Naelan
08-04-2016, 11:35 PM
Auction will go once, twice, sold. If you win an item PM me for delivery arrangements letting me know what you won. Anything unsold or unclaimed after 2 weeks will be pawned or relisted. Thanks for looking.
1. a lapis-inlaid gold alloy earcuff,- +5 to Disarm Bonus, +5 TWC Bonus, Blank reimbeddible Mage rechargeable, average amount, Crumbly on enhancive, persist on imbed.
You sense a faint aura of magic surrounding the earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The earcuff looks to have more than your average giantman could count charges remaining.
You sense that the gold alloy earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy earcuff will persist after its last magical charge has been expended.
CB: 200k to dabuffaro SOLD & DELIVERED
2. a fine amethyst earcuff– +4 Shield Use Ranks, +1 Disarm Ranks, +1 Ambush Ranks, Crumbly
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.
You sense that the amethyst earcuff will crumble into dust after its last enhancive charge has been expended.
MB: 50k
3. a jade and blue starstone stickpin- +2 AGL, +1 THW ranks, blank mage rechargeable, reimbeddible for average mana, Persists on both
You sense a faint aura of magic surrounding the stickpin. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the blue starstone stickpin will persist after its last enhancive charge has been expended.
You sense that the blue starstone stickpin will persist after its last magical charge has been expended.
CB: 150k to Menos SOLD
4. an opal inset platinum buckle- +4 Hiding Bonus, reimbeddible but currently has 0 charges of strength, Crumbly on enhance
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The inset platinum buckle contains the spell Strength, from the Major Elemental circle.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The buckle looks to have a huge number of charges remaining.
You sense that the inset platinum buckle will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum buckle will persist after its last magical charge has been expended.
MB: 50k to Mnute SOLD & DELIVERED
5. a pewter and star sapphire medallion- +3 Survival Bonus, +3 MMC, Blank mage rechargeable, reimbeddible, Average mana, Persists on both – currently out of charges
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the star sapphire medallion, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion seems to be out of charges.
You sense that the star sapphire medallion will persist after its last enhancive charge has been expended.
You sense that the star sapphire medallion will persist after its last magical charge has been expended.
MB: 150k
6. an etched ora neckchain - +1 FA Bonus, +1 Telepathy Lore, Blank mage rechargeable, reimbeddible, crumbly on enhancive
You also feel a faint drawing sensation from it, as though it may be able to hold more power
From the rapid vibrations of the silver alloy crown, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 1 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The crown looks to have a huge number of charges remaining.
You sense that the silver alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy crown will persist after its last magical charge has been expended.
MB: 50k
7. a black pearl inset ora barrette - +1 Earth Lore Ranks, Blank mage rechargeable, reimbeddible, Average mana, persists
You sense a faint aura of magic surrounding the barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the inset ora barrette, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have a huge number of charges remaining.
You sense that the inset ora barrette will persist after its last enhancive charge has been expended.
You sense that the inset ora barrette will persist after its last magical charge has been expended.
MB: 50k
8. a glaes main gauche - +15, +8 to Ambush Bonus, +13 INF, +2 Armor, Somewhat Damage Weighted
The harmonics generated tell you that the gauche does extra damage when it strikes.
The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 13 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The gauche looks to have a lot of charges remaining.
You sense that the glaes main gauche will persist after its last enhancive charge has been expended.
CB: 200k to Haldrik SOLD & DELIVERED
9. a gold-pommeled imflass bastard sword - +12, Temp somewhat crit weighted
As you sing, you feel a faint resonating vibration from the imflass bastard sword in your hand...
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, revealing some details of its temporary enhancement:
The sword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 50k
10. some polished reinforced leather- +20, Temp Heavy Damage Padded
The harmonics generated tell you that the leather serves to protect from additional damage.
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 75k
11. a vaalorn discus - +18, Ice Flares, +11 Ambush Bonus, +7 CON, +2 to Max Mana
As you sing, you feel a faint resonating vibration from the vaalorn discus in your hand...
The harmonics generated tell you that the discus has been infused with the power of an ice elemental.
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Constitution.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
The discus looks to have a lot of charges remaining.
You sense that the vaalorn discus will persist after its last enhancive charge has been expended.
MB: 200k
12. a vultite twohanded sword- +25
MB: 300k
13. a scorched ora longsword- +10, +11 Ambush bonus, +2 CON Bonus, +3 Hiding Bonus, +5 Stam Recover.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
The longsword looks to have a lot of charges remaining.
You sense that the ora longsword will persist after its last enhancive charge has been expended.
MB: 350k
1. a lapis-inlaid gold alloy earcuff,- +5 to Disarm Bonus, +5 TWC Bonus, Blank reimbeddible Mage rechargeable, average amount, Crumbly on enhancive, persist on imbed.
