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macgyver
09-06-2016, 10:28 PM
Looking over my F2P situation and coupled with my sometimes odd play times (outside the continental U.S) I've come to the conclusion that dying will be very detrimental more so then normal. Therefore, to mitigate some of that sting I'm looking to helm a character that's a bit tough to kill. I don't mind if I end up killing one critter every 10 minutes but would like to have perhaps one death a level at most.

Some pointers:

@A lot of you would say hiding/ambushing is the safest way to survive but I'm more looking for an open hunter whose raw DS/TD/CMAN/EBP numbers would be high enough to 'tank' any situation as long as possible.

@Need a lot of easy 'get out of jail cards'.

@Just gets stronger post-cap. Would like a class where things really shine after capping as well.

@To a lesser extent would like less dependency on gear. Although I have access to some old characters with gear that hasn't been touched since late puberty that I could sell or use, I really don't want to touch this until a bit later on (as it'll require me being not lazy, call around, and track everything down). That and I want to avoid purchasing gear passes every single month. However, if a certain class+gear combination really is the best at this, please explain.

@I'm looking for reliability. Supposedly, the game now is about striking hard and fast first to immobilize or outright kill a critter. Well, my reflexes aren't what they used to be so again prefer an open tanker; if such a class exists?

@The best race to go along with your suggested class?

Wesley
09-06-2016, 10:30 PM
As far as difficulty to kill...Empath seems to be a really nice, easy solution. Unless you get flat out one shot, you can just heal yourself. It's nice not to have to carry herbs around for those middle of the night (server time) times when you get hurt. Leveling can be a little one dimensional as an empath, but it's still pretty fun and an easy, mostly survivable path.

Other than that, I'd say warriors get pretty tough to kill after a while, what with the rarely being encumbered, heavy armor, guild skills, and having good maneuver defense.

Honestly, all the professions have the potential for some pretty decent survivability depending on build.

Astray
09-06-2016, 10:33 PM
Paladins.

Durgrimst
09-06-2016, 10:46 PM
Halfling Pali with a shield/weapon build is the most defensive build out there.

Good TD, plate... it works.

drauz
09-06-2016, 10:48 PM
As far as difficulty to kill...Empath seems to be a really nice, easy solution. Unless you get flat out one shot, you can just heal yourself. It's nice not to have to carry herbs around for those middle of the night (server time) times when you get hurt. Leveling can be a little one dimensional as an empath, but it's still pretty fun and an easy, mostly survivable path.

Other than that, I'd say warriors get pretty tough to kill after a while, what with the rarely being encumbered, heavy armor, guild skills, and having good maneuver defense.

Honestly, all the professions have the potential for some pretty decent survivability depending on build.

For none the the reasons he mentioned, I'd say empath is a good casting choice. They have huge DS because they sit in guarded stance all day, so they will not get hit often that way.

The biggest drawback of pure classes is that maneuvers generally destroy them. This is where empaths shine. Since PT is the main trainable defense against maneuevers, and empaths can 2 or 3x in PT where every other pure class can only 1x. This allows them the best maneuever defense by leaps and bounds compared to other pures.

If you want to use weapons, I would say paladin.

Fallen
09-06-2016, 10:49 PM
Warriors with outside spells get my vote. Paladins are a great choice as well.

Gelston
09-06-2016, 10:50 PM
Bards can be pretty badass, especially when you learn shout.

Androidpk
09-06-2016, 10:51 PM
Paladin. 1635 is the ultimate get out of jail free card.

macgyver
09-06-2016, 10:56 PM
Always seems to go back to the smaller races, which is fine, since I'm short. But how's the Maneuver defense on a halfling pali? Thought semis could only 1x?

Astray
09-06-2016, 10:58 PM
Always seems to go back to the smaller races, which is fine, since I'm short. But how's the Maneuver defense on a halfling pali? Thought semis could only 1x?

Paladins have no problem with cman defense.

Durgrimst
09-06-2016, 10:59 PM
Halflings have an inherent maneuver defense for the race, then you 2x cmans and 2x PF.

