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View Full Version : The Red Forest - New Hunting Area, Level 60-83.



peam
07-07-2016, 12:58 AM
http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/2508

drauz
07-07-2016, 01:02 AM
A new set of hunting grounds have been released: the Red Forest!

These level 60-83 hunting grounds contain many dangerous woodland creatures, including: direbears, direwolves, warped tree spirits, the long-lost Ilvari, and the tyrannical treekin!

The forest itself once existed near what is now the Elven Village near Wehnimer's Landing, but was banished from Elanthia many years ago during an enchanted lunar alignment, becoming accessible only during the rare repeats of that alignment. However, the recent collision of Elanthia and the Elemental Confluence has unleashed unstable planar energies that disrupted the repeat of the enchanted alignment, tearing the forest from its realm of banishment, and imperfectly placing it back into Elanthia. This imperfect return has resulted in an eerily similar forest also appearing on the Aradhul Road near Ta'Vaalor.

For those who dare to explore this enchanted forest, one must first brave the thick fog that permeates these woods (a Survival/Perception check) and then face the dangerous creatures that lurk within!

Thanks go to GMs Kenstrom and Mazreth for their help on this project!

Coase

Wesley
07-07-2016, 01:03 AM
Neat. Thankya.

drauz
07-07-2016, 01:16 AM
Sorcerer just hit 60, going to try it out once I get home.

Ososis
07-07-2016, 01:22 AM
just hit 85. fml

Gnomad
07-07-2016, 01:26 AM
The fog between hunting areas is no joke. 87 perception ranks/10 survival ranks and I can't go through it most of the time.

edit: have fun with your loot scripts in there

Ososis
07-07-2016, 01:31 AM
Gotta say though, I'm digging the east coast west coast love.

shad0ws0ngs
07-07-2016, 01:37 AM
metal and well in the new area

[Red Forest, Inner Weald]
Very little light penetrates the green canopy overhead, and what few bits of illumination are allowed in only serve to cloud the area in a murky gloom. A small slab of rusted metal juts up from the ground, almost swallowed up completely by dirt and foliage.

Your vision begins to blur as the colors of the world melt away around you. When light returns, the scene of a lush forest rushes in, with huge trees towering all around. Far off, a low demonic growl echoes in the woods as the tops of trees begin to sway.

Your vision begins to blur as the colors of the world melt away around you. Another unnatural bellow pierces the air and some trees bend while others crumble at the approach of an unseen danger. Among some nearby brush, an elven man springs into action, quickly drawing a blade from its sheath and slinging a shield over his shoulder. He turns, just in time, as a shadowy beast erupts from the depths of the forest.

Your vision begins to blur as the colors of the world melt away around you. The body of an elven man lays in two different locations, torn in half, his legs bloodied and mangled and almost reduce to mush. The elf gasps with labored breaths, his eyes growing cold and lifeless as he reaches for his stained shield beside him. Your vision ends.


[Red Forest, Derelict Village]
Small child-sized footprints weave in and out along the dirt around this part of the village. Rising up in the center of the small open square is an old stone well that has crumbled in on one side, where a weathered bucket sits half-filled with black sludge.


Your vision blurs and the colors of the world melt away before your entire surroundings shift. A small group of human and elven women stand around a sturdy well, chattering amongst themselves. Taking turns, the women slowly lower a wooden bucket into the depths of the well, carefully raising it moments later with it now filled with crystal clear water.

Your vision blurs and the colors of the world melt away before your entire surroundings shift. A half-elven woman sighs as she leans with her back up against the stone border of a sturdy well. She holds a small white flower in her hand, casually plucking petals one at a time, tossing each to the ground as she whispers to herself. There is a loud scream nearby, and the woman suddenly looks up, her eyes wide in fright as she turns to run.

Your vision blurs and the colors of the world melt away before your entire surroundings shift. The well stands unused as smoke and fog sweep across the dirt worn streets nearby. The haze of a fire can be seen in the distance and a chorus of demonic growls pierces the air. At the edge of the well, a handful of white flower petals rest in the dirt, their pale surface speckled with blood.

