Hymore246
08-06-2016, 09:24 AM
It's time to clean out my locker. Auction will be ONCE, TWICE, SOLD. I can deliver to the Landing, IMT, or Solhaven
WEAPONS
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2) a faewood runestaff - 4x, +4 Magic Item Use ranks, +1 Spiritual Lore - Religion ranks, a lot of charge, persists, 2 lb
MB: 35k
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ARMOR
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7) some ebon-edged orange full leather - 4x, scripted, 13 lb
>ana my leather
You analyze your orange full leather and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item may be altered by a talented merchant, but note that any alterations must make sense for an item that inherently has buckles and straps as part of the armor, as well as pauldrons on the shoulders.
You can WEAR, REMOVE, PULL, TAP, SLAP, and PUNCH (with a weapon) the orange full leather.
You might be able to have a talented merchant lighten the orange full leather for you.
Zests
>wear leather
You work your way into some ebon-edged orange full leather, buckling and tightening the multitude of straps and buckles.
Roundtime: 16 sec.
R>pull leather
You prepare yourself for battle, adjusting the straps and tugging at your orange full leather until it fits like an armored second skin.
>tap leather
Your tap your orange full leather and hear a dull thud. Perhaps if you hung bells from it?
>slap leather
You slap lightly at the right pauldron of your leather.
>punch leather
You pound your mace against your chest, and your leather thuds loudly. As the echo dies away, you glare about ferociously to see if anyone is brave enough to answer your challenge.
>remove leather
You work your way out of some ebon-edged orange full leather, loosening buckles and straps as needed.
MB: 50k
9) some ora augmented chain - 2x, +4 Strength stat, +6 Constitution stat, +3 Lock Picking bonus, +5 One-handed Blunt Weapons bonus, a lot of charges, persists, 25 lb
MB: 50k
10) some ornate ora augmented chain - 2x, permanent SWCP, 26 lb
MB: 50k
11) some elegant silk robes - 1x, +9 Agility stat, +6 Sorcerous Lore - Demonology bonus , a lot of charges, 6 lb
MB: 100k
13) a thick vultite helm - permanent SWCP, 3 lb
MB: 35k
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FUSION ORBS
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19) a wisp-marked hoarfrost white orb - +10 Harness Power bonus
MB: 500k
20) an asp-marked hoarfrost white orb - +9 Ambush bonus
MB: 500k
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SCRIPTED FLUFF
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21) a blue crystal comb - scripted, cannot be worn
>ana my comb
You analyze your crystal comb and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
The creator has also provided the following information:
The crystal comb may be altered with either a long or show description, but the noun must remain "comb" or "haircomb." A "brush" or "hairbrush" would not work as the script references tines.
You get no sense of whether or not the comb may be further lightened.
Pull: You draw a crystal comb through the raven-hued locks of your long hair in slow, careful strokes.
Pluck: You pluck the teeth of your crystal comb in a vain attempt at making music.
MB: 5k
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Magic Items and Scrolls (all items are fresh/unused)
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25) a smudged bronze square - casts 1718
MB: 5k
26) a dirty bronze square - casts 1718
MB: 5k
26) a gold-framed clear crystal lens - casts 1750
MB: 25k
29) a yellowed scroll
It takes you a moment to focus on the yellowed scroll.
On the yellowed scroll you see
(602) Resist Elements
(106) Spirit Fog
(112) Water Walking
(102) Spirit Barrier
(613) Self Control
MB: 25k
30) a multi-colored potion - 1 sip of Call Familiar
MB: 10k
31) a jade-inlaid green garnet earring - 6 charges of 619, pin worn, crumbly
MB: 35k
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SOLD ITEMS
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1) some soft doeskin leather boots - 4x UAC boots, scripted (locked), 2 lb
3) a monir-hafted vultite war hammer - 5x, +10 max mana, +2 Elemental Mana Control bonus, huge charges, 6 lb
4) a flimsy imflass morning star - +12, +14 Influence stat, +6 Magic Item Use bonus, +4 Dodge bonus, a lot of charges, 6 lb
5) a veil iron mace - 5x, 10 lb
6) an ora-tipped faenor claidhmore - +8, typical clad crit weighting, 11 lb
8) some old vaalorn studded leather - +18, full leather, permanent SWCP, 18 lb
12) a polished vultite shield - 4x, medium size, +3 Elemental Lore - Air bonus, +10 stamina recovery, +6 Mental Lore - Manipulation bonus, +5 Shield Use bonus, 6 lb
14) some etched spiked glaes arm greaves - spiked, +2 One-handed Edged ranks, +3 S&H ranks, lots of charges, persists, 7 lb
15) some etched glaes leg greaves - temporary masterfully crit padding, 5 lb
16) a thick silvery brown wolf fur coat - Holds a huge amount, cloak worn, scripted, 6 lb, max l/d
17) a rolled sand-hued toolkit secured with a pair of jade-clasped straps - altered lockpick toolkit, belt worn, weighs less than 2 lb
18) a dark leather survival kit - locked auto-bundling herb kit, 2 lb
22) a wide-eyed baby owl pin - scripted, pin worn
24) a burnished dark ruic horn inlaid with ivory triangles - scripted (more for Rangers), shoulder worn
27) an ancient scroll
28) a luminous scroll
WEAPONS
-------------------------
2) a faewood runestaff - 4x, +4 Magic Item Use ranks, +1 Spiritual Lore - Religion ranks, a lot of charge, persists, 2 lb
MB: 35k
-------------------------
ARMOR
-------------------------
7) some ebon-edged orange full leather - 4x, scripted, 13 lb
>ana my leather
You analyze your orange full leather and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This item may be altered by a talented merchant, but note that any alterations must make sense for an item that inherently has buckles and straps as part of the armor, as well as pauldrons on the shoulders.
