View Full Version : Experience And Bounties Best Practices Reference?
Luxelle
07-18-2016, 06:37 PM
Newsby gets all sorts of questions, and suggestions. Most of them I can find answers to.
But I cannot find a definitive How To set of steps that explain to people the best way to maximize their bounties and experience. And whether the same applies during Lumnis.
Can someone point me to one, write one, or something, please? It'll really help the new players. I'll even be happy to submit whatever someone wants to pen up here to the wiki for you if you want.
I know new players seem a myth, but we ARE seeing them. :)
Thanks for any and all help.
~L
Luftstreitkräfte
07-18-2016, 06:44 PM
There's a whole lot to consider here, and also how much time you want to spend monitoring it. Some folks are strict, and travel in between exp pulses, always staying on node.
Generally - you could spend a lot of time on a bounty but be off node enough that it isn't worth it in the end.
Think about transit times between hunts, average time per hunt, and average time for getting a bounty. For example, if you need to cull 10 creatures that are much older, but you have support and they spawn well, go for it. But if you're alone, the critter is dangerous, and they don't spawn often, that's going to be a waste.
Forage and gem bounties are great if you multi-account and have gem / foraging mules. Self foraging also gives a little exp which is nice.
Basically just get fried, then turn in bounty. Never turn in bounties saturated. Do bounties that go quick. For gem tasks, give it a good college try in the local node / lnet if you don't have the gems before turning in. Avoid bandit tasks unless you're grouped or very strong.
Versin
07-19-2016, 10:32 AM
Luftblahblahblah has the short of it - maximize node time by doing quick bounties, and turn them in at fried. The bounty swap login rewards change the strategy a bit, because you can effectively pick the bounty you want. Gem bounties are the best XP if you have a gem mule (and everyone should).
Cereal Killer
07-19-2016, 11:17 AM
Make sure to let them know the two easy resting tips. Be in town on a "super" node (1 extra point over a regular node) and in a group (another extra point). F2P mules can count for the group bonus, by the way.
From my personal experience, you get the most experience/hour if you are only resting when you have a bounty ready to turn in once saturated goes to fried. Think of it this way. Let's say my experience pulses are around 40 experience per at saturated. There is one of these pulses roughly every minute. When I turn in a bounty, I get on average 300 experience instantly. That means each bounty turn in at fried is around the worth of 7.5 minutes of node resting at saturated. This number only gets higher based on logic bonus(40 is what you'll have at capped logic), and that's not even taking into the additional experience you get per resting pulse by being saturated when you're sitting around versus say numbed.
Now while this is the most efficient way to gain experience, it's also the most time consuming, and the numbers go all out of whack when you start taking into account things like gifting since your xp/pulse rate goes up but the bounty turn in value does not. The best compromise for this is to rest while saturated, and hunt/bounty turn in as soon as you get into fried. I saw only a few thousand experience point loss over the entire gift between this method and the "only rest when you have a bounty to turn in method", and it was significantly less effort.
Jeril
07-19-2016, 03:30 PM
While the above advice is rather sound for new characters that I create I often wait until muddled to go and hunt and stop hunting when I hit must rest unless I'm almost done with a bounty. Most new characters aren't going to be finishing bounties in 5-10 minutes. Spawn rates and the numbers of creatures they need to kill tend to make doing so difficult.
gilchristr
07-19-2016, 03:38 PM
Can we discuss adjust difficulty to exploit age bands?
I feel like I got a higher percentage of gemquests (which I like) in certain level bands, it was in the 40's I think when I was set on max hard... I reasoned that where there wasn't much choice for the other types of bounties for the level band it was choosing from.
I am now 49 and have reduced difficulty to try and keep picking from that band. I havent charted it out to see if its working, has anyone else looked into this?
Ososis
07-19-2016, 03:59 PM
I feel like gem bounties are tied to creature level. There was a while I only got escorts from solhaven and mule as there was no creatures in range, and now I can't get ANYTGING from Solhaven and mule is rift. So I think there has to be a critter in range you could conceivably get a gem from.
I would hypothesize that gem bounties are tied to creatures in range and their ability to drop gems. If you are only hunting animals, no gem bounties. If you are hunting Kiramon, or other gem only loot creature, higher chance of gem bounties.
No hard facts on this but looking at the range you can set and what loot is possible you may be able to increase gem bounties by range manipulation and bounty city.
Geijon Khyree
07-19-2016, 06:30 PM
Ill second the rest to muddled and fry then either continue or complete your bounty.
Check the wiki for absorption too. Grouped and super node were mentioned but also free hands and certain injuries.
Boost doesnt work during lumnis. Absorb does for login rewards.
Versin
07-20-2016, 02:58 PM
Boost doesnt work during lumnis. Absorb does for login rewards.
Not quite sure what this comment is referring to, but you can use the double xp login reward during lumnis for 4x absorption.
Gnomad
07-20-2016, 03:31 PM
From what I have seen and from reading too much into a half-remembered GM post, I'd guess gem bounties are tied to a creature in your level range that drops gems. It picks a random gem that the creature could potentially drop, and makes it your bounty.
