beldannon5
04-28-2016, 05:20 PM
We will start with mb 100k
1. Opal-inset silver alloy earcuff - imbedebbale Bonus of 2 to Magic Item use RANKS - req. 14 trains. HUGE number of charges. Will crumble on enhancive, but persist on magic.
2. beryl-inset pewter pin - can be embedded, and rechargeable. It has strong magic, and might be embedded with a new spell by a skilled wizard, even. Bonus of 5 to Physical Fitness BONUS . requires 10 trains. More than average Giantman can count. Will persist on both enhancive and magic
3. onyx-inlaid pewter neckchain - Embeddible. Rechargeable. HAndles second spell maybe, too. Bonus of 2 to elemental lore Air BONUS (5 trains); bonus of 6 to Arcane Symbols BONUS (28 trains) LOT of charges. Will cumble on enhancive, will persist on magic spell."
5. Enruned platinum stickpin - Contains Eye Spy and is Rechargeable. :) Enhancive: bonus of 2 to Spiritual lore blessings BONUS (5 trains); 5 to Dexterity STAT (15 trains) with huge charges. Crumbles on enhancive, persists on magic.
7. marquise-cut aquamarine tiara - Embeddible. Rechargeable. Might take a new spell. enhancive: bonus of 1 to Dodging RANKS (4 trains) HUGE number of charges. Crumbly on both
8. Hammered mithril alloy earring - Embeddible. Rechargeable. Might take a new spell. Enhancive: bonus of 1 to Health Recovery (4 trains) HUGE charges. Persists on both.
9. malachite studded ora crown - embeddible, rechargeable. Might hold a new spell. Enhancive: Bonus of 4 to STRENGTH (Stat) 14 trains. Giantman charges. Persists, Persists.
13. steel claidhmore - +4 to THW bonus (6 trains), plus obv critweighting. huge amount of charges
Well-balance witchwood runestaff - +18, +2 to armor use ranks (10 train), +2 to elemental lore - air ranks (10 trains), huge number of charges left.
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1. Opal-inset silver alloy earcuff - imbedebbale Bonus of 2 to Magic Item use RANKS - req. 14 trains. HUGE number of charges. Will crumble on enhancive, but persist on magic.
2. beryl-inset pewter pin - can be embedded, and rechargeable. It has strong magic, and might be embedded with a new spell by a skilled wizard, even. Bonus of 5 to Physical Fitness BONUS . requires 10 trains. More than average Giantman can count. Will persist on both enhancive and magic
3. onyx-inlaid pewter neckchain - Embeddible. Rechargeable. HAndles second spell maybe, too. Bonus of 2 to elemental lore Air BONUS (5 trains); bonus of 6 to Arcane Symbols BONUS (28 trains) LOT of charges. Will cumble on enhancive, will persist on magic spell."
5. Enruned platinum stickpin - Contains Eye Spy and is Rechargeable. :) Enhancive: bonus of 2 to Spiritual lore blessings BONUS (5 trains); 5 to Dexterity STAT (15 trains) with huge charges. Crumbles on enhancive, persists on magic.
7. marquise-cut aquamarine tiara - Embeddible. Rechargeable. Might take a new spell. enhancive: bonus of 1 to Dodging RANKS (4 trains) HUGE number of charges. Crumbly on both
8. Hammered mithril alloy earring - Embeddible. Rechargeable. Might take a new spell. Enhancive: bonus of 1 to Health Recovery (4 trains) HUGE charges. Persists on both.
9. malachite studded ora crown - embeddible, rechargeable. Might hold a new spell. Enhancive: Bonus of 4 to STRENGTH (Stat) 14 trains. Giantman charges. Persists, Persists.
13. steel claidhmore - +4 to THW bonus (6 trains), plus obv critweighting. huge amount of charges
Well-balance witchwood runestaff - +18, +2 to armor use ranks (10 train), +2 to elemental lore - air ranks (10 trains), huge number of charges left.
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