Androidpk
09-06-2016, 11:09 PM
Paladins have no problem with cman defense.

unlike your mom :dance:

Warriorbird
09-06-2016, 11:10 PM
Paladin.

Some race without a logic penalty.

Maerit
09-06-2016, 11:20 PM
It's always surprising how people never say Cleric, but - Cleric. 319 negates at least the first attack of any individual creature, incredible DS, if you die you can self resurrect, area disables... List goes on. Halfing Clerics are damned hard to bring down!

drauz
09-06-2016, 11:54 PM
It's always surprising how people never say Cleric, but - Cleric. 319 negates at least the first attack of any individual creature, incredible DS, if you die you can self resurrect, area disables... List goes on. Halfing Clerics are damned hard to bring down!


https://www.youtube.com/watch?v=eqPZQYPayMA

macgyver
09-07-2016, 12:02 AM
https://www.youtube.com/watch?v=eqPZQYPayMA

That movie is a classic. Never understood why I missed it in theaters? Was it never on wide release?

Maerit
09-07-2016, 12:06 AM
That movie is a classic. Never understood why I missed it in theaters? Was it never on wide release?

It released a few years after the matrix, and didn't have the same "wow" factor, plus the worthless sequels were coming out at the same time. Just bad timing in the market, and much lower budget to compete.

drauz
09-07-2016, 12:06 AM
That movie is a classic. Never understood why I missed it in theaters? Was it never on wide release?

I think it was a independent movie, so it never went to theaters.

Gelston
09-07-2016, 12:07 AM
I think it was a independent movie, so it never went to theaters.

It also lost money and got horrible ratings.

It wasn't an Indie though, it was made by Dimension, which was a pretty sizable company back then.

drauz
09-07-2016, 12:14 AM
It also lost money and got horrible ratings.

It wasn't an Indie though, it was made by Dimension, which was a pretty sizable company back then.

Yeah well, fuck movie critics.

Androidpk
09-07-2016, 12:17 AM
https://www.youtube.com/watch?v=eqPZQYPayMA


Hah, I was just watching this early. Totally underrated movie.

FlayedAngel
09-07-2016, 04:29 AM
https://www.youtube.com/watch?v=eqPZQYPayMA
Oh man, that takes me back.... need to watch that again.

Enuch
09-07-2016, 07:23 AM
Paladins also good for MA for some of their group spells, as in other posts you have indicated you wanted spell bots so that could help protect them.

Rejuv is nice for healing in the field 1607.

Also they can bond to weapons so disarm will eventually be neglible.

Pallies AS can be through the roof too. Even 1x in cman (it's points intensive for pallies) my as at like 15 was close to 200 or into 200.

Ososis
09-07-2016, 07:39 AM
An ensorcelled weapon helps a lot. The AS flares are fine but the constant hp bumps (and less frequent stamina bumps) changed my life. Green mushroom potions from zul will handle any large hp problems. It is probably mentioned somewhere but combat mobility (while probably not the first cman you should get) is huge for for survivability. Two ranks is not necessary early on as 1 rank will have you up super fast.

Edit
Warrior rock. Weapon bonding, shield skills, cmans galore. And the guild give you amazing perks, stun breaker, 3second stance push, berserk (yes, again), stable standup, and you can spit ON people.

Giantman Warrior: for when you are tired of being inferior! ;)

Enuch
09-07-2016, 09:34 AM
Can you buy tokens to allow the use of the warrior guild? If not the OP stated F2P and that is a huge loss. Now it can be made up through CMANs but then you lose some of those CMANs for other things.

Gelston
09-07-2016, 09:54 AM
Can you buy tokens to allow the use of the warrior guild? If not the OP stated F2P and that is a huge loss. Now it can be made up through CMANs but then you lose some of those CMANs for other things.

And still not completely made up. A mastered skill in the WG is like having 6 ranks, compared to the max of 5 under CMans. And yeah, as you said, you lose precious CMan points that could be used for other skills.

I think bard is best for F2P. honestly. You can get a great AS/DS but also have a decent TD. Once you get a sonic weapon, you'll never have to worry about disarm again. It is also a very fun class.

macgyver
09-07-2016, 10:27 AM
A lot of the F2P restrictions neuter bard spells for some reason.

