View Full Version : Door Prizes
nindon
04-03-2016, 08:30 AM
I need some advice on how to distribute door prizes.
I am planning an event in the game in a few months at which I will give out door prizes and then a big prize at the end. For the big prize, I plan to use a lantern charm as a spinner. But I am stumped on how to distribute the door prizes.
My current plan is to do one door prize per minute for 30 minutes before the big prize. Some of the door prizes will be valuable, and I want the distribution system to be fair and transparent. I would prefer that each person get only one door prize. My lantern charm would generate a lot of duplicates. I anticipate that people will be entering and leaving the room during the event.
Any suggestions or advice?
Gelston
04-03-2016, 08:51 AM
Do you have dice?
Those'll get you what? 36 numbers? 11-16, 21-26, etc... Issue those numbers out to people that want in. 36 should be enough. Mark out numbers that have rolled up before and reroll the duplicates.
everan
04-03-2016, 11:10 AM
I have a spinner you can borrow but you would still have the duplicate problem. How do you use lantern charms to select people?
elcidcannon
04-03-2016, 11:16 AM
If you can get my auction block unlocked so it can raffle.....I'll let you use it :-)
Or find a kind soul with an unlocked one already.
nindon
04-04-2016, 08:49 AM
I have a spinner you can borrow but you would still have the duplicate problem. How do you use lantern charms to select people?
You can Spin a lantern charm to point a light at a random person in the room.
nindon
04-04-2016, 08:58 AM
My current plan is to buy 100 pieces of paper at Wax Eloquent in Ta'Illistim and number them from 1 to 100. I'll put them in a hat (unfortunately, I think it will have to be a sack) in order. As people arrive, I will assign them a number, which will be the most confusing part of the process. When I see how many people are there, I will remove the large numbers from the sack to reduce the number of tickets to slightly more than the number of people in the room. Then I will close the sack and Phase out numbers to select the winners. Phasing is always fun!
I made a trip to Ta'Illistim this morning to verify that the paper and parchment sold there could be Phased from a container.
Help me think through the problems with the system. What can go wrong? How could I improve it?
Gelston
04-04-2016, 09:12 AM
My current plan is to buy 100 pieces of paper at Wax Eloquent in Ta'Illistim and number them from 1 to 100. I'll put them in a hat (unfortunately, I think it will have to be a sack) in order. As people arrive, I will assign them a number, which will be the most confusing part of the process. When I see how many people are there, I will remove the large numbers from the sack to reduce the number of tickets to slightly more than the number of people in the room. Then I will close the sack and Phase out numbers to select the winners. Phasing is always fun!
I made a trip to Ta'Illistim this morning to verify that the paper and parchment sold there could be Phased from a container.
Help me think through the problems with the system. What can go wrong? How could I improve it?
Way too much effort and it isn't particularly transparent.
Allereli
04-04-2016, 09:22 AM
You can Spin a lantern charm to point a light at a random person in the room.
why not use that for the door prizes, too?
nindon
04-04-2016, 09:54 AM
A variation would be to write people's names on the pieces of paper as they arrive. I would draw names from the hat, instead of numbers.
why not use that for the door prizes, too?
Too many duplicates.
Gelston
04-04-2016, 09:58 AM
Eh, just seems a bit complicated to me. I'd do the dice thing. You can even break up the numbers into groups, or give the same number twice and have a roll off or whatever. Your time and your effort though!
Soulance
04-04-2016, 10:21 AM
You could spin the lamp and just write the names of the winners. Can't win twice so just re-spin if they won already...
Soulance
04-04-2016, 10:21 AM
36 numbers or maybe 10 winners... that's for a 5 hour party...
Allereli
04-04-2016, 10:46 AM
Can't win twice so just re-spin if they won already...
this
Soulance
04-04-2016, 12:59 PM
Oh, read that a little wrong. Sorry. 1 prize a minute for 30 minutes...still, I'd go with just writing names down. It won't be bad at first but might get a little more consuming as the winners stack up. Or, you can just hope only 30 people show up and give each a prize. I mean, the rest in the game are alts anyway.
Soulance
04-04-2016, 04:46 PM
Or, you could just give the first 30 a prize and then spin everyone later on for the big one.
everan
04-04-2016, 05:12 PM
You can Spin a lantern charm to point a light at a random person in the room.
Oh, that's nice. I see it gives 5 seconds round time. The spinners let you spin continuously. I wonder if they have settings like the ones the GMs have that let you change it to not pick the same person twice?
Seizer
04-04-2016, 09:00 PM
This is going out on a limb. Why not ask Wyorm if a GM can assist? Maybe a GM might be able to hide in the shadows and help? Doesn't hurt to ask.
nindon
05-22-2016, 08:58 PM
Assuming I figure out how to award door prizes, what day of the week and time of day do you think would be best? Weekend midday? Weekday evening? Any particular weekday? I would like to hold the event when the maximum number of people would be able to attend.
rolfard
05-22-2016, 09:09 PM
sunday at 11 pm est.
Luxelle
05-24-2016, 01:08 AM
Dice w/ lich script to automatically re-roll on a chosen number?
How big are the dice in GS?!
MotleyCrew
05-24-2016, 02:38 PM
Assuming I figure out how to award door prizes, what day of the week and time of day do you think would be best? Weekend midday? Weekday evening? Any particular weekday? I would like to hold the event when the maximum number of people would be able to attend.
Weekend daytime.
And I would go with either the spinner but you can't win twice, or actually put people names into the bag instead of numbers. That just sounds incredibly hard to keep track of. Especially at a rate of one per minute.
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