sentral
08-01-2016, 05:30 PM
1. a long-handled woodsman's axe with a crescent mithril blade
T5 Ensorcell, Perfect Mithril Greataxe Base, 7x, Disintegration Flares, Disintegration Mood Messaging, Max Light.
It has disintegration mood messaging with a custom message that rarely is seen that I had added, I only saw it once. Here it is.
Deep within the head of your woodsman's axe, an eerie green glow can be seen pulsing with a quickening pace. Veins extending from its throbbing center reach the metal's surface, causing shimmering green beams to pour out from the head of the weapon. The beams soon retreat as the pulse fades, dormant once again.
Some other Mood messages you will see --
Blackish green beams rise and fall from your woodsman's axe.
Blackish green particles flake off from your woodsman's axe.
Your woodsman's axe. wavers from sight, shimmering slightly as it becomes solid again.
Your woodsman's axe shimmers slightly, fading after a few short pulses.
---------
You analyze your woodsman's axe and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Greater Armor and Weapon Moods:
This item contains mood messaging depending on flare type, and has a chance to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares.
This item is currently active and will do ambient messaging. You may APPROVE to make it go dormant.
When getting the custom settings altered, it works just like getting an EzScript done. You write the 1st and 3rd person messaging. The custom abilities are like cantrips or illusions. They do not cause permanent things to happen. They shouldn't cause forced actions or emotions to others either.
Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic. If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate. Padding, weighting, sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient.
If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc. Wave messaging is the same for both 1st and 3rd person.
This doesn't have custom messaging for RUB.
This doesn't have custom messaging for CLENCH.
This has custom mood messaging.
This doesn't have custom messaging for WAVE.
You can tell that the axe is as light as it can get.
MB: 30m
2. a square auction block with a smooth polished surface
This can be used to run auctions and can also become a Raffle table. It will still remain an auction block when being used as a raffle table. From Simucon 2015. When doing a raffle it can hold 99 tickets. Can be set to allow multiple tickets to be bought per player. All profits from the block get put into a note for the town you choose. Fun item and everything on the block is alterable, even the ticket barrel. It is unlocked so it allows for raffles, locked version does not have this ability.
----------
You analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
The creator has also provided the following information:
The auction block can be used as a tool and prop for setting up your own auctions and raffles.
The auction block is UNLOCKED.
Alteration Guidelines:
The auction block can be altered freely as long as it still reflects being some sort of flat container with an interior and flat upper surface for displaying items for examination.
A gavel is used for messaging which can also be altered, but it must remain a "gavel" and cannot have a long or show.
The two raffle table props, the tickets, and barrel, can also be altered. However, they, too, must keep the noun "tickets" and "barrel" and cannot have shows or longs.
Usage:
To run an auction: PUT the prize(s) (if desired) on the auction block for your customers to INSPECT and ANALYZE.
PUSH the auction block to toggle between runner-up and non-runner up modes.
BID <amount> block to set the starting bid amount.
POUND the block to begin bidding!
Bidders should BID <amount> block to up their bids.
POUND the block to end bidding.
The winning bidder will get five minutes to return with a note large enough to cover their bid, after which DROPping it in the block will give them the prize(s) you have placed on top (if any).
To run a raffle, PULL the auction block to place tickets and a raffle barrel on top of the auction block.
PUSH the auction block to toggle between one ticket per customer or multiple tickets allowed.
TURN the auction block to select which line of credit to store your raffle proceeds in.
WRITE ticket;prize <description> to set the description on the tickets.
WRITE ticket;price # to set the cost of each ticket.
Wait until tickets have been collected in the barrel.
Up to 99 tickets can be purchased.
SPIN the barrel to draw a name.
SPIN the barrel more times to draw more names.
If any tickets have been purchased, you must SPIN the barrel at least once before you can stop the raffle.
The list of winners can be reviewed by LOOKing at the tickets.
CLEAN the barrel after SPINning to reset the raffle.
Please note that for raffles, the winner will not automatically receive any prizes on the table. You must deliver them manually.
The profit will be placed inside the block as a note you can extract later.
Try as you might, you cannot get a good sense of whether or not the block's pockets could get any deeper, but you can tell that the block is as light as it can get.
MB:20m
T5 Ensorcell, Perfect Mithril Greataxe Base, 7x, Disintegration Flares, Disintegration Mood Messaging, Max Light.