You sense a faint aura of magic surrounding the earcuff. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The earcuff looks to have more than your average giantman could count charges remaining.
You sense that the gold alloy earcuff will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy earcuff will persist after its last magical charge has been expended.
CB: 200k to dabuffaro SOLD & DELIVERED
2. a fine amethyst earcuff– +4 Shield Use Ranks, +1 Disarm Ranks, +1 Ambush Ranks, Crumbly
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 1 to Disarming Traps Ranks.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a lot of charges remaining.
You sense that the amethyst earcuff will crumble into dust after its last enhancive charge has been expended.
MB: 50k
3. a jade and blue starstone stickpin- +2 AGL, +1 THW ranks, blank mage rechargeable, reimbeddible for average mana, Persists on both
You sense a faint aura of magic surrounding the stickpin. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Two-Handed Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the blue starstone stickpin will persist after its last enhancive charge has been expended.
You sense that the blue starstone stickpin will persist after its last magical charge has been expended.
CB: 150k to Menos SOLD
4. an opal inset platinum buckle- +4 Hiding Bonus, reimbeddible but currently has 0 charges of strength, Crumbly on enhance
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The inset platinum buckle contains the spell Strength, from the Major Elemental circle.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The buckle looks to have a huge number of charges remaining.
You sense that the inset platinum buckle will crumble into dust after its last enhancive charge has been expended.
You sense that the inset platinum buckle will persist after its last magical charge has been expended.
MB: 50k to Mnute SOLD & DELIVERED
5. a pewter and star sapphire medallion- +3 Survival Bonus, +3 MMC, Blank mage rechargeable, reimbeddible, Average mana, Persists on both – currently out of charges
You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the star sapphire medallion, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Survival Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The medallion seems to be out of charges.
You sense that the star sapphire medallion will persist after its last enhancive charge has been expended.
You sense that the star sapphire medallion will persist after its last magical charge has been expended.
MB: 150k
6. an etched ora neckchain - +1 FA Bonus, +1 Telepathy Lore, Blank mage rechargeable, reimbeddible, crumbly on enhancive
You also feel a faint drawing sensation from it, as though it may be able to hold more power
From the rapid vibrations of the silver alloy crown, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 1 times.
It provides a bonus of 1 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The crown looks to have a huge number of charges remaining.
You sense that the silver alloy crown will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy crown will persist after its last magical charge has been expended.
MB: 50k
7. a black pearl inset ora barrette - +1 Earth Lore Ranks, Blank mage rechargeable, reimbeddible, Average mana, persists
You sense a faint aura of magic surrounding the barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power.
From the rapid vibrations of the inset ora barrette, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Lore - Earth Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The barrette looks to have a huge number of charges remaining.
You sense that the inset ora barrette will persist after its last enhancive charge has been expended.
You sense that the inset ora barrette will persist after its last magical charge has been expended.
MB: 50k
8. a glaes main gauche - +15, +8 to Ambush Bonus, +13 INF, +2 Armor, Somewhat Damage Weighted
The harmonics generated tell you that the gauche does extra damage when it strikes.
The gauche resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 13 to Influence.
This enhancement may not be used by adventurers who have not trained 37 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The gauche looks to have a lot of charges remaining.
You sense that the glaes main gauche will persist after its last enhancive charge has been expended.
CB: 200k to Haldrik SOLD & DELIVERED
9. a gold-pommeled imflass bastard sword - +12, Temp somewhat crit weighted
As you sing, you feel a faint resonating vibration from the imflass bastard sword in your hand...
The harmonics generated tell you that the sword inflicts more fearsome wounds when it strikes.
The sword resonates with your voice, revealing some details of its temporary enhancement:
The sword's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 50k
10. some polished reinforced leather- +20, Temp Heavy Damage Padded
The harmonics generated tell you that the leather serves to protect from additional damage.
The leather resonates with your voice, revealing some details of its temporary enhancement:
The leather's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
MB: 75k
11. a vaalorn discus - +18, Ice Flares, +11 Ambush Bonus, +7 CON, +2 to Max Mana
As you sing, you feel a faint resonating vibration from the vaalorn discus in your hand...
The harmonics generated tell you that the discus has been infused with the power of an ice elemental.
The discus resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 7 to Constitution.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 2 times.
The discus looks to have a lot of charges remaining.
You sense that the vaalorn discus will persist after its last enhancive charge has been expended.
MB: 200k
12. a vultite twohanded sword- +25
MB: 300k
13. a scorched ora longsword- +10, +11 Ambush bonus, +2 CON Bonus, +3 Hiding Bonus, +5 Stam Recover.
The longsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
The longsword looks to have a lot of charges remaining.
You sense that the ora longsword will persist after its last enhancive charge has been expended.
MB: 350k