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View Full Version : Fire lore/Air lore combo as a fire build



Tgo01
03-18-2016, 07:04 PM
I know it's just silly fluff but I kind of like the group version of invisibility with 50 air lore ranks. However I'm thinking of going back to a fire build as soon as someone sells me a fixskills. Would 152 ranks of fire lore be enough for Immolation/415/fire bolts/whatever? Or should I just go for a full 202 ranks?

At least those 50 air lore ranks would unlock Tonis bolt, 4 more slots in my disk, helps Rapid Fire and blah blah blah.

Donquix
03-18-2016, 07:12 PM
The only benefit you get for 415 is the second strike, which is 100% at 100 ranks.

ranks 100-200 for immolate nets you a ~4% increase to instakill, and brings your chance for the extra damage cycle to 100% from 68% (150 ranks for 100%, actually)

the DF increase is super marginal for ranks over 100. Something like .025 for all 100 ranks from 100-200

100 ranks is plenty, immolate is worse than 415 so why bother. Easily lets you pick up the rest in air, or the 50 air for that stuff and then 50 in earth for defense cause why the fuck not? Whirlin has a good breakdown here:

http://forum.gsplayers.com/showthread.php?79515-Pure-Archer-Mage-amp-Warmage-Information&p=1840455#post1840455

Tgo01
03-18-2016, 07:35 PM
I thought they buffed Immolate to make it not suck so badly compared to 415? Does it still suck even with the buff?

Even with a ~10% instant crit chance 415 is still better than Immolate? That's craziness.

Fallen
03-18-2016, 07:38 PM
From what i've read on the Wizard forums people seem to think 415 is the better bet.

Tgo01
03-18-2016, 07:42 PM
From what i've read on the Wizard forums people seem to think 415 is the better bet.

Man that's just sad that they nerfed Immolate that much :(

I was always under the impression 415's damage was capped, like (for example) at an end roll of 200 it does X damage and any higher roll would never do more damage. Am I wrong in this, does it have a DF based on end roll uncapped like bolt spells?

So I guess now the question is if I'm just going to be a 415 mage should I just stick with 67 wizard ranks, 67 major elemental ranks, and the rest in minor elemental? I know I was just putting ranks in major elemental because it helped my Immolate CS but I don't remember if there was another reason I needed more ranks in it. I know for mana leech but honestly I don't use that spell much. No one hit me!!!

Mettler
03-19-2016, 12:09 AM
Man that's just sad that they nerfed Immolate that much :(

I was always under the impression 415's damage was capped, like (for example) at an end roll of 200 it does X damage and any higher roll would never do more damage. Am I wrong in this, does it have a DF based on end roll uncapped like bolt spells?

So I guess now the question is if I'm just going to be a 415 mage should I just stick with 67 wizard ranks, 67 major elemental ranks, and the rest in minor elemental? I know I was just putting ranks in major elemental because it helped my Immolate CS but I don't remember if there was another reason I needed more ranks in it. I know for mana leech but honestly I don't use that spell much. No one hit me!!!

415 damage is not capped to my knowledge, though the end roll and the damage done for some reason sometimes are fuckin random. Like you could end up doing more hp damage on a 150 end roll than 250. But for the most part end roll means better damage. The double concussion and 2 strong crits, plus high chance of knockdown, is better for 20 mana than Immolate. Yes, even with the instant death chance, which is halved on end rolls under 150.

If you want to 1 shot stuff, go with 415.

zennsunni
03-19-2016, 12:28 AM
415's damage was never capped. This was demosntrated to me with a silly endroll on a grey orc by Thalior once upon a time. Took a screen shot of it at the time, it's why I remember. He did like 400 damage or something.

Tgo01
03-19-2016, 01:06 AM
Awesome, thanks guys. Guess it's 415 life for me.

If I don't use mana leech is there any reason to go past 67 ranks in major elemental spells then?