F2P in Gemstone 4 is incredibly restrictive; in fact I'm curious how long I'll hold out before I do something reckless like going premium.

F2P in Gemstone 4 feels like...


https://www.youtube.com/watch?app=desktop&persist_app=1&v=sB6NakFCZUw

Maerit
09-07-2016, 10:27 AM
I think bard is best for F2P. honestly.

100% the opposite. Bards are the absolute worst F2P profession. You can't use the following spells as a F2P bard without buying a 15 minute spell pass every 15 minutes: 1011, 1015, 1016, 1017, 1018, 1020 nor can you use 1030, and ALL of your songs that would be for the group will only apply you. No one can get the benefit of F2P bard spellsongs.

I've played every F2P profession, except Rogue, to level 25. The easiest and least restricted class for F2P was the Paladin followed closely by the Cleric. Monk and Ranger were next in line, especially ambushing on the Ranger. Warmages do extremely well until you get to the point where you want to use 909, 410, 912 or 512 - since all of those are blocked to 1 cast per 30 seconds. Same situation with Sorcerer.

There is currently no guild pass for F2P. It was mentioned as possible option for future delivery like 6 months ago, but nothing has been delivered. Why? Simutronics decided that "most subscribed players don't master many guild skills", which blows my mind because if you're a Warrior, and you didn't master Berserk through the guild - you're probably not a very good warrior. Rogues rely less on their guild skills than warriors do, in my opinion, but not having access to the guild at all is a major detriment to those professions.

In the end, if you're absolutely set on being F2P, pick something you really like and stick with it.

Based on the OPs comments like "wanting to attack from the open" and "wanting to be a tank", it sounds like you need to make a paladin. Make a physical paladin, don't go the heavy magical route. You won't be able to rely too much on 1614 because you can only cast it once every 30 seconds. So, instead of going heavy spells, get physical training in CMAN and MOC to offset this problem.

The only really nice thing Warriors have access to that is unique is an AoE CC that doesn't have a F2P cooldown - Shield Trample. But I found that class to be pretty hard to enjoy as F2P when you have limited CMAN points to spend, and can't compensate with the guild.

Gelston
09-07-2016, 10:32 AM
100% the opposite. Bards are the absolute worst F2P profession. You can't use the following spells as a F2P bard without buying a 15 minute spell pass every 15 minutes: 1011, 1015, 1016, 1017, 1018, 1020 nor can you use 1030, and ALL of your songs that would be for the group will only apply you. No one can get the benefit of F2P bard spellsongs.

I've played every F2P profession, except Rogue, to level 25. The easiest and least restricted class for F2P was the Paladin followed closely by the Cleric. Monk and Ranger were next in line, especially ambushing on the Ranger. Warmages do extremely well until you get to the point where you want to use 909, 410, 912 or 512 - since all of those are blocked to 1 cast per 30 seconds. Same situation with Sorcerer.

There is currently no guild pass for F2P. It was mentioned as possible option for future delivery like 6 months ago, but nothing has been delivered. Why? Simutronics decided that "most subscribed players don't master many guild skills", which blows my mind because if you're a Warrior, and you didn't master Berserk through the guild - you're probably not a very good warrior. Rogues rely less on their guild skills than warriors do, in my opinion, but not having access to the guild at all is a major detriment to those professions.

Wasn't aware it kept you from using the spells for yourself. That is dumb then. It is best for a sub then. :D

As for not mastering, meh. My warrior's been a Master at Arms since the lowest level you could do it at... 70s or something I think. I can see not doing some skills, like disarm or tackle, or especially warcries, because you need a partner for lots of the tasks, which can be hard to find these days... Especially if you aren't in Landing.

macgyver
09-07-2016, 10:42 AM
Going with monk, for the RP. Apparently, my monk will automatically check himself into a inn and delete himself after he hits level 70 and realizes that warding spells exist but that's a long ways away. Gonna enjoy the ride till then!