Soulance
07-20-2016, 04:36 PM
Ill second the rest to muddled and fry then either continue or complete your bounty.
Check the wiki for absorption too. Grouped and super node were mentioned but also free hands and certain injuries.
Boost doesnt work during lumnis. Absorb does for login rewards.
Boost works but you don't double your lumnis boosted exp. You just get double what your normal is. If your on 3x Lumnis @, day, 75, you don't double that. You'd only double your normal 25 so it'd be a total of 4x at that point on Lumnis with a boost applied. which someone mentioned I think. 25x3 (Lumnis) + 25 (boost)
Haldrik
07-20-2016, 04:40 PM
Gem bounties are essentially random. I've gotten uncut at level 10-20 and golden topaz at 100. In the rift you often get copper fangs which are < 100. I would just assume the bounties are random.
The fastest exp I've heard/done is bounty stacking.
1) Get a bounty,
2) Finish it at must rest. (Now saturated.)
3) Start second bounty, finish while saturated. (Still saturated.)
4) Rest while saturated, after you hit MUST REST. immediately turn in.
5) Repeat.
This basically stacks the instant drain exp as efficiently as possible. If you can't finish a bounty, drain as normal until you can get a new bounty.
m444w
07-20-2016, 06:24 PM
Gem bounties are definitely not random they follow a very specific distribution dependent on the Realm you are in.
I also strongly suspect those distributions are tied to the drop-rate of the specific gem in that Realm, but I didn't feel like performing an analysis of that particular hypothesis.
Haldrik
07-20-2016, 07:10 PM
Gem bounties are definitely not random they follow a very specific distribution dependent on the Realm you are in.
I also strongly suspect those distributions are tied to the drop-rate of the specific gem in that Realm, but I didn't feel like performing an analysis of that particular hypothesis.
Clearly, realm dependent. But levels don't seem to make any difference (beside edge cases) I have logs of bounty requests for the last 50ish?levels (whenever i started doing bounties), I can dig that stuff out if you want to do any analysis on it.
m444w
07-20-2016, 07:43 PM
I have ~10,000 observations of bounty requests.
If you hunt with ;roomnums or whatever that one script that adds the Room.id to the title, I would be interested in those logs though.
Haldrik
07-20-2016, 07:52 PM
I have ~10,000 observations of bounty requests.
If you hunt with ;roomnums or whatever that one script that adds the Room.id to the title, I would be interested in those logs though.
You want roomnums of where the gems actually drop?
m444w
07-20-2016, 09:15 PM
separate project from the gems.
I was making a creature API that stored all of the particular rooms you might find a creature in.
for instance this is one entry that people have already contributed to.
{
"__v": 13,
"_id": "503f8d89a910731045000022",
"attacks": "Brawls and Weapons.",
"defense": null,
"description": "Standing only three feet tall the man-like gnoll watches your every move with piercing grey eyes. It mutters something in an oddly resonant voice that sounds like the ring of hammer on stone. There is little doubt that the stealthy gnoll can be a formidable opponent when need arises or when it is hard pressed. A faint odor of fermented mushroom wine wafts from its drab and slightly musty clothing.",
"habitats": "Wehnimer's Environs.",
"krakiiLink": "http://www.krakiipedia.org/wiki/cave_gnoll",
"level": 3,
"name": "cave gnoll",
"rooms": [
6699,
6694,
6700,
6696,
6701,
6696,
6701,
6701,
6704,
6697,
6703,
6698,
6695
],
"type": "Biped",
"undead": false,
"_habitats": [],
"_defenses": [],
"_attacks": []
}
Gnomad
07-21-2016, 08:29 AM
There's a whole lot to consider here, and also how much time you want to spend monitoring it. Some folks are strict, and travel in between exp pulses, always staying on node.
I should say, if you are looking to do this, my ;errand script on the repo is built for this purpose. It's incredibly simple but makes squeaking out that extra exp easy. If you do ;errand furrier, it will:
1. Wait until your experience pulses
2. ;go2 bank
Gnomad
07-21-2016, 08:36 AM
separate project from the gems.
I was making a creature API that stored all of the particular rooms you might find a creature in.
for instance this is one entry that people have already contributed to.
[snip]
That's cool. How are you tracking them? Manually or via a script?
Whirlin
07-21-2016, 08:37 AM
I should say, if you are looking to do this, my ;errand script on the repo is built for this purpose. It's incredibly simple but makes squeaking out that extra exp easy. If you do ;errand furrier, it will:
1. Wait until your experience pulses
2. ;go2 bank
If I do ;errand furrier, will it go to the bank?
m444w
07-21-2016, 08:41 AM
That's cool. How are you tracking them? Manually or via a script?
Via script but I think the workflow was a bit awkward for most people (required signing up and getting an API key)
And it required a couple of gem installs which is a bit much for the average user I think
the script is called ;alvis maybe one day I'll get around to streamlining the signup.
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