Mettler
03-19-2016, 01:46 PM
Awesome, thanks guys. Guess it's 415 life for me.

If I don't use mana leech is there any reason to go past 67 ranks in major elemental spells then?

How do you not use mana leech?

Whirlin
03-19-2016, 01:47 PM
http://forum.gsplayers.com/showthread.php?79515-Pure-Archer-Mage-amp-Warmage-Information&p=1840455#post1840455

Tgo01
03-19-2016, 01:49 PM
How do you not use mana leech?

I'm just so powerful that I don't require mana leech.

Whirlin
03-19-2016, 01:50 PM
Man that's just sad that they nerfed Immolate that much :(

I was always under the impression 415's damage was capped, like (for example) at an end roll of 200 it does X damage and any higher roll would never do more damage. Am I wrong in this, does it have a DF based on end roll uncapped like bolt spells?

So I guess now the question is if I'm just going to be a 415 mage should I just stick with 67 wizard ranks, 67 major elemental ranks, and the rest in minor elemental? I know I was just putting ranks in major elemental because it helped my Immolate CS but I don't remember if there was another reason I needed more ranks in it. I know for mana leech but honestly I don't use that spell much. No one hit me!!!

Just saw this... New recommendation is 101/101/101

Tgo01
03-19-2016, 01:50 PM
Just saw this... New recommendation is 101/101/101

For serious? Why?

Whirlin
03-19-2016, 01:52 PM
For serious? Why?
Confirmation that 912 uses Wiz Ranks to determine success
and still keep 519/512/502 as a potential disabler/opener, while also keeping 415 CS competitive.

SashaFierce
03-19-2016, 01:53 PM
I will be going 101/101/101 and 100 Air/Fire lore.

Tgo01
03-19-2016, 01:54 PM
Confirmation that 912 uses Wiz Ranks to determine success
and still keep 519/512/502 as a potential disabler/opener, while also keeping 415 CS competitive.

Awesome, thank ya very much for the info.

Soulance
03-19-2016, 04:55 PM
Yea, seems the balance 101 is good stuffs. Why not toss in 50 water? It is useful for lots of thing, makes steam at low cost for good damage with fire, and can be used for enchanting benefits if/when they release them.

Plus, I'm pretty good at lockpicking with 50 water right now. Aside from a couple boomers, I've picked most of my own OTF boxes and have zero lockpick training.

SashaFierce
03-19-2016, 05:16 PM
I like Air lore for 535 reductions.

Soulance
03-19-2016, 05:18 PM
I like Air lore for 535 reductions.
And bigger disks cause, well, Bigger.

Tgo01
03-20-2016, 11:36 PM
I decided to go with 100 fire lore, 50 air lore, and 50 earth lore. That seemed like a good balance for everything I wanted. I was almost tempted to go 50 water lore for the familiar anchor and the 515 buff but even though most of it is all random based bullshit that only lasts for one attack it's kind of hard to pass up some of those earth lore bonuses.

Also 415 fucking ROCKS! It's amazing how good this spell is. Casting 413 first really buffs the spell even more.

Oh, I mean...HI GMs! 415 is the WORST spell in the game so if anything you should buff it! K thanks, bye!

Whirlin
03-21-2016, 08:50 AM
Don't stop at 50... You really don't get too many observed RT reductions once you consider the discrete combinations of RT outcomes to final post-haste-RT... Think about how Gemstone Rounds numbers... you're stopping at a flat 10%, whereas an additional .00000001 would result in taking an extra full 1s off... Go to 55 or 60 ranks in Air lore... and read my posts, punk.

Tgo01
03-21-2016, 03:09 PM
Don't stop at 50... You really don't get too many observed RT reductions once you consider the discrete combinations of RT outcomes to final post-haste-RT... Think about how Gemstone Rounds numbers... you're stopping at a flat 10%, whereas an additional .00000001 would result in taking an extra full 1s off... Go to 55 or 60 ranks in Air lore... and read my posts, punk.

:O