View Full Version : Using 325

11-29-2004, 03:43 AM
I need some help on using 325. I just got my lores up enough to make a chrism but I cant figure out how to use it. i got me an uncut diamong, cast 325 at it and nothing happens.

any help?

11-29-2004, 04:05 AM
is it an orb gem?

11-29-2004, 06:15 AM
no idea. someone told me once you find an orb gem and cast it stormfront will gimme a menu of what to do, but I dun use SF. just lookin for the commands I need

11-29-2004, 07:15 AM

Syntax: BLESS {spell#} IN {gem} USING {activator} FOR {#charges} CHARGES

{spell#} must be a known spell.
{gem} must have been prepared with Holy Receptacle Spell.
{activator} may be 'raise', 'tap', 'wave', or 'rub'.
{#charges} may be as many charges as you could cast the spell
using the Mana Points you have available.


You have five minutes from the time Holy Receptacle Spell is initially cast on the gem to actually bless a spell in that gem. You must hold the gem that a spell is being blessed into in your hand.

[Type BLESS GEMS for instructions on how to create blessable gems.]

Syntax: BLESS <gem>

You have to be holding the gem in your right hand. With this command, a Cleric will be able to indentify the spell contained within BLESSed gems they have made.


bless deity
Syntax: BLESS DEITY COMMON|<deity#> <tier#>

This section controls the blessing of gems with deity specific or common pool powers. The tier level and number of charges imbued into the gem will be dependant on the skill of the caster and quality of the gem.

Currently, only the COMMON pool is available.

The Common Pool powers consist of 5 tiers. You may attempt to bless a gem with one of these powers with the following syntax: BLESS DEITY COMMON <1-5> (where 1-5 is the tier # you wish to attempt)

>bless gems
Along with the ability to bless normal spell list spells into gems, Clerics will be able to bless deity powers into gems. This is a bit more restrictive and takes a lot more skill than normal spell blessing. The current makeup will just consist of the 5 common pool tiers.

Tier 1: Silver to Gold. Requirements: Blessing Lore (25 skill/5 ranks), Religion Lore (50 skill/10 ranks), Gem Value >= 1. This spell enables a player to transform a solid silver object(singular) to a gold object upon a successful attempt. The primary target for this ability are the silver slabs created from vaporizing a treasure box full of coins. Players may also use this gem on silver wands to create golden wands. This gem is useable by everyone and has 1 to 3 charges max.

Tier 2: Brimstone. Requirements: Summoning Lore (25 skill/5 ranks), Blessing Lore (25 skill/5 ranks), Religion Lore (70 skill/15 ranks), and Gem Value >=1001. This spell imbues a gem with the ability to sort of act like a hand grenade. Once thrown or tossed in a room, the gem will try and strike a set number of creatures in the room dependant upon the person's skill, gem value and comparison to creature levels in the room. The gem is useable by everyone and has 1 charge.

Tier 3: Nexus. Requirements: Summoning Lore (50 skill/10 ranks), Blessing Lore (25 skill/5 ranks), Religion Lore (90 skill/20 ranks), and Gem Value >=2001. This spell imbues a gem with the power of transporting a Cleric and his/her group to a preset location. The Cleric will set their bind location by tapping the gem in a room that allows transportation magic and then activates the gem by rubbing it. This form of transportation disallows x-realm transporting. The chance of creating a successful Nexus portal depends on the skill of the user along with the value of the gem. The difficulty becomes harder if the room contains hostile creatures. The gem is only useable by Clerics and has 1 charge.

Tier 4: Chrism. Requirements: Summoning Lore (70 skill/15 ranks), Blessing Lore (50 skill/10 ranks), Religion Lore (105 skill/25 ranks), and Gem Value >=3001. This spell imbues a gem with two different abilities. When used as a pre-resurrection ritual, the gem must be waved over the body of the corpse by a Cleric. Upon resurrection the previously dead player will have an enhanced rate of recovery to their health, mana and spirit pools. Also, the Death Recovery penalty will be lessened by a certain percentage. When used on the living, the gem has the power to bestow the ability for other players to enter a state of meditation like Clerics, Empaths and Savants. They will receive an enhanced rate of recovery to their health, mana, stamina and spirit pools as well. This only lasts for a set amount of time and all meditation room checks still exist. The gem is only useable by Clerics and has 1 charge.

Tier 5: XXX. There is currently no Tier 5 design.


>cast diamond
You gesture at an uncut diamond.
A quick prayer acknowledged by a soft glow within the uncut diamond establishes a spiritual bond between yourself and the gem.
Cast Roundtime 3 Seconds.

>bless deity common 4
You chant a quick prayer and the uncut diamond's outer shell becomes translucent and brittle. A cobalt liquid fills the once solid interior of the uncut diamond.

>bless diamond
You concentrate intently upon the uncut diamond and discover the Chrism spell contained within its confines.

>look in diamond
The now translucent outer shell of the uncut diamond allows you to see the dull, cobalt liquid undulating.

11-29-2004, 06:09 PM
super help roselady, thank you

also the way the worded the bless diety documentation... are they going to have deity specific recepticals anytime soon?