Silvanostar
08-07-2016, 10:36 PM
1. a gold filigree smoky topaz earcuff.
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a lot of charges remaining.
You sense that the smoky topaz earcuff will persist after its last enhancive charge has been
expended.
You sense that the smoky topaz earcuff will persist after its last magical charge has been
expended.
mb: 50k 50k to allen last call
2. an ancient steel hauberk scored with harsh black runes
+25, 22lbs. This item may be altered by a talented merchant, so long as it has runes
somewhere on it. Note that a merchant will not be able to add any new lettering for
"reading."
You can try to TOUCH and READ the hauberk.
mb: 300k 400k to allen last call
3. a bloodjewel inset platinum medallion.
Blank rechargeable
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The medallion looks to have a huge number of charges remaining.
You sense that the inset platinum medallion will persist after its last enhancive charge has been expended.
You sense that the inset platinum medallion will persist after its last magical charge has been expended.
mb: 100k
4. a lapis-inlaid silver alloy headband
blank imbedable
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have more than your average dwarf could count charges remaining.
You sense that the silver alloy headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy headband will persist after its last magical charge has been expended.
mb: 50k
5. a perfect maoral-hafted mithril maul.
+20, T1 ensorcell
mb: 2.5 mil
6. a serpentine red sunstone neckchain
blank rechargeable crumbly
mb: 50k
7. opal studded ora armband
blank rechargeable
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have more than your average dwarf could count charges remaining.
You sense that the studded ora armband will crumble into dust after its last enhancive charge has been expended.
You sense that the studded ora armband will persist after its last magical charge has been expended.
mb: 50k
8. a scratched mithril aventail
The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
As your song penetrates the mithril aventail, you determine that it is slightly resistant to crushing attacks.
mb: 50k
9. a vultite twohanded sword
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have a lot of charges remaining.
You sense that the twohanded sword will persist after its last enhancive charge has been expended.
mb: 300k
10. an old spiked rolaren aegis
+20, large size, 8 lbs.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have more than your average dwarf could count charges remaining.
You sense that the rolaren aegis will persist after its last enhancive charge has been expended.
mb: 35k
11. an invar-edged mithglin longsword
+15
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
The longsword looks to have more than your average dwarf could count charges remaining.
You sense that the mithglin longsword will persist after its last enhancive charge has been expended.
mb: 35k
12. a smooth glowbark runestaff
+22, standard runestaff
mb: 50k
It provides a bonus of 2 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 2 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
The earcuff looks to have a lot of charges remaining.
You sense that the smoky topaz earcuff will persist after its last enhancive charge has been
expended.
You sense that the smoky topaz earcuff will persist after its last magical charge has been
expended.
mb: 50k 50k to allen last call
2. an ancient steel hauberk scored with harsh black runes
+25, 22lbs. This item may be altered by a talented merchant, so long as it has runes
somewhere on it. Note that a merchant will not be able to add any new lettering for
"reading."
You can try to TOUCH and READ the hauberk.
mb: 300k 400k to allen last call
3. a bloodjewel inset platinum medallion.
Blank rechargeable
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The medallion looks to have a huge number of charges remaining.
You sense that the inset platinum medallion will persist after its last enhancive charge has been expended.
You sense that the inset platinum medallion will persist after its last magical charge has been expended.
mb: 100k
4. a lapis-inlaid silver alloy headband
blank imbedable
The headband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
The headband looks to have more than your average dwarf could count charges remaining.
You sense that the silver alloy headband will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy headband will persist after its last magical charge has been expended.
mb: 50k
5. a perfect maoral-hafted mithril maul.
+20, T1 ensorcell
mb: 2.5 mil
6. a serpentine red sunstone neckchain
blank rechargeable crumbly
mb: 50k
7. opal studded ora armband
blank rechargeable
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Mana.
This enhancement may not be used by adventurers who have not trained 15 times.
The armband looks to have more than your average dwarf could count charges remaining.
You sense that the studded ora armband will crumble into dust after its last enhancive charge has been expended.
You sense that the studded ora armband will persist after its last magical charge has been expended.
mb: 50k
8. a scratched mithril aventail
The aventail resonates with your voice, revealing some details of its temporary enhancement:
The aventail's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
As your song penetrates the mithril aventail, you determine that it is slightly resistant to crushing attacks.
mb: 50k
9. a vultite twohanded sword
The sword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Agility.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The sword looks to have a lot of charges remaining.
You sense that the twohanded sword will persist after its last enhancive charge has been expended.
mb: 300k
10. an old spiked rolaren aegis
+20, large size, 8 lbs.
The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The aegis looks to have more than your average dwarf could count charges remaining.
You sense that the rolaren aegis will persist after its last enhancive charge has been expended.
mb: 35k
11. an invar-edged mithglin longsword
+15
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 22 times.
The longsword looks to have more than your average dwarf could count charges remaining.
You sense that the mithglin longsword will persist after its last enhancive charge has been expended.
mb: 35k
12. a smooth glowbark runestaff
+22, standard runestaff
mb: 50k