Scott
09-08-2003, 12:31 AM
Izbin tried to hold your hand but your group status is closed, type "GROUP OPEN" to let him hold your hand.
>nod iz
You nod to Izbin.
>out
>
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see a white flask and a steep stair.
Also here: Crunthor, Vendayan, Pypir
Obvious exits: south, out
>
Your disk arrives, following you dutifully.
A low chirping sound comes from within a painted rose cricket box.
>
Pypir's group just went south.
>
Izbin just arrived.
>out
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a field mouse, the Ardenor disk, a grey wolf that is sitting and a Wayside Inn.
Also here: Ardenor
Obvious paths: north, east, northwest, southwest
>
Ardenor removes a laje hilted vultite falchion from in his black hunters cloak.
>
Your disk arrives, following you dutifully.
prep 616
>Ardenor just went southwest.
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
Izbin comes out of hiding.
Izbin just gave you 50000 coins which you quickly pocket.
>
Izbin gestures at you.
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 11 points of damage!
... 5 points of damage!
Minor puncture to the left leg.
... hits for 16 points of damage!
... 5 points of damage!
Minor puncture to the right leg.
You are knocked to the ground!
>cast at Izbin
You gesture at Izbin.
Dozens of long thorns suddenly grow out from the ground underneath Izbin! Several of the thorns jab into him!
... hits for 40 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
Izbin screams and falls to the ground grasping his mangled left leg!
He is stunned!
... hits for 10 points of damage!
... 35 points of damage!
Awesome shot shatters spine and punctures lung!
... hits for 25 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
* Izbin drops dead at your feet!
Izbin is no longer moving so silently.
Izbin seems to lose some dexterity.
The deep blue glow leaves Izbin.
Izbin seems to lose some internal strength.
The very powerful look leaves Izbin.
The white light leaves Izbin.
Izbin seems to lose an aura of confidence.
The light blue glow leaves Izbin.
Izbin returns to normal color.
The powerful look leaves Izbin.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Blushes came through the wooden gates.
>
Blushes just went north.
>
* Izbin just bit the dust!
>laugh
You laugh out loud!
>stand
You struggle, but fail to stand.
Roundtime: 7 sec.
>
>stand
You stand back up.
>nod iz
You nod to Izbin.
>out
>
[Wayside Inn, Dining Room]
This ramshackle hostel bears the signs of rough use by hard-bitten travellers and headstrong adventurers. Several blade-scarred tables and low stools are lined up against the walls, while the central area is dominated by a large firepit around which is a low platform covered with a few ratty bearskins. The clatter of clay tankards and the smell of humble victuals provide some small comfort to the steady stream of wayfarers who pause here to meet and greet one another. You also see a white flask and a steep stair.
Also here: Crunthor, Vendayan, Pypir
Obvious exits: south, out
>
Your disk arrives, following you dutifully.
A low chirping sound comes from within a painted rose cricket box.
>
Pypir's group just went south.
>
Izbin just arrived.
>out
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a field mouse, the Ardenor disk, a grey wolf that is sitting and a Wayside Inn.
Also here: Ardenor
Obvious paths: north, east, northwest, southwest
>
Ardenor removes a laje hilted vultite falchion from in his black hunters cloak.
>
Your disk arrives, following you dutifully.
prep 616
>Ardenor just went southwest.
>
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
>
Izbin comes out of hiding.
Izbin just gave you 50000 coins which you quickly pocket.
>
Izbin gestures at you.
Dozens of long thorns suddenly grow out from the ground underneath your feet! Several of the thorns jab into you!
... hits for 11 points of damage!
... 5 points of damage!
Minor puncture to the left leg.
... hits for 16 points of damage!
... 5 points of damage!
Minor puncture to the right leg.
You are knocked to the ground!
>cast at Izbin
You gesture at Izbin.
Dozens of long thorns suddenly grow out from the ground underneath Izbin! Several of the thorns jab into him!
... hits for 40 points of damage!
... 35 points of damage!
Blow shatters knee and severs lower leg!
Izbin screams and falls to the ground grasping his mangled left leg!
He is stunned!
... hits for 10 points of damage!
... 35 points of damage!
Awesome shot shatters spine and punctures lung!
... hits for 25 points of damage!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
* Izbin drops dead at your feet!
Izbin is no longer moving so silently.
Izbin seems to lose some dexterity.
The deep blue glow leaves Izbin.
Izbin seems to lose some internal strength.
The very powerful look leaves Izbin.
The white light leaves Izbin.
Izbin seems to lose an aura of confidence.
The light blue glow leaves Izbin.
Izbin returns to normal color.
The powerful look leaves Izbin.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
Blushes came through the wooden gates.
>
Blushes just went north.
>
* Izbin just bit the dust!
>laugh
You laugh out loud!
>stand
You struggle, but fail to stand.
Roundtime: 7 sec.
>
>stand
You stand back up.