Viekn
07-07-2016, 09:52 PM
Just hit 38, couple of questions...(FYI, I've got 380 MTP and 0 PTP. Also FYI, I haven't trained yet since I hit 38. Also, posting current skill set at bottom)
1. I've currently got 26 ranks climb/swim. What level critter CAN'T I hunt because of this? Should I go up to 30 ranks and call it quits for awhile? Should I drop to 20 ranks because technically I won't need more till a certain level? Just keep getting levels here and there until I get 50 ranks?
2. I use my wizard to do foraging bounties for himself and my couple of alts. He does a pretty good job, especially with Celerity, but he gets die rolls in the 80's where he doesn't find anything. I feel he could do better. He's currently 1x in Arcane Symbols just for the runestaff DS. If I could maintain 8 magic skill trainings per level but decrease my arcane symbols training to add Survival training in order to boost my foraging ability, would that be worth it and at what rank should I lower my arcane symbols training to and still be safe? He uses a lot of scrolls but nothing really in the 20th plus spell level area anyway.
3. He's got 20 ranks of Air Lore because I really like to use Tonis Bolt for knockdowns. Because I've got a Bard and an F2P Cleric that I also like to play, I may fixskill him in to more of an enchanter once the changes to 925 come out. That being said, if I do that, should I more or less say screw the air lore that way I can go ahead and get 75 ranks of MIU right away in order to enchant fusion? Tonis Bolt is definitely nice, but for now my bolt AS is 292 with spells and Col signs and he does fine with just 903 and 904. Of course if the 925 changes incorporate Water Lore like they've hinted at, I would probably want to add some of that as well. Bottom line on this though, I'd still want him to be a viable hunter while also being an adept enchanter. Currently he hunts up to level 42 stuff without any issue. I'd be fine if he had to move to level 35 +/- 1 or two levels to allow for these changes.
Burbul (at level 38), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 138 39
Arcane Symbols.....................| 138 39
Magic Item Use.....................| 146 46
Spell Aiming.......................| 178 78
Harness Power......................| 166 66
Elemental Mana Control.............| 138 39
Elemental Lore - Air...............| 90 20
Spiritual Lore - Summoning.........| 15 3
Perception.........................| 138 39
Climbing...........................| 108 26
Swimming...........................| 113 27
Spell Lists
Major Elemental....................| 20
Spell Lists
Minor Elemental....................| 30
Spell Lists
Wizard.............................| 37
*The summoning lore and extra rank of swimming are due to some random enhancive.
1. I've currently got 26 ranks climb/swim. What level critter CAN'T I hunt because of this? Should I go up to 30 ranks and call it quits for awhile? Should I drop to 20 ranks because technically I won't need more till a certain level? Just keep getting levels here and there until I get 50 ranks?
2. I use my wizard to do foraging bounties for himself and my couple of alts. He does a pretty good job, especially with Celerity, but he gets die rolls in the 80's where he doesn't find anything. I feel he could do better. He's currently 1x in Arcane Symbols just for the runestaff DS. If I could maintain 8 magic skill trainings per level but decrease my arcane symbols training to add Survival training in order to boost my foraging ability, would that be worth it and at what rank should I lower my arcane symbols training to and still be safe? He uses a lot of scrolls but nothing really in the 20th plus spell level area anyway.
3. He's got 20 ranks of Air Lore because I really like to use Tonis Bolt for knockdowns. Because I've got a Bard and an F2P Cleric that I also like to play, I may fixskill him in to more of an enchanter once the changes to 925 come out. That being said, if I do that, should I more or less say screw the air lore that way I can go ahead and get 75 ranks of MIU right away in order to enchant fusion? Tonis Bolt is definitely nice, but for now my bolt AS is 292 with spells and Col signs and he does fine with just 903 and 904. Of course if the 925 changes incorporate Water Lore like they've hinted at, I would probably want to add some of that as well. Bottom line on this though, I'd still want him to be a viable hunter while also being an adept enchanter. Currently he hunts up to level 42 stuff without any issue. I'd be fine if he had to move to level 35 +/- 1 or two levels to allow for these changes.
Burbul (at level 38), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 138 39
Arcane Symbols.....................| 138 39
Magic Item Use.....................| 146 46
Spell Aiming.......................| 178 78
Harness Power......................| 166 66
Elemental Mana Control.............| 138 39
Elemental Lore - Air...............| 90 20
Spiritual Lore - Summoning.........| 15 3
Perception.........................| 138 39
Climbing...........................| 108 26
Swimming...........................| 113 27
Spell Lists
Major Elemental....................| 20
Spell Lists
Minor Elemental....................| 30
Spell Lists
Wizard.............................| 37
*The summoning lore and extra rank of swimming are due to some random enhancive.