Tromp
12-07-2004, 10:56 AM
I’m trying to develop a Dark Elf Voln Brawling Sorcy via fix skill. I like the idea of him wielding a runestaff and being able to kick and sutff.
Here is what I have so far as I’m using a fixskill and he’s 29 trains:
Armor Use 6 (0.2X)
Brawling 30 (1.0X)
Multi-Opponent Combat 1 (0.0X)
Physical Fitness 20 (0.7X)
Climbing 10 (0.3X)
Swimming 5 (0.2X)
Perception 15 (0.5X)
Arcane Symbols 30 (1.0X)
Magic Item Use 30 (1.0X)
Harness Power 30 (1.0X)
Spell Aiming 60 (2.0X)
Elemental Mana Control 30 (1.0X)
Spell Research 68 (2.3X) (Total)
Minor Elemental 19 (0.6X)
Minor Spirit 20 (0.7X)
Sorcerer 29 (1.0X)
Sorcerous Lore 30 (1.0X) (total)
Demonology 15 (0.5X)
Necromancy 15 (0.5X)
His stats are this:
BASE (is 1st #)
STR 70 74
CON 50 58
DEX 60 74
AGL 50 63
DIS 80 89
AUR 80 93
LOG 70 81
INT 60 69
WIS 80 89
INF 60 69
Results in PTP 42.50/MTP48.50
The bad part about it is that the profession can’t train more than once in brawling. Leaves me with 33 PT’s left.
The only thing I’m missing out on from my current pure caster is the addition 1x in Arcane Symbols. I figure the trade off to be able to voln fu is worth it.
My questions are this:
1. What stats will increase my voln fu abilities in terms of damage?
2. Any recommended tweeks to the stat placement in order to achieve better results?
3. Swimming is pretty much a waste in my opinion so would anyone have an argument against only 5 ranks?
4. Is it true that you can stop Mana Control at 24 ranks?
5. Any tweeks one would add to the skill training plan?
6. Should I get more Physical Training for some reason? With voln I’m able to poof and get to a puff pretty quickly. I figure if I get hit that hard I should be dead anyway.
7. I have an alternate stat placement plan which gives me 58 PT’s remaining with the above skill set but I feel that it weakens the physical aspect of the character. Does anyone recommend below vs. the above?
STR 70
CON 42
DEX 55
AGL 59
DIS 80
AUR 84
LOG 63
INT 62
WIS 85
INF 60
Ptp 42.50 MTP 48.95
All of your comments and suggestions are absolutely appreciated and welcomed.
[Edited on 12-7-2004 by Tromp]
Here is what I have so far as I’m using a fixskill and he’s 29 trains:
Armor Use 6 (0.2X)
Brawling 30 (1.0X)
Multi-Opponent Combat 1 (0.0X)
Physical Fitness 20 (0.7X)
Climbing 10 (0.3X)
Swimming 5 (0.2X)
Perception 15 (0.5X)
Arcane Symbols 30 (1.0X)
Magic Item Use 30 (1.0X)
Harness Power 30 (1.0X)
Spell Aiming 60 (2.0X)
Elemental Mana Control 30 (1.0X)
Spell Research 68 (2.3X) (Total)
Minor Elemental 19 (0.6X)
Minor Spirit 20 (0.7X)
Sorcerer 29 (1.0X)
Sorcerous Lore 30 (1.0X) (total)
Demonology 15 (0.5X)
Necromancy 15 (0.5X)
His stats are this:
BASE (is 1st #)
STR 70 74
CON 50 58
DEX 60 74
AGL 50 63
DIS 80 89
AUR 80 93
LOG 70 81
INT 60 69
WIS 80 89
INF 60 69
Results in PTP 42.50/MTP48.50
The bad part about it is that the profession can’t train more than once in brawling. Leaves me with 33 PT’s left.
The only thing I’m missing out on from my current pure caster is the addition 1x in Arcane Symbols. I figure the trade off to be able to voln fu is worth it.
My questions are this:
1. What stats will increase my voln fu abilities in terms of damage?
2. Any recommended tweeks to the stat placement in order to achieve better results?
3. Swimming is pretty much a waste in my opinion so would anyone have an argument against only 5 ranks?
4. Is it true that you can stop Mana Control at 24 ranks?
5. Any tweeks one would add to the skill training plan?
6. Should I get more Physical Training for some reason? With voln I’m able to poof and get to a puff pretty quickly. I figure if I get hit that hard I should be dead anyway.
7. I have an alternate stat placement plan which gives me 58 PT’s remaining with the above skill set but I feel that it weakens the physical aspect of the character. Does anyone recommend below vs. the above?
STR 70
CON 42
DEX 55
AGL 59
DIS 80
AUR 84
LOG 63
INT 62
WIS 85
INF 60
Ptp 42.50 MTP 48.95
All of your comments and suggestions are absolutely appreciated and welcomed.
[Edited on 12-7-2004 by Tromp]