voltath
10-03-2016, 11:43 AM
Delivery anywhere, auctions will be once, twice, sold
1. a scratched spiked mithril greathelm +5 MB:50k CB:150k Verbaalz sold..
It provides a bonus of 10 to Discipline.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The greathelm looks to have a lot of charges remaining.
Temp damage padded
2. some embossed imflass arm greaves+12 MB:50k CB:100k Blanks sold..
It provides a bonus of 7 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
The greaves looks to have a lot of charges remaining.
3. a glyph-etched mithril alloy earcuff MB:50k CB:
You sense a faint aura of magic surrounding the earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose.
From the rapid vibrations of the mithril alloy earcuff, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
You sense that the mithril alloy earcuff will persist after its last magical charge has been expended.
4. a fine silver headband MB:50k CB:
You sense a faint aura of magic surrounding the headband. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the headband is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the silver headband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands
It provides a bonus of 2 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
You sense that the silver headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver headband will persist after its last magical charge has been expended
5. a dented vultite rapier 4x MB:50k CB:250k sighisoara sold..
The harmonics generated tell you that the rapier has been infused with a flaming substance.
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 4 times.
The rapier looks to have a lot of charges remaining.
1. a scratched spiked mithril greathelm +5 MB:50k CB:150k Verbaalz sold..
It provides a bonus of 10 to Discipline.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The greathelm looks to have a lot of charges remaining.
Temp damage padded
2. some embossed imflass arm greaves+12 MB:50k CB:100k Blanks sold..
It provides a bonus of 7 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
The greaves looks to have a lot of charges remaining.
3. a glyph-etched mithril alloy earcuff MB:50k CB:
You sense a faint aura of magic surrounding the earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the earcuff is to cast a spell or perform some magical purpose.
From the rapid vibrations of the mithril alloy earcuff, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
You sense that the mithril alloy earcuff will persist after its last magical charge has been expended.
4. a fine silver headband MB:50k CB:
You sense a faint aura of magic surrounding the headband. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the headband is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the silver headband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands
It provides a bonus of 2 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
You sense that the silver headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver headband will persist after its last magical charge has been expended
5. a dented vultite rapier 4x MB:50k CB:250k sighisoara sold..
The harmonics generated tell you that the rapier has been infused with a flaming substance.
It provides a bonus of 8 to Agility.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Aura.
This enhancement may not be used by adventurers who have not trained 4 times.
The rapier looks to have a lot of charges remaining.