shad0ws0ngs
05-25-2016, 03:29 AM
Selling a 5x heimer(hiemer?) runestaff. Also known as lesser mood zests. It's zests only really work for PURE professions and differ depending on the profession. For wizards and sorcerers and possibly the rest of the professions, per Zennzunni, also, it differs depending on elemental attunement. I've provided examples from an earth mage, sorcerer, and empath as I have access to them. I don't have a cleric, so I haven't tried that. I'll also include the zests for a non-pure and the loresong, as it is quite descriptive instead of informative.
Sold on BO
a knotted hoarbeam scepter - Five hoarbeam saplings were grown intricately knotted together for the scepter. Chunky earth brown runes march down the first knotted hoarbeam thread. Wavy sea green runes flow gracefully along the second. Fiery red and orange runes appear inverse to the first two and burn upwards through the intricate knotting. Hazy sky blue runes faintly touch the fourth knotted sapling. Finally, jagged electric yellow runes flicker along the last sapling. You also notice a small enchanter's glyph.
Analysis:
You analyze your hoarbeam scepter and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
A knotted hoarbeam scepter may be detailed by any merchant.
Currently, you are able to really get some sauce for your efforts when you LEAN, RAISE, TAP, and WAVE this scepter, though you get the feeling that you will only see results if you are of a magical profession.
You can tell that the scepter is as light as it can get.
Wizard/Earth Attuned:
>lean scepter
You close your eyes and lean softly against your hoarbeam scepter, gathering your power.
>raise scepter
You raise your hoarbeam scepter and trace an arcane symbol as the power of the elements gently swirls around you for a moment.
>tap scepter
You lower the tip of your hoarbeam scepter to the ground and trace a pattern, which glows with a dark brown light. You firmly tap the pattern with your scepter, and a circle of shifting stones rises from the ground beneath you and then disappears.
>wave scepter
Whispering an arcane phrase, you gesture effortlessly with your hoarbeam scepter, which glows briefly with a dark brown light.
Sorcerer/demonolgy:
>lean scepter
Your eyes darken as you lean softly against your hoarbeam scepter, gathering your power.
>raise scepter
You raise your hoarbeam scepter and trace an eldritch sign as tendrils of shadow gather briefly about you.
>tap scepter
You lower the tip of your hoarbeam scepter to the ground and trace a pattern, which glows with a dark purple light. You firmly tap the pattern with your scepter, and a circle of radiating black essence rises from the ground beneath you and then disappears.
>wave scepter
Whispering an enigmatic phrase, you gesture effortlessly with your hoarbeam scepter, which glows briefly with a dark purple light.
Empath/no idea:
>lean scepter
You breathe deeply and lean against your hoarbeam scepter, gathering your power.
>raise scepter
You raise your hoarbeam scepter in a gesture of reassurance as an ethereal corona of energy briefly surrounds you.
>tap scepter
You lower the tip of your hoarbeam scepter to the ground and trace a pattern while murmuring words of succor. You firmly tap the pattern with your scepter, and a circle of acantha springs from the ground beneath you and then disappears.
>wave scepter
Whispering a comforting phrase, you gesture effortlessly with your hoarbeam scepter, which is briefly suffused with a soft glow.
Non-Pure(bard in this case):
>lean scepter
You lean softly against your hoarbeam scepter and feel a brief stirring of power, but nothing else happens.
>raise scepter
You raise your hoarbeam scepter and feel a brief stirring of power, but nothing else happens.
>tap scepter
You firmly tap your hoarbeam scepter on the ground and feel a brief stirring of power, but nothing else happens.
>wave scepter
You wave your hoarbeam scepter awkwardly and feel a brief stirring of power, but nothing else happens.
Loresong:
Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade, and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges down a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color, your vision fades.
Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair, with a whittling knife. Across his lap rests a large branch of wood, which he is carefully smoothing, tapering, and shaping into a well-balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top-end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts, and you notice with a start that your surroundings have shifted.
Song and staff struggle against your will, creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now-familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large wood runestaff. He holds the staff up to the light, and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel, and you are left feeling queasy and unsettled.
At the sound of your voice, the staff yields easily, and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time one of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters, and you find yourself being drawn back to the present.
Your voice vibrates in harmony with the staff, drawing you back once again to the familiar cabin. The whittler is sitting on a cushion with the silver haon staff before him. A collection of small jars and vials are strewn about the cabin floor. The gnome dips a brush into one and begins to apply some color to the carving of the five rings. Hanging on the wall behind him, you notice a well cared for painting of a stately gnome lady in profile. She is obviously related to the fellow kneeling on the floor. She is wearing a black dress, a white bonnet and white gloves in a style that suggests a generation's difference at most. As you shift your focus back to the wizened gnome on the floor, the vision ends.
