skellie Cloak.
You get a strong sense that the cloak can be altered by any merchant. The hood mentioned in the show description cannot be removed or changed. In addition to the regular show or long description alteration, some merchants may offer to add a special kind of clasp or buttons to the cloak.
Currently you are able to use PUSH, PULL, OPEN, CLOSE, HUG with the cloak.
You can tell that the cloak is as light as it can get and that its pockets could not possibly get any deeper.
>push cloak
You push the hood of your spidersilk cloak back and let it fall across your shoulders.
>close cloak
You close your spidersilk cloak with a flourish, causing its hem to swirl about your ankles.
>hug cloak
You pull your spidersilk cloak tightly around you, looking around the area uncertainly.
>open cloak
You open your spidersilk cloak with a flourish, tossing its ends back over your shoulders with abandon.
>pull cloak
You pull the hood of your spidersilk cloak up over your head and settle its folds around your face.
>weigh my cloak
You carefully examine the spidersilk cloak and determine that the weight is about 4 pounds.
Roundtime: 5 sec.
12. a perfect maoral-shafted steel awl-pike +25 750k macgyver on BO pending payment
It has a bonus of +25 from a normal awl-pike, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. The awl-pike has a significantly increased effectiveness in combat.
13. a perfect maoral-hafted steel handaxe 0x BO pending payment
14. a purple-veined black leather backpack 4m Barble SOLD
>weigh backpack
You carefully examine the black leather backpack and determine that the weight is about 6 pounds.
>inspect my backp
You carefully inspect your black leather backpack.
You estimate that a purple-veined black leather backpack can store a huge amount with enough space for any number of items.
You analyze your black leather backpack and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
You sense that the bulging veins lining the straps of your black leather backpack can infuse you with the surge you need to seemingly reduce your encumbrance once per day if you CLENCHed it.
You also sense you could TOUCH, PROD, and RUB it.
You don't think it should be altered at all except for the color of the leather. You think you could probably get the noun changed to "pack" or "knapsack" but not much else.
15. a blackened mithril greathelm BO pending payment
As you sing, you feel a faint resonating vibration from the mithril greathelm in your hand...
The magical harmonics reveal that the head and neck are better protected when wearing the mithril greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 4 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 3 to Wisdom Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have a lot of charges remaining.
As your song penetrates the mithril greathelm, you determine that it is moderately resistant to puncturing attacks.
You sense that the mithril greathelm will persist after its last enhancive charge has been expended.
16. a barbed invar manacle adorned with tiny dangling serpent teeth (MR 1109 **RARE)
Sold ON BO
This is a small item, under a pound. In your best estimation, it's worth about 8,750 silvers. You can also tell that there is some type of metal in the structure of the invar manacle.
As you sing, you feel a faint resonating vibration from the invar manacle in your hand, and you learn something about it...
You sense a faint aura of magic surrounding the manacle. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the manacle is to cast a spell or perform some magical purpose.
This is a magical item, which casts spells from the Spirit sphere. It has several charges.
As you sing, you feel a faint resonating vibration from the invar manacle in your hand...
The invar manacle contains the spell Empathic Focus, from the Empath circle.
You sense that the invar manacle will persist after its last magical charge has been expended.
17. a pewter medallion 400k Headless sold
As you sing, you feel a faint resonating vibration from the pewter medallion in your hand, and you learn something about it...
This is a small item, under a pound. In your best estimation, it's worth about 100,000 silvers. You can also tell that there is some type of metal in the structure of the pewter medallion.
This is a magical item, which casts spells from the Spirit sphere. It has many charges.
The pewter medallion contains the spell Phoen's Strength, from the Ranger circle.
You sense that the pewter medallion will persist after its last magical charge has been expended.