SpiffyJr
08-27-2016, 09:04 PM
gnarled messile runestaff, mb: 100k
+7 spell aiming bonus, 17 levels, +15
orase runestaff, +20, mb: 100k
+2 aura bonus
leaf green mesile runestaff, mb: 100k cb: 400k masrulez once
It provides a bonus of 7 to Logic.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Influence.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Strength.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a fair amount of charges remaining.
mithglin discuss, mb: 100k
The harmonics generated tell you that the discus has been infused with the power of a fire elemental.
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The discus looks to have several charges remaining.
carmlin runestaff, mb: 100k
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have quite a few charges remaining.
mithril ball & chain, mb: 100k
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The ball and chain looks to have a fair amount of charges remaining.
+7 spell aiming bonus, 17 levels, +15
orase runestaff, +20, mb: 100k
+2 aura bonus
leaf green mesile runestaff, mb: 100k cb: 400k masrulez once
It provides a bonus of 7 to Logic.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 4 to Influence.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Strength.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a fair amount of charges remaining.
mithglin discuss, mb: 100k
The harmonics generated tell you that the discus has been infused with the power of a fire elemental.
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The discus looks to have several charges remaining.
carmlin runestaff, mb: 100k
The harmonics generated tell you that the runestaff has been infused with mana.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have quite a few charges remaining.
mithril ball & chain, mb: 100k
It provides a bonus of 7 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 2 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The ball and chain looks to have a fair amount of charges remaining.