View Full Version : 30 days almost up, check my progress please?
phoenixfire53
04-27-2016, 11:46 AM
Race: Aelotoi Profession: Rogue (shown as: Rogue)
Level: 17
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 76 (8) ... 76 (8)
Constitution (CON): 88 (19) ... 88 (19)
Dexterity (DEX): 87 (23) ... 87 (23)
Agility (AGI): 88 (29) ... 88 (29)
Discipline (DIS): 38 (-1) ... 38 (-1)
Aura (AUR): 92 (21) ... 92 (21)
Logic (LOG): 38 (-1) ... 38 (-1)
Intuition (INT): 50 (5) ... 50 (5)
Wisdom (WIS): 95 (22) ... 95 (22)
Influence (INF): 93 (16) ... 93 (16)
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 5 1
Armor Use..........................| 82 18 (1x)
Combat Maneuvers...................| 120 30 (1.7x)
Brawling...........................| 132 36 (2x)
Ambush.............................| 132 36 (2x)
Physical Fitness...................| 86 19 (1x)
Dodging............................| 136 38 (2x)
Arcane Symbols.....................| 58 12
Magic Item Use.....................| 20 4
Survival...........................| 25 5
Disarming Traps....................| 140 40 (2x)
Picking Locks......................| 140 40 (2x)
Stalking and Hiding................| 142 42 (2x)
Perception.........................| 132 36 (2x)
Climbing...........................| 50 10
Swimming...........................| 35 7
First Aid..........................| 25 5
Skill name Mnemonic Ranks
Shadow Mastery smastery 3
Punch Mastery punchmastery 2
Available Combat Maneuver Training Points: 6
Please give me your suggestions.
Tgo01
04-27-2016, 12:45 PM
Logic and discipline seem low, do those grow fast for rogues?
Logic is especially good because you absorb experience faster with higher logic.
Whirlin
04-27-2016, 12:54 PM
Yeah, stats just kind of seem off... but, depends on your objectives, not everyone aims to max out everything at cap.
Tgo01
04-27-2016, 12:58 PM
not everyone aims to max out everything at cap.
You bite your tongue!
Viekn
04-27-2016, 12:59 PM
Yeah, stats just kind of seem off... but, depends on your objectives, not everyone aims to max out everything at cap.
I noticed that myself. I looked at your training plan and was wondering how you were able to fit a lot of those skills in, and then saw your stats. My stat are set for cap for my rogue and I am not able to fit in the number of physical skills you are. But that got me to thinking about what I really want and I started more or less thinking I would set stats for max TP's or to max at level 25-50 so I could play the way I want to play, then fixstat later. If you end up playing to cap, that's probably what you'd end up wanting to do.
Taernath
04-27-2016, 01:04 PM
LOG and DIS will only be in the mid-upper 70's at cap, while a bunch of your other stats max in the 50's-60's. There's plenty of room to move stuff around.
Gelston
04-27-2016, 03:35 PM
Race: Aelotoi
Garbage. start over.
Astray
04-27-2016, 03:36 PM
Garbage. start over.
You leave those weird insect people alone.
Cereal Killer
04-27-2016, 03:44 PM
My Aelotoi rogue is in his 60s right now. He's a UAC ambusher like you. I'll give you my starting stats, which will eventually cap at 100 in everything except Intuition (92) and Influence (88).
Str -62
Con - 77
Dex - 59
Agi - 39
Dis - 70
Aur - 82
Log - 74
Int - 39
Wis - 88
Inf - 70
phoenixfire53
04-27-2016, 07:23 PM
So when I rolled this character I used the Stat Cruncher and set it to optimize for level 50 with a decent starting strength so that I wouldn't constantly be bothered by encumbrance issues. How do you go about planning your stats?
Cereal Killer
04-27-2016, 07:29 PM
I aim for mostly 100s at cap, then look at what I'm going to have to deal with in terms of combat and experience gain, then adjust stats accordingly based on whatever weighting I've decided on. In this case, I didn't tank Influence because of the Rogue skill Divert which is extremely useful to an ambusher. I didn't need to do too much adjusting to the stats because of the growth rates of Aelotoi and their natural bonuses.
Tgo01
04-27-2016, 07:31 PM
So when I rolled this character I used the Stat Cruncher and set it to optimize for level 50 with a decent starting strength so that I wouldn't constantly be bothered by encumbrance issues. How do you go about planning your stats?
There are generally two schools of thought when it comes to stats.
The first is basically what you described/did, set your stats for good stats at around level 50 or so. This gives you good stats earlier on and gives you a lot of skill points.
The other school of thought is to set your stats to be "max" at cap (no race/class combo can have 100's in everything but they can get pretty close.) Pretty much everyone agrees that after cap it's best to set your stats for max because you can get as many skill points as you want once you reach cap, it's only a matter of time. Stats on the other hand never grow again once you reach level 100. So some people set their stats for max before their first 30 days are up to save themselves from having to buy a fixstats.
Either way works and is fine, it's really personal preference. I really do think your logic at least is a bit low. Every 5 bonus (or 10 stat points) allows you to absorb 1 extra experience point per pulse while on a node. It might not sound like much but an extra 30 logic (as an example) would net 3 experience points per pulse. Assuming you're absorbing experience 4 hours per day on a node that's an extra 720 experience points a day. Assuming you play 5 days a week that's an extra 3600 experience a week. Assuming you play every week that's 187,200 experience points in a year. That's like, a lot of experience points!
phoenixfire53
04-28-2016, 01:53 AM
OK so I did some research and worked on this for a while and ended up coming up with something similar to Cereal Killer. The difference is instead of capping a bunch of skills at 100, they go to 90, in order to keep my dex and agil high in the earlier game. I think this is much better compared to what I had before. Let me know.
Strength (STR): 68->100
Constitution (CON): 84->100
Dexterity (DEX): 80->100
Agility (AGI): 70->100
Discipline (DIS): 52->90
Aura (AUR): 79->97
Logic (LOG): 58->90
Intuition (INT): 44->93
Wisdom (WIS): 80->93
Influence (INF): 65->92
PTP: 50->59
MTP: 40->48
Tgo01
04-28-2016, 01:56 AM
Are those your beginning stats and what they will be at level 100?
phoenixfire53
04-28-2016, 02:03 AM
Yes exactly.
Tgo01
04-28-2016, 02:07 AM
Yes exactly.
Not too shabby then I suppose. Although the non 100 in logic makes me cringe a little but that's just a preference of mine. You should do fine with those stats.
zennsunni
04-28-2016, 03:38 AM
Anyone that plays with stats maximized for cap from lvl 1 is a fool. Any rational person would maximize for TPs and fix stats at cap. I will debate this point, with a neutral moderator, with any sentient organism capable of speaking English.
And I will win.
Tgo01
04-28-2016, 03:44 AM
Anyone that plays with stats maximized for cap from lvl 1 is a fool.
Exactly. That's why you get to level 20 within your first 30 days, so you're only maximizing for cap from level 20.
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