Your vision blurs and the colors of the world melt away before your entire surroundings shift. The area is bathed in the warm glow of sunlight, which helps to illuminate the ground that has darkened from dried blood. Two tiny, elven children stand at the edge of the well, the unnatural sparkle of their eyes matching their vicious, unnatural grin. Slowly they pull on a rope and raise a bucket from the well, which holds the bound and bloated corpse of a small human child. Your vision ends.

drauz
07-07-2016, 02:07 AM
Are the different leveled creatures separated? I dont want to get wrecked by a lvl 80+ creatures.

drauz
07-07-2016, 02:17 AM
Oh and if you are able to get into the location can you post your survival/perception ranks so we can start to get an idea for the amount needed please.

kcostell
07-07-2016, 02:18 AM
78 perception, 0/10 survival (depending on Sigil of Resolve). I could get in the area and move through the first couple of fogs to the sprites, though it generally took me multiple tries for the fogs (at 1 second each...yay Tonis!)

petroglyph
07-07-2016, 09:11 AM
The story of the Ilvari and the Elven Village was always one of my favorite bits of lore. Neat to see it getting worked back into the game.

Fallen
07-07-2016, 09:26 AM
Always nice to see more options. Looks like it covers quite a spread of levels. Are the creatures all mixed, or are the lower level creatures able to be fought away from the top stuff?

AKA


Are the different leveled creatures separated? I dont want to get wrecked by a lvl 80+ creatures.

This.

drauz
07-07-2016, 09:58 AM
So it looks like they are separated by rings, each ring has different mobs getting harder the further you go in. First ring is massive black boars(seem to be exactly like the ones in blighted forest in Illistim) and winged vipers that are flying (seem to only cast e-wave and spit at you, nothing else I've seen them do). No undead in the first ring. Only made it one step into the second ring before I missed a tree spirit prep a spell and boil earthed me to death.

Menos
07-07-2016, 10:09 AM
As you move inward.

[Red Forest, Inner Weald]

warped tree spirit- , undead, cast boil earth

direbear- bear hugs, living
The direbear is a huge powerful beast with baleful red eyes that seem to bore through to the very soul. Impressively large bone deposits protrude across the breadth of the beast's back and neck. Large teeth that seem too big even for the massive maw can easily be seen even when the powerful jaws are closed. Mist, or perhaps tendrils of smoke, occasionally drift up from the flaring nostrils. Sharp eyes, a sense of smell to match, and a cunning said to rival demons make a direbear something to be avoid.

a monstrous direwolf, living
The monstrous direwolf is a huge powerful beast with baleful red eyes that seem to bore through to the very soul. Impressively large bone deposits protrude across the breadth of the beast's back and neck. Large teeth that seem too big even for the massive maw can easily be seen even when the powerful jaws are closed. Mist, or perhaps tendrils of smoke, occasionally drift up from the flaring nostrils. Sharp eyes, and a sense of smell to match, and a cunning said to rival demons make a direwolf something to avoid.


[Red Forest, Derelict Village]
This area has environmental effects that change your stats (I got +4 dex)

Ilvari pixie- living, hides, casts inviso, bolts
This smallish humanoid sports a pair of expressive sparkling eyes, lightly tanned skin, and a wide grin from ear to ear. Cute is too kind of a word for this caricature of elven descent. A faintly shimmering golden aura surrounds him.

Ilvari sprite- living

[Red Forest, Deep Woods]

A treekin druid- undead, casts some sort of shield spell that takes alot of physical damage or some magic damage to knock off. Can be skinned for a mossy beard.

You gesture at a treekin druid.
A pillar of ocean blue radiance manifests around a treekin druid.
CS: +500 - TD: +299 + CvA: +25 + d100: +81 == +307
Warding failed!
The layer of bark on a treekin druid hardens and absorbs the magical energy! The bark crackles as it crumbles to dust.
With a faint flicker, the ocean blue radiance fades away.


a treekin warrior, undead, can be skinned for some bloody bark

You thrust with a gleaming red mithril pike at a treekin warrior!
The layer of bark on a treekin warrior hardens and absorbs the attack! The bark crackles, but maintains its form.
(the druid can cast this on the warriors as well)

Fogging out lands you at the bottom of the bridge swim.

drauz
07-07-2016, 10:12 AM
A treekin druid- undead, casts some sort of shield spell that takes alot of physical damage or some magic damage to knock off. Can be skinned for a mossy beard.

You gesture at a treekin druid.
A pillar of ocean blue radiance manifests around a treekin druid.
CS: +500 - TD: +299 + CvA: +25 + d100: +81 == +307
Warding failed!
The layer of bark on a treekin druid hardens and absorbs the magical energy! The bark crackles as it crumbles to dust.
With a faint flicker, the ocean blue radiance fades away.


a treekin warrior, undead, can be skinned for some bloody bark

You thrust with a gleaming red mithril pike at a treekin warrior!
The layer of bark on a treekin warrior hardens and absorbs the attack! The bark crackles, but maintains its form.
(the druid can cast this on the warriors as well)

Fogging out lands you at the bottom of the bridge swim.