It has disintegration mood messaging with a custom message that rarely is seen that I had added, I only saw it once. Here it is.
Deep within the head of your woodsman's axe, an eerie green glow can be seen pulsing with a quickening pace. Veins extending from its throbbing center reach the metal's surface, causing shimmering green beams to pour out from the head of the weapon. The beams soon retreat as the pulse fades, dormant once again.
Some other Mood messages you will see --
Blackish green beams rise and fall from your woodsman's axe.
Blackish green particles flake off from your woodsman's axe.
Your woodsman's axe. wavers from sight, shimmering slightly as it becomes solid again.
Your woodsman's axe shimmers slightly, fading after a few short pulses.
---------
You analyze your woodsman's axe and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Greater Armor and Weapon Moods:
This item contains mood messaging depending on flare type, and has a chance to fire off ambient messaging every so often. It will also work for things like bless, elemental edge, and guiding light flares.
This item is currently active and will do ambient messaging. You may APPROVE to make it go dormant.
When getting the custom settings altered, it works just like getting an EzScript done. You write the 1st and 3rd person messaging. The custom abilities are like cantrips or illusions. They do not cause permanent things to happen. They shouldn't cause forced actions or emotions to others either.
Changing the flares, padding, etc. on this item is subject to having the custom settings removed, unless the messaging is generic. If changed from ice flaring to fire flaring, custom messaging about ice would no long be appropriate. Padding, weighting, sighting, and defenders do not have default ambient messaging, but can have custom ones added and without the custom setting, they will never be ambient.
If you're unsure if you'll lose any of your custom settings, ask before getting any work done on this item that changes the flares, weighting, padding, etc. Wave messaging is the same for both 1st and 3rd person.
This doesn't have custom messaging for RUB.
This doesn't have custom messaging for CLENCH.
This has custom mood messaging.
This doesn't have custom messaging for WAVE.
You can tell that the axe is as light as it can get.
MB: 30m
2. a square auction block with a smooth polished surface
This can be used to run auctions and can also become a Raffle table. It will still remain an auction block when being used as a raffle table. From Simucon 2015. When doing a raffle it can hold 99 tickets. Can be set to allow multiple tickets to be bought per player. All profits from the block get put into a note for the town you choose. Fun item and everything on the block is alterable, even the ticket barrel. It is unlocked so it allows for raffles, locked version does not have this ability.
----------
You analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
The creator has also provided the following information:
The auction block can be used as a tool and prop for setting up your own auctions and raffles.
The auction block is UNLOCKED.
Alteration Guidelines:
The auction block can be altered freely as long as it still reflects being some sort of flat container with an interior and flat upper surface for displaying items for examination.
A gavel is used for messaging which can also be altered, but it must remain a "gavel" and cannot have a long or show.
The two raffle table props, the tickets, and barrel, can also be altered. However, they, too, must keep the noun "tickets" and "barrel" and cannot have shows or longs.
Usage:
To run an auction: PUT the prize(s) (if desired) on the auction block for your customers to INSPECT and ANALYZE.
PUSH the auction block to toggle between runner-up and non-runner up modes.
BID <amount> block to set the starting bid amount.
POUND the block to begin bidding!
Bidders should BID <amount> block to up their bids.
POUND the block to end bidding.
The winning bidder will get five minutes to return with a note large enough to cover their bid, after which DROPping it in the block will give them the prize(s) you have placed on top (if any).
To run a raffle, PULL the auction block to place tickets and a raffle barrel on top of the auction block.
PUSH the auction block to toggle between one ticket per customer or multiple tickets allowed.
TURN the auction block to select which line of credit to store your raffle proceeds in.
WRITE ticket;prize <description> to set the description on the tickets.
WRITE ticket;price # to set the cost of each ticket.
Wait until tickets have been collected in the barrel.
Up to 99 tickets can be purchased.
SPIN the barrel to draw a name.
SPIN the barrel more times to draw more names.
If any tickets have been purchased, you must SPIN the barrel at least once before you can stop the raffle.
The list of winners can be reviewed by LOOKing at the tickets.
CLEAN the barrel after SPINning to reset the raffle.
Please note that for raffles, the winner will not automatically receive any prizes on the table. You must deliver them manually.
The profit will be placed inside the block as a note you can extract later.
Try as you might, you cannot get a good sense of whether or not the block's pockets could get any deeper, but you can tell that the block is as light as it can get.
MB:20m