PDA

View Full Version : Detecting active war cry / general effects of creature maneuvers?



Eodus
08-25-2016, 02:03 PM
Is there a better way to detect active war cry effects other than inspecting the game line data for regex like /^You are overcome with an irrational and terrible rage!/ for active and /^The irrational rage you succumbed to vanishes like a dream./ for inactive? I've found that line data inspection catches them about 99.9% of the time, but not always.

I've scanned through the Lich & infomon code. Not seeing anything specific to this, and more generally, not 100% clear as to what data specifically is made available through infomon. Most of what I pull now is directly from the XMLData object, but again, not seeing anything about active effects of offensive creature cmans.