That looks like what stone skin should be..

Allereli
07-07-2016, 10:53 AM
So there's one in the Landing and one in Ta'Vaalor? Are they separate instances?

Viekn
07-07-2016, 10:56 AM
So there's one in the Landing and one in Ta'Vaalor? Are they separate instances?

I'm sure someone will confirm, but I would think so, otherwise people will abuse it as a cross realms meetup place to exchange goods and services just like they did with the Talondown Arena.

Menos
07-07-2016, 10:59 AM
Since the one out east fogs you to a location out east, I expect they are fully separate.

Androidpk
07-07-2016, 12:01 PM
The story of the Ilvari and the Elven Village was always one of my favorite bits of lore. Neat to see it getting worked back into the game.


What are Ilvari?

Gnomad
07-07-2016, 12:02 PM
From what I could tell last night, the Pixies and Sprites are immune to AMBUSH.

drauz
07-07-2016, 12:04 PM
What are Ilvari?

http://forum.gsplayers.com/showthread.php?51212-The-elven-village

All I was able to find earlier.

Taernath
07-07-2016, 12:07 PM
What are Ilvari?

Go talk to the NPCs in the elven village:


The NPCs around the settlement will answer various questions, from which you can sort of piece together the story:

ask surly elf about forest
The surly looking elf says, "The Red Forest... it earned that name only a hundred years ago when the entire population of the forest was slain by an onslaught of horrible beasts. You could see the blood on the trees from half a day's journey away and the stench reached even farther... The blood has long since faded, but the name remains."

ask surly elf about spirits
The surly looking elf says, "The tree spirits rise from the ruined forest nearby and wander along the trails seeking the destruction of anything that crosses their path. They are a sad legacy of darker times."

ask young elf about Sergha
The young elf says, "He is the leader of our settlement. He found this clearing when long ago we fled the forests and somehow managed to hide all signs of it well enough for us to be safe."

ask sharp-eyed elf about Sergha
The sharp-eyed elf says, "He is our leader. He got us all out of the forest before it was destroyed... I wish we could go back."

ask sharp-eyed elf about settlement
The sharp-eyed elf says, "We hope to one day find safer ground but of course we prefer to stay close to the forest, though returning there may never be possible."

ask surly elf about settlement
The surly looking elf says, "History has not been kind to my people in this forest. So for now, we choose to remain hidden from the greater forest's population." The surly looking elf narrows his eyes. "You would be wise to keep our presence here a secret."

ask surly elf about ilvari
The surly looking elf whispers, "Ilvari... mad creatures with no sense of right or wrong. Do not be fooled by their appearance or ridiculous antics. They are vicious killers who care little for what they do."

ask pherantyr about ilvari
Pherantyr says, "Oh I've never heard of them, cept for what a young trader I met mentioned in passing. Something about enchanter's light, children of fright. Mysteries... Bah!"

Talairi gave a little more information on the elves' relationship to the Ilvari:

Talairi says, "The Ilvari... there was once a settlement of elves.."
Talairi says, "They happened upon a village once.. all there had been razed except for a few helpless children.."
Talairi says, "They took pity on the poor defenceless ones.. and took them to live and care for.."
Talairi says, "Gradually.. they began to notice that unfortunate things were beginning to befall the village."
Talairi says, "The elves were falling to strange, unpredictable accidents.."
Talairi says, "Finally.. they discovered.. it was not children then had taken in. It was the Ilvari."

And the loresong for the Ilvari luck charm that Pherantyr sells tells you this:

You are suddenly travelling through a wall of dense fog. Just as the fog begins to clear, you can make out the shape of small children dancing about a forest surrounded by flame and light... and then the vision ends.

I guess like little evil cuckoo children.

Allereli
07-07-2016, 02:02 PM
New Wiki pages for the area:

https://gswiki.play.net/mediawiki/index.php/Category:Red_Forest_creatures - area info

https://gswiki.play.net/mediawiki/index.php/Direbear
https://gswiki.play.net/mediawiki/index.php/Ilvari_pixie
https://gswiki.play.net/mediawiki/index.php/Ilvari_sprite
https://gswiki.play.net/mediawiki/index.php/Monstrous_direwolf
https://gswiki.play.net/mediawiki/index.php/Treekin_druid
https://gswiki.play.net/mediawiki/index.php/Treekin_warrior
https://gswiki.play.net/mediawiki/index.php/Warped_tree_spirit
https://gswiki.play.net/mediawiki/index.php/Winged_viper

Anymore creature pages needed?

