Artha
09-08-2003, 07:11 PM
GEMSTONE IV LIVE LAUNCH
GemStone IV may be launched as soon as a month from September 15th. We have some surprises that are planned for you, some of which we will keep secret.
However, a couple are either appropriate to announce at this time, or are necessary to announce at this time (so that you can take advantage of them.
Our Gift to You (Thank you for your loyalty):
Starting on the day that GemStone IV is launched, and extending 45 days after that, all basic characters who have been billed at least once will be granted a 1.5x experience multiplier. The multiplier will expire 45 days after GemStone IV is launched. (To be clear: NOT 45 days after the character first logs in.) Characters who have been a premium member for at least thirty days prior to the GemStone IV launch will receive a 2x multiplier until it expires 45 days after the GemStone IV launch. (To be clear: NOT 45 days after the character first logs in.)
GS3 to GS4 Level Adjustment:
As we have completed our auto-converter, a few problems have come to light:
First, we have made significant adjustments to the Rogue profession. It's clear at this time that in many ways Rogues have been the Masters-Of-All-Trades. As a result, their skill costs have been increased in order to balance them more appropriately to other classes. The result of this is that the Rogues in many of our test cases (particularly Rogues that were very HEAVILY oriented towards magic) were unable to meet all of their ratios.
Second, we have known for a long time that there would be difficulties with Semi conversions. The fact that Semis were once single-trained spell users, combined with the new experience curve, has resulted in Semi's losing more spells than we're happy about. Unfortunately, after serious discussion, there was little that could be done about this loss.
Third, no matter what profession, there are those who have created unusual characters (you call them mutants) that simply will not convert into GemStone IV without experiencing some loss.
We understand that it is not fun to lose abilities that you earned, so in order to try to defray some of that loss, we will be granting all existing characters two levels worth of experience based on the character's level. This will be two full levels worth of experience, NOT just enough experience to gain two levels. This experience reward will be granted AFTER the character is auto-converted.
By our calculations, we expect that users will earn AT MINIMUM, three levels with the multiplier mentioned above alone. When added to the flat two levels of experience, MOST users will experience an overall gain.
This message was originally posted in The Next Generation of GemStone, Discussions about the new GemStone. To discuss the above follow the link below.
Link (http://www.play.net/forums/messages.asp?forum=30&category=101&topic=3&message =9990)
GemStone IV may be launched as soon as a month from September 15th. We have some surprises that are planned for you, some of which we will keep secret.
However, a couple are either appropriate to announce at this time, or are necessary to announce at this time (so that you can take advantage of them.
Our Gift to You (Thank you for your loyalty):
Starting on the day that GemStone IV is launched, and extending 45 days after that, all basic characters who have been billed at least once will be granted a 1.5x experience multiplier. The multiplier will expire 45 days after GemStone IV is launched. (To be clear: NOT 45 days after the character first logs in.) Characters who have been a premium member for at least thirty days prior to the GemStone IV launch will receive a 2x multiplier until it expires 45 days after the GemStone IV launch. (To be clear: NOT 45 days after the character first logs in.)
GS3 to GS4 Level Adjustment:
As we have completed our auto-converter, a few problems have come to light:
First, we have made significant adjustments to the Rogue profession. It's clear at this time that in many ways Rogues have been the Masters-Of-All-Trades. As a result, their skill costs have been increased in order to balance them more appropriately to other classes. The result of this is that the Rogues in many of our test cases (particularly Rogues that were very HEAVILY oriented towards magic) were unable to meet all of their ratios.
Second, we have known for a long time that there would be difficulties with Semi conversions. The fact that Semis were once single-trained spell users, combined with the new experience curve, has resulted in Semi's losing more spells than we're happy about. Unfortunately, after serious discussion, there was little that could be done about this loss.
Third, no matter what profession, there are those who have created unusual characters (you call them mutants) that simply will not convert into GemStone IV without experiencing some loss.
We understand that it is not fun to lose abilities that you earned, so in order to try to defray some of that loss, we will be granting all existing characters two levels worth of experience based on the character's level. This will be two full levels worth of experience, NOT just enough experience to gain two levels. This experience reward will be granted AFTER the character is auto-converted.
By our calculations, we expect that users will earn AT MINIMUM, three levels with the multiplier mentioned above alone. When added to the flat two levels of experience, MOST users will experience an overall gain.
This message was originally posted in The Next Generation of GemStone, Discussions about the new GemStone. To discuss the above follow the link below.
Link (http://www.play.net/forums/messages.asp?forum=30&category=101&topic=3&message =9990)