Maerit
09-07-2016, 10:45 AM
As for not mastering, meh. My warrior's been a Master at Arms since the lowest level you could do it at... 70s or something I think. I can see not doing some skills, like disarm or tackle, or especially warcries, because you need a partner for lots of the tasks, which can be hard to find these days... Especially if you aren't in Landing.

Totally! There is definitely no need to master everything in the guild, but 57 CMAN points is what you save when you master tricks (Feint) and Berserk. That is more than 1/4 of the maximum CMAN points a warrior can learn! Crazy that they think F2P accounts are fine without access to their respective guilds - especially Warriors and to some extent Rogues.

When I suggested they lift the guild access restriction, Wyrom was definitely considering it as an option. Guess who decided it was a bad idea? The community opposed to having F2P decided. They basically jumped on and declared that guild skills are just fluff nice-to-have and not essential at all to the function of a class, and if you wanted them subscribe.

Hey, I have a subbed account. I played a warrior for years before changing to a Sorcerer. I loved that character and I loved having the guild skills. There is a major vocal anti-F2P sentiment within the current playerbase, and it has shut down every major attempt to bring about positive change that would give F2P a chance to survive. At the current rate - don't expect F2P to be anything other than a means for existing players to explore a class they haven't tried.

macgyver
09-07-2016, 10:54 AM
There is a major vocal anti-F2P sentiment within the current playerbase, and it has shut down every major attempt to bring about positive change that would give F2P a chance to survive. At the current rate - don't expect F2P to be anything other than a means for existing players to explore a class they haven't tried.

This right here. I've been checking up on the population and each night except Fridays we are pushing 500, which is apparently a sizable increase from a couple years back. In my opinion, I think it's incredibly important to bring in genuinely fresh blood into the game (or people who've been out of the game for so long they might as well be fresh) . Hopefully, Simu's got some plan in the works.

Gelston
09-07-2016, 11:00 AM
I was really hoping F2P was going to just be a level capped experience, maybe about level 20 or so, locked to one location, like Vaalor or RR or something. No restrictions other than the level cap and not being able to leave, and perhaps have some sorta flag on spells that make them drop off you if you leave the confines of the F2P location.

Whirlin
09-07-2016, 11:11 AM
100% the opposite. Bards are the absolute worst F2P profession. You can't use the following spells as a F2P bard without buying a 15 minute spell pass every 15 minutes: 1011, 1015, 1016, 1017, 1018, 1020 nor can you use 1030, and ALL of your songs that would be for the group will only apply you. No one can get the benefit of F2P bard spellsongs.
I actually completely disagree with this statement... While it would appear that a large portion of the bard spellcircle is restricted to F2P members... it needs appropriate context.
By the maths, the ideal training for a bard is to get 1020 and then 430, then back to SpellSongs. Dealing with the multi-song penalty, a bard will not be able to keep more than 1003, 1006, 1007, 1010, 1014, 1019 up and active for a hell of a long time (Well past 50).

While I realize that 1018 eventually has a net gain of mana, that is dependent on your max mana pool, any EMC yielding additional mana/pulse, renewal timer, and how many renewal cycles you're willing to keep 1018 active before canceling/recasting. At level 50, with 25 ranks of telepathy, your renewal cycle is still shy of 6 minutes at 5.75 minutes (not counting stats, so for the purposes of this evaluation, as that's super subjective). If we assume 2 minute pulses, that'll be 6 mana off of the pulse dedicated towards re-upping 1018. It's definitely a net gain once you're at 3 pulses per renewal cycle... but that's also level 50. At 2 pulses per renewal cycle, that's 9 mana a pulse spent on 1018, which relies on having a mana pool over 90 (level 30) to break even. My argument is that you're not using 1018 early on in your bard career.

That's my argument for the bard F2P implications... Yes, they suck... but they're immaterial until post 50. Given the F2P XP and other nonsense, other aspects of F2P factors will be stacked against you and likely have you subscribing before that point.