Taernath
07-07-2016, 02:06 PM
I want a dire bear for an animal companion. :(

kcostell
07-07-2016, 02:17 PM
Maybe there should be a separate Red Forest wiki page focusing on the environmental hazards of the area?

Allereli
07-07-2016, 02:21 PM
Maybe there should be a separate Red Forest wiki page focusing on the environmental hazards of the area?

Please use the category page

subzero
07-07-2016, 02:23 PM
That looks like what stone skin should be..

I was thinking the same thing. Maybe it's a sign.

Donquix
07-07-2016, 02:50 PM
glad the treekin are undead, assumed they'd be more like elemental types from the name alone so it sounded at first like just the tree spirits were there. Sorely needed for the UD gap for sure, even if it sounds like the areas environmental mechanics sound pretty damn annoying. It seems like they're going really overboard with this particular design paradigm. I get wanting to give new areas something new, neat atmosphere, etc. but annoying is annoying, and the wow factor wears off with that shit quick.

Still though, cool to see new stuff. I was afraid the pay-to-enter scaling UD area was going to be their gap solution so this is a welcome surprise :D

Androidpk
07-07-2016, 02:58 PM
Go talk to the NPCs in the elven village:


don't tell me what to do!

Gnomad
07-07-2016, 03:24 PM
glad the treekin are undead
the treekin are not undead

edit:

>smite
The druid doesn't appear to be suffering from the curse of undeath.

Gnomad
07-07-2016, 04:24 PM
What are Ilvari?

A red-haired elven bard just arrived.

Jalodg looks at a red-haired elven bard and cheers!

A red-haired elven bard bows low

>l bard

The elven bard is a handsome elf, not quite young enough to be a 'youth' but with a youthful air of energy and amusement about him. He wears a flowing cloak of many colors, not sewn of rags but pieced together of swatches of bright silks and brocades and obviously well cared-for. A jaunty feathered cap with a drooping brim rests atop his elaborately braided, silky red hair, and he carries a fine ebonwood mandolin on a richly brocaded strap.

A red-haired elven bard says, "Thank you for that kind introduction."

Speaking squeakily to a red-haired elven bard, Jalodg says, "Welcomy."

A red-haired elven bard says, "Well now, there is always another tale to tell."

Speaking to a red-haired elven bard, Ordim says, "I have heard the ... "facts' of the story."

Speaking to a red-haired elven bard, Ordim says, "But not the "soul" of it."

Speaking to a red-haired elven bard, Kezhia says, "I know more about those children you spoke of."

A red-haired elven bard says, "Facts is such a harsh word... they truly depend on who you talk to."

A red-haired elven bard asks, "Ah so you know of the Ilvari then?"

A red-haired elven bard says, "There is a history there to be told, but I suppose if you all know it already..."

A red-haired elven bard says, "There is always my flask."

A red-haired elven bard says, "I overheard some drunken scholars suggest around eleven as the elves tell time for the conjunction."

A red-haired elven bard shrugs.

A red-haired elven bard says, "Of course they were drunk."

Speaking to a red-haired elven bard, Kezhia asks, "Should we be prepared for battle?"

A red-haired elven bard says, "I don't know how one would fight the moons in the sky..."

A red-haired elven bard says, "I was to tell a tale if the fine soldiers wish to stay and listen."

A red-haired elven bard says, "Well the rest of you are already waiting."

A red-haired elven bard grins.

A red-haired elven bard clears his throat.

"Presting the Greats Bard Again!"

A red-haired elven bard sings:

"A song I will sing, of elves long ago
Who left their home lands for the west and lands low.
To a forest they came near a small frontier town
Where furs were aplenty and herbs did abound."

"The children of their kin they did meet
Or at first they appeared though in truth twas deceit.
Twas a race of mischievous pixies and sprites
That played some mean tricks and gave the elves some frights."

"To save all their kids from these mean nasty pranks
They banished the Ilvari to their forest with no word of thanks.
Behind a curtain of light were they trapped
To dwell there within till eternity passed."

"Many years passed in relative peace, till the undead arose and moved through the forest with ease.
Slaughter it was, every last creature and bud
The very forest itself was turned red with blood."

"Now some say it's just a tale to scare kids
Into minding their manners and obeying their parents - Arkati forbid!
I always say when it comes to an old story
There's usually some truth buried within, and with this one I worry."

