Valyss
05-17-2016, 03:51 PM
Located on FWI @3870! https://ps.lichproject.org/shops/4234
1. a beveled red dreamstone torc - 1M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 3 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The torc looks to have a lot of charges remaining.
You could wear the torc around your neck.
2. a brilliant amber band 1.5M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The band looks to have a huge number of charges remaining.
You could wear the band around your finger.
3. a glittering ora pendant - 2M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Intuition.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have a huge number of charges remaining.
You could wear the pendant around your neck.
4. a heavy eahnor short sword - 1M
It imparts a bonus of +18 more than usual.
It is weighted to inflict more damage.
It provides a bonus of 12 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The sword looks to have a lot of charges remaining.
It has been temporarily enhanced.
It's enhancement will degrade when it scores a successful strike.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
5. a peridot studded ora clasp - 500K
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a huge number of charges remaining.
You could wear the clasp anywhere on your body.
6. a red garnet studded ora necklace - 2M
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Influence.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The necklace looks to have a lot of charges remaining.
You could wear the necklace around your neck.
7. a scratched rolaren aegis - 1M
It imparts a bonus of +20 more than usual.
It has been infused with the power of a Fire Elemental.
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The aegis looks to have a huge number of charges remaining.
It is a large shield that protects the bearer if carried in the left hand.
You could wear the aegis, slinging it across your shoulders and back.
It has been mainly crafted out of rolaren.
8. a small eahnor flamberge - 250k
It imparts a bonus of +18 more than usual.
It has been infused with the power of a Fire Elemental.
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The flamberge looks to have more than your average giantman could count charges remaining.
It requires skill in twohanded weapons to use effectively.
It has been mainly crafted out of eahnor.
9. a soulstone studded mithril circlet - 3.5M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a lot of charges remaining.
You could wear the circlet on your head.
10. a sturdy kakore runestaff - 1M
It imparts a bonus of +10 more than usual.
It provides a bonus of 8 to Intuition.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 11 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 53 times.
The runestaff looks to have a lot of charges remaining.
It requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
It has been mainly crafted out of kakore.
11. a teak-handled faenor awl-pike - 1M
It imparts a bonus of +8 more than usual.
It provides a bonus of 7 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 9 to Dexterity.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The awl-pike looks to have a lot of charges remaining.
It requires skill in polearms to use effectively.
It has been mainly crafted out of faenor.
12. a teal deringo runestaff - 2M
It imparts a bonus of +8 more than usual.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a huge number of charges remaining.
It requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
It has been mainly crafted out of deringo.
13. a tooled pewter ring - 1M
It is currently imbedded with the Grasp of the Grave spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The ring looks to have a lot of charges remaining.
You could wear the ring around your finger.
14. a tooled platinum crown - 1M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The crown looks to have more than your average giantman could count charges remaining.
You could wear the crown on your head.
15. an elegant ora earring - 2M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have a huge number of charges remaining.
You could wear the earring, hanging it from your ear.
16. an engraved villswood runestaff - 1.5M
It imparts a bonus of +18 more than usual.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 5 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
It requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
It has been mainly crafted out of villswood.
17. an enruned platinum pin - 500K
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 9 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 9 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The pin looks to have a lot of charges remaining.
You could wear the pin anywhere on your body.
18. an imflass katana - 500K
It imparts a bonus of +12 more than usual.
It is a holy item.
It is weighted to inflict more critical blows.
It requires skill in two-handed and one-handed edged weapons to use effectively.
It has been mainly crafted out of imflass.
1. a beveled red dreamstone torc - 1M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Arcane Symbols Ranks.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 3 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The torc looks to have a lot of charges remaining.
You could wear the torc around your neck.
2. a brilliant amber band 1.5M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 4 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The band looks to have a huge number of charges remaining.
You could wear the band around your finger.
3. a glittering ora pendant - 2M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 4 to Intuition.
This enhancement may not be used by adventurers who have not trained 7 times.
The pendant looks to have a huge number of charges remaining.
You could wear the pendant around your neck.
4. a heavy eahnor short sword - 1M
It imparts a bonus of +18 more than usual.
It is weighted to inflict more damage.
It provides a bonus of 12 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 7 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The sword looks to have a lot of charges remaining.
It has been temporarily enhanced.
It's enhancement will degrade when it scores a successful strike.
It should have an incredible amount of uses left before the enhancement degrades away completely.
When it's enhancement has degraded away, the item will lose its special ability.
5. a peridot studded ora clasp - 500K
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a huge number of charges remaining.
You could wear the clasp anywhere on your body.
6. a red garnet studded ora necklace - 2M
It provides a bonus of 2 to Magic Item Use Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 3 to Influence.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The necklace looks to have a lot of charges remaining.
You could wear the necklace around your neck.
7. a scratched rolaren aegis - 1M
It imparts a bonus of +20 more than usual.
It has been infused with the power of a Fire Elemental.
It provides a bonus of 6 to Constitution.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 2 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The aegis looks to have a huge number of charges remaining.
It is a large shield that protects the bearer if carried in the left hand.
You could wear the aegis, slinging it across your shoulders and back.
It has been mainly crafted out of rolaren.
8. a small eahnor flamberge - 250k
It imparts a bonus of +18 more than usual.
It has been infused with the power of a Fire Elemental.
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The flamberge looks to have more than your average giantman could count charges remaining.
It requires skill in twohanded weapons to use effectively.
It has been mainly crafted out of eahnor.
9. a soulstone studded mithril circlet - 3.5M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The circlet looks to have a lot of charges remaining.
You could wear the circlet on your head.
10. a sturdy kakore runestaff - 1M
It imparts a bonus of +10 more than usual.
It provides a bonus of 8 to Intuition.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Elemental Lore - Fire Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 5 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 11 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 53 times.
The runestaff looks to have a lot of charges remaining.
It requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
It has been mainly crafted out of kakore.
11. a teak-handled faenor awl-pike - 1M
It imparts a bonus of +8 more than usual.
It provides a bonus of 7 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 9 to Dexterity.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 6 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The awl-pike looks to have a lot of charges remaining.
It requires skill in polearms to use effectively.
It has been mainly crafted out of faenor.
12. a teal deringo runestaff - 2M
It imparts a bonus of +8 more than usual.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a huge number of charges remaining.
It requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
It has been mainly crafted out of deringo.
13. a tooled pewter ring - 1M
It is currently imbedded with the Grasp of the Grave spell.
It has a few charges remaining.
It could be activated by rubbing it.
It provides a bonus of 9 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The ring looks to have a lot of charges remaining.
You could wear the ring around your finger.
14. a tooled platinum crown - 1M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 6 to Dodging Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The crown looks to have more than your average giantman could count charges remaining.
You could wear the crown on your head.
15. an elegant ora earring - 2M
It is a magical item which could be imbedded with a spell.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 21 times.
The earring looks to have a huge number of charges remaining.
You could wear the earring, hanging it from your ear.
16. an engraved villswood runestaff - 1.5M
It imparts a bonus of +18 more than usual.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 13 to Dexterity.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 5 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have a lot of charges remaining.
It requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.
It has been mainly crafted out of villswood.
17. an enruned platinum pin - 500K
It is a magical item which could be imbedded with a spell.
It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 9 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 9 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 45 times.
The pin looks to have a lot of charges remaining.
You could wear the pin anywhere on your body.
18. an imflass katana - 500K
It imparts a bonus of +12 more than usual.
It is a holy item.
It is weighted to inflict more critical blows.
It requires skill in two-handed and one-handed edged weapons to use effectively.
It has been mainly crafted out of imflass.