That being said... Bard sucks at low levels (until that magical 50ish time). I wouldn't recommend a bard for this thread anyway.

mgoddess
09-07-2016, 11:11 AM
I was really hoping F2P was going to just be a level capped experience, maybe about level 20 or so, locked to one location, like Vaalor or RR or something. No restrictions other than the level cap and not being able to leave, and perhaps have some sorta flag on spells that make them drop off you if you leave the confines of the F2P location.
This would've been absolutely amazing...

Gelston
09-07-2016, 11:21 AM
That being said... Bard sucks at low levels (until that magical 50ish time). I wouldn't recommend a bard for this thread anyway.

Someone has 0 skillz.

Maerit
09-07-2016, 11:23 AM
The only reason I enjoyed playing my F2P bard was because he was a halfling that fought with a shiny silver fork.

Wrathbringer
09-07-2016, 11:26 AM
I actually completely disagree with this statement... While it would appear that a large portion of the bard spellcircle is restricted to F2P members... it needs appropriate context.
By the maths, the ideal training for a bard is to get 1020 and then 430, then back to SpellSongs. Dealing with the multi-song penalty, a bard will not be able to keep more than 1003, 1006, 1007, 1010, 1014, 1019 up and active for a hell of a long time (Well past 50).

While I realize that 1018 eventually has a net gain of mana, that is dependent on your max mana pool, any EMC yielding additional mana/pulse, renewal timer, and how many renewal cycles you're willing to keep 1018 active before canceling/recasting. At level 50, with 25 ranks of telepathy, your renewal cycle is still shy of 6 minutes at 5.75 minutes (not counting stats, so for the purposes of this evaluation, as that's super subjective). If we assume 2 minute pulses, that'll be 6 mana off of the pulse dedicated towards re-upping 1018. It's definitely a net gain once you're at 3 pulses per renewal cycle... but that's also level 50. At 2 pulses per renewal cycle, that's 9 mana a pulse spent on 1018, which relies on having a mana pool over 90 (level 30) to break even. My argument is that you're not using 1018 early on in your bard career.

That's my argument for the bard F2P implications... Yes, they suck... but they're immaterial until post 50. Given the F2P XP and other nonsense, other aspects of F2P factors will be stacked against you and likely have you subscribing before that point.

That being said... Bard sucks at low levels (until that magical 50ish time). I wouldn't recommend a bard for this thread anyway.

Yeah, well your archery guide says you think ipantor is decently sighted so I'm not sure we can trust you anymore.

Whirlin
09-07-2016, 11:29 AM
Someone has 0 skillz.
That's not how Math works. I'm super lazy and don't want to stance dance at level retarded. I just want to be super lazy, hunt in offensive, and kill the world


Yeah, well your archery guide says you think ipantor is decently sighted so I'm not sure we can trust you anymore.
That's Briarfox' guide.

Wrathbringer
09-07-2016, 01:08 PM
I was really hoping F2P was going to just be a level capped experience, maybe about level 20 or so, locked to one location, like Vaalor or RR or something. No restrictions other than the level cap and not being able to leave, and perhaps have some sorta flag on spells that make them drop off you if you leave the confines of the F2P location.

Given that this idea is retarded, I'm glad they didn't do this.

Gelston
09-07-2016, 01:16 PM
Given that this idea is retarded, I'm glad they didn't do this.

Your troll attempts work better when someone else that isn't a constant troll expresses a like of my idea.

Astray
09-07-2016, 01:18 PM
I was really hoping F2P was going to just be a level capped experience, maybe about level 20 or so, locked to one location, like Vaalor or RR or something. No restrictions other than the level cap and not being able to leave, and perhaps have some sorta flag on spells that make them drop off you if you leave the confines of the F2P location.

u r gay

lolololololol

Wrathbringer
09-07-2016, 01:23 PM
Your troll attempts work better when someone else that isn't a constant troll expresses a like of my idea.

I wasn't trolling. That idea actually is retarded.


u r gay

lolololololol

See?

Fallen
09-07-2016, 02:29 PM
Yeah, I never bought into the argument that guild learned skills are fluff. Fluff doesn't typically convey a sizable mechanical benefit, which rogue and especially warrior guild maneuvers can and do.