A red-haired elven bard stands up.

A red-haired elven bard bows low

Laraynis looks at a red-haired elven bard and claps her hands.

Emindala looks at a red-haired elven bard and claps her hands.

"And That's The Greats Bardy!"

A red-haired elven bard says, "That is the short version of an old myth of lore regarding an elven settlement in the west."

A red-haired elven bard says, "There are bits and pieces I have gleaned over the years that might shed more light."

A red-haired elven bard says, "No pun intended."

A red-haired elven bard chortles.

A red-haired elven bard says, "It seems the elves who settled there had a friendly relationship with the Ilvari at first, harvesting the herbs and furs from their forest."

A red-haired elven bard says, "For it was truly the Ilvari's forest."

A red-haired elven bard says, "It is rumored they are a race of pixies and sprites that bond with their forest. Each taking on the characteristics of the other."

A red-haired elven bard says, "Though, truth be told, the very existance of the Ilvari is but a rumor or myth."

A red-haired elven bard says, "Over time, the elves grew tired of their pranks and did banish them to their forest."

Speaking to a red-haired elven bard, Kakoon asks, "How bad were the pranks?"

Speaking to a red-haired elven bard, Kakoon asks, "Are we talking death and destruction or perhaps stringing someone's boots together?"

A red-haired elven bard says, "Some say harmless, others say deadly. It is hard to sort out the truth."

A red-haired elven bard says, "Many years after being banished, it is rumored that their forest was set upon by undead. Nearly everything was destroyed or tainted in some way."

A red-haired elven bard says, "The remnants of the forest still exist today near the frontier in the west, haunted by the spirits of the trees that once stood there."

Speaking quietly to a red-haired elven bard, Osokree asks, "Did the forest run red in blood of the elves or of the pixies and spirits ?"

Speaking to Ordim, Kakoon says, "I believe the bard had said when the undead attacked the forest, that."

A red-haired elven bard says, "That is correct."

A red-haired elven bard asks, "They are undead? It is what they do?"

A red-haired elven bard says, "It was so long ago none really know. You forget too, these elves laid down their weapons to take up the plow, and the saw. Most were mere farmers and hunters."

A red-haired elven bard says, "I have heard things....whispers really. Told only on the darkest night under a heavy dose of brandy. They chill me to the bone."

A red-haired elven bard says, "It has been said that the Ilvari blamed the elves for what happened to their forest."

A red-haired elven bard says, "Fey or no, they are not unintelligent."

Speaking to a red-haired elven bard, Kakoon asks, "Do any tales say why they blame the elves for the undead attacking?"

A red-haired elven bard says, "They do."

A red-haired elven bard says, "They blame the elves for the fall of the Empire. For the squabbling between houses that allowed Despana and her undead to arise."

A red-haired elven bard says, "Most of all, they blame House Vaalor, the Crimson Legions, the Sword of the East for failing to put down the threat when it first arrived."

Speaking to a red-haired elven bard, Legaci says, "Well, that is what they believe.. and only what it is rumored."

A red-haired elven bard shrugs.

Speaking to a red-haired elven bard, Legaci says, "But yes, that sounded something like a gloriously told tale.. for bards to sing. Nothing more."

A red-haired elven bard says, "It is difficult to tell fact from fancy with a story as told as this."

Speaking to a red-haired elven bard, Legaci says, "People look to blame anything."

A red-haired elven bard says, "They do indeed blame who they can. Though not all blame is misplaced."

Speaking to a red-haired elven bard, Legaci says, "The fey were Evil at Heart."

A red-haired elven bard shrugs.

A red-haired elven bard says, "The tales tell of mischief. Not evil. But again, people will blame anyone."

Speaking to a red-haired elven bard, Sidhawk asks, "Have you any more to tell us?"

A red-haired elven bard ponders.

Speaking to a red-haired elven bard, Sidhawk says, "Anything."

A red-haired elven bard says, "If you see a sweet lass, scoop her up and take her home while you can."

A red-haired elven bard grins.

Speaking to a red-haired elven bard, Legaci asks, "You know what I heard not in ALL the tales concerning this Alignment.. undead.. elves.. Blames.. anger.. fear.. Where were the drinks in all of it?"

A red-haired elven bard asks, "The drinks? How do you think I got them to tell me the tales in the first place?"

A red-haired elven bard says, "I keep my ears open and my flask full. Tales will find me."

Ziria asks, "Does every bard have to include verses of some sort of hops in order for the tale to be believable?"

A red-haired elven bard grins.