Sold on BO
a knotted hoarbeam scepter - Five hoarbeam saplings were grown intricately knotted together for the scepter. Chunky earth brown runes march down the first knotted hoarbeam thread. Wavy sea green runes flow gracefully along the second. Fiery red and orange runes appear inverse to the first two and burn upwards through the intricate knotting. Hazy sky blue runes faintly touch the fourth knotted sapling. Finally, jagged electric yellow runes flicker along the last sapling. You also notice a small enchanter's glyph.
Analysis:
You analyze your hoarbeam scepter and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
A knotted hoarbeam scepter may be detailed by any merchant.
Currently, you are able to really get some sauce for your efforts when you LEAN, RAISE, TAP, and WAVE this scepter, though you get the feeling that you will only see results if you are of a magical profession.
You can tell that the scepter is as light as it can get.
Wizard/Earth Attuned:
>lean scepter
You close your eyes and lean softly against your hoarbeam scepter, gathering your power.
>raise scepter
You raise your hoarbeam scepter and trace an arcane symbol as the power of the elements gently swirls around you for a moment.
>tap scepter
You lower the tip of your hoarbeam scepter to the ground and trace a pattern, which glows with a dark brown light. You firmly tap the pattern with your scepter, and a circle of shifting stones rises from the ground beneath you and then disappears.
>wave scepter
Whispering an arcane phrase, you gesture effortlessly with your hoarbeam scepter, which glows briefly with a dark brown light.
Sorcerer/demonolgy:
>lean scepter
Your eyes darken as you lean softly against your hoarbeam scepter, gathering your power.
>raise scepter
You raise your hoarbeam scepter and trace an eldritch sign as tendrils of shadow gather briefly about you.
>tap scepter
You lower the tip of your hoarbeam scepter to the ground and trace a pattern, which glows with a dark purple light. You firmly tap the pattern with your scepter, and a circle of radiating black essence rises from the ground beneath you and then disappears.
>wave scepter
Whispering an enigmatic phrase, you gesture effortlessly with your hoarbeam scepter, which glows briefly with a dark purple light.
Empath/no idea:
>lean scepter
You breathe deeply and lean against your hoarbeam scepter, gathering your power.
>raise scepter
You raise your hoarbeam scepter in a gesture of reassurance as an ethereal corona of energy briefly surrounds you.
>tap scepter
You lower the tip of your hoarbeam scepter to the ground and trace a pattern while murmuring words of succor. You firmly tap the pattern with your scepter, and a circle of acantha springs from the ground beneath you and then disappears.
>wave scepter
Whispering a comforting phrase, you gesture effortlessly with your hoarbeam scepter, which is briefly suffused with a soft glow.
Non-Pure(bard in this case):
>lean scepter
You lean softly against your hoarbeam scepter and feel a brief stirring of power, but nothing else happens.
>raise scepter
You raise your hoarbeam scepter and feel a brief stirring of power, but nothing else happens.
>tap scepter
You firmly tap your hoarbeam scepter on the ground and feel a brief stirring of power, but nothing else happens.
>wave scepter
You wave your hoarbeam scepter awkwardly and feel a brief stirring of power, but nothing else happens.
Loresong:
Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade, and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges down a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color, your vision fades.
Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair, with a whittling knife. Across his lap rests a large branch of wood, which he is carefully smoothing, tapering, and shaping into a well-balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top-end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts, and you notice with a start that your surroundings have shifted.
Song and staff struggle against your will, creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now-familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large wood runestaff. He holds the staff up to the light, and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel, and you are left feeling queasy and unsettled.
At the sound of your voice, the staff yields easily, and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time one of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters, and you find yourself being drawn back to the present.
Your voice vibrates in harmony with the staff, drawing you back once again to the familiar cabin. The whittler is sitting on a cushion with the silver haon staff before him. A collection of small jars and vials are strewn about the cabin floor. The gnome dips a brush into one and begins to apply some color to the carving of the five rings. Hanging on the wall behind him, you notice a well cared for painting of a stately gnome lady in profile. She is obviously related to the fellow kneeling on the floor. She is wearing a black dress, a white bonnet and white gloves in a style that suggests a generation's difference at most. As you shift your focus back to the wizened gnome on the floor, the vision ends.