You can WEAR, REMOVE, PULL, TAP, SLAP, and PUNCH (with a weapon) the orange full leather.
You might be able to have a talented merchant lighten the orange full leather for you.
Zests
>wear leather
You work your way into some ebon-edged orange full leather, buckling and tightening the multitude of straps and buckles.
Roundtime: 16 sec.
R>pull leather
You prepare yourself for battle, adjusting the straps and tugging at your orange full leather until it fits like an armored second skin.
>tap leather
Your tap your orange full leather and hear a dull thud. Perhaps if you hung bells from it?
>slap leather
You slap lightly at the right pauldron of your leather.
>punch leather
You pound your mace against your chest, and your leather thuds loudly. As the echo dies away, you glare about ferociously to see if anyone is brave enough to answer your challenge.
>remove leather
You work your way out of some ebon-edged orange full leather, loosening buckles and straps as needed.
MB: 50k
9) some ora augmented chain - 2x, +4 Strength stat, +6 Constitution stat, +3 Lock Picking bonus, +5 One-handed Blunt Weapons bonus, a lot of charges, persists, 25 lb
MB: 50k
10) some ornate ora augmented chain - 2x, permanent SWCP, 26 lb
MB: 50k
11) some elegant silk robes - 1x, +9 Agility stat, +6 Sorcerous Lore - Demonology bonus , a lot of charges, 6 lb
MB: 100k
13) a thick vultite helm - permanent SWCP, 3 lb
MB: 35k
-------------------------
FUSION ORBS
-------------------------
19) a wisp-marked hoarfrost white orb - +10 Harness Power bonus
MB: 500k
20) an asp-marked hoarfrost white orb - +9 Ambush bonus
MB: 500k
-------------------------
SCRIPTED FLUFF
-------------------------
21) a blue crystal comb - scripted, cannot be worn
>ana my comb
You analyze your crystal comb and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."
The creator has also provided the following information:
The crystal comb may be altered with either a long or show description, but the noun must remain "comb" or "haircomb." A "brush" or "hairbrush" would not work as the script references tines.
You get no sense of whether or not the comb may be further lightened.
Pull: You draw a crystal comb through the raven-hued locks of your long hair in slow, careful strokes.
Pluck: You pluck the teeth of your crystal comb in a vain attempt at making music.
MB: 5k
-------------------------
Magic Items and Scrolls (all items are fresh/unused)
-------------------------
25) a smudged bronze square - casts 1718
MB: 5k
26) a dirty bronze square - casts 1718
MB: 5k
26) a gold-framed clear crystal lens - casts 1750
MB: 25k
29) a yellowed scroll
It takes you a moment to focus on the yellowed scroll.
On the yellowed scroll you see
(602) Resist Elements
(106) Spirit Fog
(112) Water Walking
(102) Spirit Barrier
(613) Self Control
MB: 25k
30) a multi-colored potion - 1 sip of Call Familiar
MB: 10k
31) a jade-inlaid green garnet earring - 6 charges of 619, pin worn, crumbly
MB: 35k
-------------------------
SOLD ITEMS
-------------------------
1) some soft doeskin leather boots - 4x UAC boots, scripted (locked), 2 lb
3) a monir-hafted vultite war hammer - 5x, +10 max mana, +2 Elemental Mana Control bonus, huge charges, 6 lb
4) a flimsy imflass morning star - +12, +14 Influence stat, +6 Magic Item Use bonus, +4 Dodge bonus, a lot of charges, 6 lb
5) a veil iron mace - 5x, 10 lb
6) an ora-tipped faenor claidhmore - +8, typical clad crit weighting, 11 lb
8) some old vaalorn studded leather - +18, full leather, permanent SWCP, 18 lb
12) a polished vultite shield - 4x, medium size, +3 Elemental Lore - Air bonus, +10 stamina recovery, +6 Mental Lore - Manipulation bonus, +5 Shield Use bonus, 6 lb
14) some etched spiked glaes arm greaves - spiked, +2 One-handed Edged ranks, +3 S&H ranks, lots of charges, persists, 7 lb
15) some etched glaes leg greaves - temporary masterfully crit padding, 5 lb
16) a thick silvery brown wolf fur coat - Holds a huge amount, cloak worn, scripted, 6 lb, max l/d
17) a rolled sand-hued toolkit secured with a pair of jade-clasped straps - altered lockpick toolkit, belt worn, weighs less than 2 lb
18) a dark leather survival kit - locked auto-bundling herb kit, 2 lb
22) a wide-eyed baby owl pin - scripted, pin worn
24) a burnished dark ruic horn inlaid with ivory triangles - scripted (more for Rangers), shoulder worn
27) an ancient scroll
28) a luminous scroll