A red-haired elven bard sings:

"The elves of the west live near a forest CHOP CHOP
But at the end of the day, tis ale for the rest HOPS HOPS"

A red-haired elven bard grins.

A red-haired elven bard asks, "Believable now?"

Speaking to a red-haired elven bard, Kezhia says, "Don't you have a name? it's bothering me, them calling you Bard."

A red-haired elven bard says, "A true performer never reveals his identity. I am honored to be called "bard"."

A red-haired elven bard says, "Besides, it makes it more difficult for the husbands to find me in the morning."

Donquix
07-07-2016, 04:47 PM
the treekin are not undead

edit:

>smite
The druid doesn't appear to be suffering from the curse of undeath.

menos is a damn dirty liar!

mgoddess
07-07-2016, 06:37 PM
40 ranks in both Survival and Perception, and got through the fog-mists with just a couple of tries each time.

Menos
07-07-2016, 07:31 PM
the treekin are not undead

edit:

>smite
The druid doesn't appear to be suffering from the curse of undeath.

Good to know. Menos is a paladin, so I just checked by was of swinging my fist. Everything else he has works fine on the undead. They must be magical weapons only then.

WRoss
07-08-2016, 04:25 PM
Level 56, 56 perception ranks, no survival ranks. Casted perception on myself. I was able to get through to the third ring, before getting my ass handed to me.

Jeril
07-08-2016, 07:53 PM
202 ranks of each, I have 0 problems. Extremely helpful I know.

Geijon Khyree
07-09-2016, 12:25 AM
I think I have 30 and 5. Let's see how I do.

Gnomad
07-09-2016, 12:29 AM
It looks like a ranger spell helps you get through the fog. Just went through all 4 layers on my first try when I had Colors/Resist Elements/Mobility.

Guessing it's Resist Elements, for obvious reasons.

edit: just 602 and I failed at least once per fog try. Maybe mobility? or maybe I just got lucky.

Maerit
07-09-2016, 12:31 AM
Druids are a mega pain for my 78 sorc. Decent TD that I find myself having to 715 often to reliably ward them. That bark protection blocks as many as 3 spells, and they spike-thorn extremely well. Had one block 3 703's in a row, then spike thorn me twice in a row for an easy kill. I survived one with 2 HP before 712 with 130 chanted landed me right in TSC (and sign of staunching saved me from bleeding out).

Another thing they can do is summon like 4 saplings that will block spells. If you cast at the druid, the saplings will somehow "get in the way" of your spell and absorb it... Extra annoying when they block 703, 709, and 711. Trick is to not cast at the druid if you want to land an e-wave or any AE spell because it will be prevented if the saplings are in the room.

The warriors are much easier to handle, fortunately.

Gnomad
07-09-2016, 01:02 AM
Yeah, the bark seems to just be a roll to break or not and does not at all seem affected by the damage you would have done. I've had it block 5 attacks in a row, and I'm hitting them for 100+ damage per swing.

kcostell
07-09-2016, 01:27 AM
In the Pixie/Sprite part, if you see pranks being played on you (hotfoot, glued to ground, etc.), they're usually (always?) being performed by an invisible creature in the same room as you. Fortunately e-wave brings them all out of hiding.

Tumbadoo
07-09-2016, 06:37 AM
Can I assume you can reach this are from the landing? if so, where?

Thanks.

Ososis
07-09-2016, 07:12 AM
Can I assume you can reach this are from the landing? if so, where?

Thanks.

Towards the Ferry on the Glacier map
Head through the GAP to the tree spirit area and head all the way eastishly and you will find the fog

https://gswiki.play.net/mediawiki/images/1/18/WL-danjirland.gif

Basically right above the WORDS "Trail to Zul Logoth"

I was told "redforest" has been added to go2, but I don't lich so that may be inaccurate.

drauz
07-09-2016, 08:53 AM
Towards the Ferry on the Glacier map
Head through the GAP to the tree spirit area and head all the way eastishly and you will find the fog

https://gswiki.play.net/mediawiki/images/1/18/WL-danjirland.gif

Basically right above the WORDS "Trail to Zul Logoth"

I was told "redforest" has been added to go2, but I don't lich so that may be inaccurate.

It has but there is no narost map yet.

Maerit
07-09-2016, 09:50 AM
;go2 red forest

Gnomad
07-09-2016, 09:56 AM
;go2 red forestthis only works for the landing version. Because the two places are copies and pastes of each other, lich gets a little confused.