Gelston
09-07-2016, 02:38 PM
Yeah, I never bought into the argument that guild learned skills are fluff. Fluff doesn't typically convey a sizable mechanical benefit, which rogue and especially warrior guild maneuvers can and do.

Some of it is fluff, sure... Like polish and whatever, under tricks... I suppose if they just limited it to 50 points in each skill to match what you could learn in CMans? You still save the points for other things.

Kalishar
09-07-2016, 02:38 PM
Yeah, I never bought into the argument that guild learned skills are fluff. Fluff doesn't typically convey a sizable mechanical benefit, which rogue and especially warrior guild maneuvers can and do.

I don't see how either guild are fluff either when you can save a sizeable amount of cman points by mastering skills in the guild as others have said already. Giving guild access to f2p players might actually allow everyone to find other people to do partner reps more than once or twice a week.

Maerit
09-07-2016, 02:51 PM
I don't see how either guild are fluff either when you can save a sizeable amount of cman points by mastering skills in the guild as others have said already. Giving guild access to f2p players might actually allow everyone to find other people to do partner reps more than once or twice a week.

This specifically was one of the primary reasons they refuse to give guild access to F2P. It is the belief of players and the devs that people will abuse F2P by making "guild rep bots". Apparently it would be easy to abuse an F2P character to trade reps with allowing a single player to use two accounts to complete the reps for their primary character without the need of working with other players.

Once again, they have a mechanic in place similar to that of clerics and empaths. Just make is so they have the 10 person queue, and have to train 10 different people before they can re-train the first person. Though they could probably reduce that queue to 5 people for the sake of guild training since the opportunity is much smaller.

Gelston
09-07-2016, 02:58 PM
This specifically was one of the primary reasons they refuse to give guild access to F2P. It is the belief of players and the devs that people will abuse F2P by making "guild rep bots". Apparently it would be easy to abuse an F2P character to trade reps with allowing a single player to use two accounts to complete the reps for their primary character without the need of working with other players.

Once again, they have a mechanic in place similar to that of clerics and empaths. Just make is so they have the 10 person queue, and have to train 10 different people before they can re-train the first person. Though they could probably reduce that queue to 5 people for the sake of guild training since the opportunity is much smaller.

Personally, I think they should make NPCs that you can do the reps with... They could use the skilled masters. Just make it so it is 2 or 4x longer to use them to still encourage you to use another actual player.

Wrathbringer
09-07-2016, 03:01 PM
Personally, I think they should make NPCs that you can do the reps with... They could use the skilled masters. Just make it so it is 2 or 4x longer to use them to still encourage you to use another actual player.

Another horrible idea. You're on a roll.

Gelston
09-07-2016, 03:06 PM
Another horrible idea. You're on a roll.

Perhaps an explanation on why would help forward the conversation.

Enuch
09-07-2016, 03:26 PM
I think NPCs thing is a great idea, given how limited the population is for doing guild reps. When the game had its prime population the current model was doable but now it can be very difficult to find a partner. I found myself doing stun mans while having gambits sweep and cheap shots always stuck at player reps. The drop the item and get a penalty is gross and should be more like adventure guild where you just have to wait 15 minutes or let an NPC teach it to for half the points.

When only 2-3 people can help and you are ALWaYS bugging them, that makes the guild less of a player involved experience and more of a hassle or obligation.

Wrathbringer
09-07-2016, 03:26 PM
Perhaps an explanation on why would help forward the conversation.

Sure. No problem. It's retarded.

Wrathbringer
09-07-2016, 03:30 PM
I think NPCs thing is a great idea, given how limited the population is for doing guild reps. When the game had its prime population the current model was doable but now it can be very difficult to find a partner. I found myself doing stun mans while having gambits sweep and cheap shots always stuck at player reps. The drop the item and get a penalty is gross and should be more like adventure guild where you just have to wait 15 minutes or let an NPC teach it to for half the points.

When only 2-3 people can help and you are ALWaYS bugging them, that makes the guild less of a player involved experience and more of a hassle or obligation.

Since the advent of guild night I've had no problem finding a partner for reps.

Taernath
09-07-2016, 03:32 PM
Personally, I think they should make NPCs that you can do the reps with... They could use the skilled masters. Just make it so it is 2 or 4x longer to use them to still encourage you to use another actual player.

That would cut into guild voucher sales.

Gelston
09-07-2016, 03:36 PM
That would cut into guild voucher sales.

Oh, shit. Yeah, true. It is fun when you realize they'd never do an idea because it'd cut into cash shop sales. Sometimes it really does stagnant progress.

Enuch
09-07-2016, 03:42 PM
Since the advent of guild night I've had no problem finding a partner for reps.

Yeah for the most part that works out for guild nights, if you are in landing on that given night during that given time. But in some cases (not all, usually less than more) you are there with someone who can't provide the reps. Guild night is awesome, but it has its drawbacks. As indicated previously, it hamstrings folks for an evening if not more to be in the Landing. I am based out of Landing/IMT and love it there, but if someone loves to RP or just hunt and be in EN or Teras or even RR, pretty much Shit outta luck. And the response to those instances shouldn't be "well then move to landing" because as with any other skill in this game it isn't a couple day endeavor to rank up or master it takes serious time and dedication and these rewards of hard time and effort should be attainable in all locations not just WL. Changes need to be made to help make the system more compatible with the population as it is now spread about.

But as a post just stated -- guild voucher sales go down so changes = never

Stunseed
09-07-2016, 03:48 PM
There is a warrior guild on FWI folks can use on guild night. Not that it helps with the F2P discussion currently.

I've played a warrior and ranger to 9+ million experience, and a wizard to just before cap. The warrior is much more difficult to kill if able to use MIU/AS, but the Ranger isn't that far off. I will state that the ranger had a crazy ( genius ) build that helped alot.

khorpulent
09-07-2016, 04:17 PM
I'm gonna agree with the folks here who say empath. The possibility to 2x or 3x PF makes a huge difference vs other pure classes as far as durability. And if you play at odd hours, getting healed is a pain in the ass (though herbs work, of course). It's pretty damn nice to never have to worry about wounds (and 1150 has saved my life plenty, too). Empaths do pretty well swinging too, if you're not into pure spell casting.

I feel like my warrior is the most dependent on other characters out of all the characters I play -- if I don't have wizard spells, I usually end up with a fair number of wounds. But then again, I'm reckless as shit with my warrior and tend to berserk in all sorts of inappropriate situations.

Clerics can be hard to kill since the advent of 319, and they can raise themselves. But I find clerics incredibly dull to play.

There's probably some merit to the argument in favor of paladins, but the big drawback there is that you'd have to play a paladin.

My wizards seem to die the most. I seem to get killed a bit more often with the rogue and sorc too (usually by spells with the rogue and maneuvers with the sorc). Might just be user error, though.

Gelston
09-07-2016, 04:36 PM
I'm gonna agree with the folks here who say empath. The possibility to 2x or 3x PF makes a huge difference vs other pure classes as far as durability. And if you play at odd hours, getting healed is a pain in the ass (though herbs work, of course). It's pretty damn nice to never have to worry about wounds (and 1150 has saved my life plenty, too). Empaths do pretty well swinging too, if you're not into pure spell casting.

;useherbs ftw. Although I guess it may be harder for a f2p to keep the money flowing to rely on the script if the herbs aren't laying around.

Maerit
09-07-2016, 04:43 PM
;useherbs ftw. Although I guess it may be harder for a f2p to keep the money flowing to rely on the script if the herbs aren't laying around.

It's not. Contrary to popular belief, if you play F2P correctly you can make plenty of money for herbs. It always helps to get a 10k donation out the gate, but I never returned from a hunt empty handed on any of my F2P accounts and more frequently than not had to unload their bank accounts once a week since they would hit the 100k cap.

Wrathbringer
09-07-2016, 04:52 PM
Oh, shit. Yeah, true. It is fun when you realize they'd never do an idea because it'd cut into cash shop sales. Sometimes it really does stagnant progress.

stagnate. You're welcome.

Luftstreitkräfte
09-07-2016, 06:54 PM
Rangers with brig and blessings lore.