Androidpk
07-09-2016, 10:54 AM
202 ranks of each, I have 0 problems. Extremely helpful I know.

Is anyone shocked that Jeril has no problem penetrating something.

Allereli
07-09-2016, 12:16 PM
Guessing it's Resist Elements, for obvious reasons.

edit: just 602 and I failed at least once per fog try. Maybe mobility? or maybe I just got lucky.

I imagine 207 would help

mgoddess
07-09-2016, 12:50 PM
It looks like a ranger spell helps you get through the fog. Just went through all 4 layers on my first try when I had Colors/Resist Elements/Mobility.

Guessing it's Resist Elements, for obvious reasons.

edit: just 602 and I failed at least once per fog try. Maybe mobility? or maybe I just got lucky.

I'd guess it was luck, on your part.

Paladin, with 601/602/618 on, had to try a few times to get through the fogs.

Maerit
07-09-2016, 07:45 PM
80 ranks of perception, 78 trains, constantly stopped by the fog and injured with stacking wounds. On some occasions I can fly through all four fog barriers getting stopped once or twice and taking one or two minors. Other times I will get stopped dozens of times attempting to get through the fog....

601, 602, 618 do not help me in any way avoid the fog.

Is there any minimum threshold discovered for survival yet to avoid the fog damage and then to avoid being stopped and put into hard RT? It doesn't seem to matter which part of the forest I'm trying to enter. All fog barriers seem to have an equal chance of injuring and hindering my entry.

beldannon5
07-09-2016, 07:54 PM
I am 68 and have been there a number of times, I have never got injured but do get rt from the fog. I do have survival and fa though.

Maerit
07-09-2016, 07:58 PM
I am 68 and have been there a number of times, I have never got injured but do get rt from the fog. I do have survival and fa though.

Yes, and how much survival do you have? FA doesn't supposedly contribute to the fog check.

Geijon Khyree
07-10-2016, 04:24 PM
5 survival and 5 perception. I seemingly got around fine other than two wounds to my left arm. It took me 1-4 tries each fog.

Fallen
07-11-2016, 11:29 AM
Just got this email from Simu.

A new set of hunting grounds has been released: the Red Forest!

The Red Forest once existed near what is now the Elven Village near Wehnimer's Landing, but was banished from Elanthia many years ago during an enchanted lunar alignment, becoming accessible only during the rare repeats of that alignment. However, the recent collision of Elanthia and the Elemental Confluence has unleashed unstable planar energies that disrupted the repeat of the enchanted alignment, tearing the forest from its realm of banishment, and imperfectly placing it back into Elanthia. This imperfect return has resulted in an eerily similar forest also appearing on the Aradhul Road near Ta'Vaalor.

For those who dare to explore this enchanted forest, one must first brave the thick fog that permeates these woods and then face the dangerous creatures that lurk within!

These level 60-83 hunting grounds contain many dangerous woodland creatures, including: direbears, direwolves, warped tree spirits, the long-lost Ilvari, and the tyrannical treekin! Join the discussion on the GemStone IV forums now!

Come explore the Red Forest!

Hi

More than just the undead awaits!

Gnomad
07-11-2016, 12:06 PM
You'd think they'd mention explicitly somewhere in there that it closes the undead gap.

Allereli
07-11-2016, 12:17 PM
You'd think they'd mention explicitly somewhere in there that it closes the undead gap.

You'd think (insert here) about Simu, but nope.

Gesaril
07-18-2016, 03:48 PM
What maneuver are the direbears using to cause RT lock? I'm the same level as them, and every time they do it sucessfully (which seems like every time) it's 20 seconds of RT. I've had creatures do this to me 3 times in a row for a minute of hard RT. Does that seem excessive to anyone else?

Luftstreitkräfte
07-18-2016, 05:41 PM
The gs3 cleric in me's got beef:

We swung hammers damnit! We didn't flail around with a squirt flaring waggler's stick! We had 30 wisdom at level zero and we liked it! We loved it! And if you missed 1 rank of any given skill during any single training it was stuck that way! And we liked it! WEEEE LOVED IT!

Now you softie clerics get a pass. You kids these days. Back in my day, clerics in the undead gap had to take a boat to a remote, jungle island to hunt, with wasps as big as roltons! And it wasn't with that blind fuck that ferries you fairies back and forth between Whineimer's landing and your newfangled pixie land. You'd be lucky if you got off the boat with your gem pouch and anus intact! Men didn't hunt this cursed island for experience. They did it for the fame and glory!

If you wanted to stay home closer to mommy you either had to pimp yourself out as a rezz whore, or meddle around in the Illoke sanctum. Do you know what it's like for a dwarf to climb those stairs?! And if you got a decent hit on one of them they'd fall on you like a drunken whore. Can you imagine Loralaii giving you a hand job with a grip of stone? AND WE LOVED IT!!!!!!!!!!!!!!!!!!!!!

Geijon Khyree
08-17-2016, 01:04 AM
We get the levels narrowed down on the remaining creatures? Direbear, Ilvari pixie, Ilvari sprite, Monstrous direwolf and winged viper are currently missing. I'll be happy to update them if folks have some concrete data.

Maerit
08-17-2016, 10:35 AM
We get the levels narrowed down on the remaining creatures? Direbear, Ilvari pixie, Ilvari sprite, Monstrous direwolf and winged viper are currently missing. I'll be happy to update them if folks have some concrete data.

At 79, I still get bounties for Pixies, but not Sprites with the whole 5 levels below threshold. So, I am guessing that Pixies are 74-76, while sprites are 71-73.

Gnomad
08-17-2016, 02:53 PM
Level can be very easily worked out from a culling/boss/heirloom bounty reward. If you don't feel like doing it yourself, post the entire success message here (critter and reward) and I'll let you know and update the wiki.

Geijon Khyree
08-19-2016, 10:32 AM
I put winged viper's around 61/62, but I'm capped. I'll do some testing on them and the others. I added the pixie at 76 and the sprite at 73 based on AG info and the general area design that they don't space more than 3 levels in given area schemes of the map.

Geijon Khyree
08-19-2016, 11:32 AM
Rozy has their levels on her map, but they don't match all the data. Pixies are 68 and sprites are 71 there.

Gnomad
08-20-2016, 02:00 AM
Rozy has their levels on her map, but they don't match all the data. Pixies are 68 and sprites are 71 there.

Rozy was asking around for levels, but most weren't confirmed by the time she made her map, so the best guesses went on it.

Maerit
08-20-2016, 07:04 PM
Level can be very easily worked out from a culling/boss/heirloom bounty reward. If you don't feel like doing it yourself, post the entire success message here (critter and reward) and I'll let you know and update the wiki.

Ilvari Pixie - I am currently level 79. Bounty was to kill a grizzled pixie.

[You have earned 691 bounty points, 800 experience points, and 6910 silver.]

gilchristr
08-20-2016, 08:59 PM
Best to steer clear of them grizzled pixies

Gnomad
08-21-2016, 12:17 PM
Ilvari Pixie - I am currently level 79. Bounty was to kill a grizzled pixie.

[You have earned 691 bounty points, 800 experience points, and 6910 silver.]

They are level 74.

Gnomad
01-07-2017, 05:53 PM
I put winged viper's around 61/62, but I'm capped. I'll do some testing on them and the others. I added the pixie at 76 and the sprite at 73 based on AG info and the general area design that they don't space more than 3 levels in given area schemes of the map.

Got some help last night; vipers are level 60. They also cast some nasty spells on top of the usual viper spit.

Geijon Khyree
01-07-2017, 07:50 PM
Thanks. Ill update them. Glad we weren't vastly off on estimates.

Taenar
03-08-2017, 02:59 AM
Did some initial testing on Perception/Survival skill check for entering/exiting the fog (Wehnimer's Red Forest).

At level 55, with 57 ranks Perception, 0 Ranks Survival = repeatedly got minor wounds each time I tried to enter, could not enter after 5 attempts.
At level 55, with 57 ranks Perception, 14 Ranks Survival = no minors received, took between 4-7 tries to enter/exit the fog.

Will check with more Survival Ranks in a bit.

JNewhall
03-08-2017, 07:38 AM
Did some initial testing on Perception/Survival skill check for entering/exiting the fog (Wehnimer's Red Forest).

At level 55, with 57 ranks Perception, 0 Ranks Survival = repeatedly got minor wounds each time I tried to enter, could not enter after 5 attempts.
At level 55, with 57 ranks Perception, 14 Ranks Survival = no minors received, took between 4-7 tries to enter/exit the fog.

Will check with more Survival Ranks in a bit.

This is really helpful for anyone who wants to hunt the area, thank you for posting.

Sherlock
03-08-2017, 07:53 AM
At level 72, with 74 ranks perception, 74 ranks survival = no injuries received, takes between 1-4 tries to enter and exit the fog. The fog at the Direwolf section seems to be the biggest pain for me. I typically get held up there more than the Ilvari fog checkpoint.