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View Full Version : ok post cap now what



loxe
03-05-2016, 12:30 PM
ok sword/board giantman this is where im at, with 900 + mtp left.
looking for advice on post cap priorities.



Armor Use 202 (2.0X)
Shield Use 303 (3.0X)
Edged Weapons 202 (2.0X)
Combat Maneuvers 202 (2.0X)
Multi-Opponent Combat 90 (0.9X)
Ambush 40 (0.4X)
Physical Fitness 202 (2.0X)
Dodging 101 (1.0X)
Climbing 75 (0.7X)
Swimming 95 (0.9X)
Perception 202 (2.0X)
First Aid 50 (0.5X)
Arcane Symbols 25 (0.2X)
Magic Item Use 25 (0.2X)

Methais
03-05-2016, 01:24 PM
Isn't ambush useless without hiding, since CM is what's used for open ambushing?

Menos
03-05-2016, 01:25 PM
Both ambush and CM help for open aiming.

Cereal Killer
03-05-2016, 01:53 PM
The ambush part of the calculation seems to take ambush bonus into account though, so most people have been happy with 24 ranks in it.

Mohrgan
03-05-2016, 04:03 PM
As for Ambush, I stopped at 30 ranks but 24, 30, 40, whatever, not a huge difference in terms of TPs.

Looking at your list, my next push would probably be to 3x PF, it will go far to increase Damage Reduction, more stamina/stamina regen, increased health regeneration, creature maneuvers. Get you more towards that post-cap tank that warriors are able to become.

Offensively, MoC still has a way to go and would be a good option to work on.

Can also keep working on Armor Use to get the best ARMOR skills.

And of course, looking at that 1x dodge, there is still large potential for DS increase even for us shield users there by going up to 2x and finally 3x. (I am at 2x right now, I have not yet started the push to 3x, its pretty daunting when you see how much experience it will take).

I hunt with Roblar all the time and watching his TWC all the time is pretty astounding in terms of offensive output (notwithstanding that he has the best axe in the game, probably). Something to consider if you want to broaden your hunting options. I haven't gone for it, yet, but it's on my list of someday. Or, you know, any of the other weapon styles too. Brawling is the secondary one I have always maxxed, but that's speaking as a Voln Warrior. UAC is pretty cool though, and also for open hands defense if you are lazy like me and like to run around without weapons out.

And you can always flesh out your ancillary skills. Increasing MIU and AS will increase options and duration of magic buffs greatly and are fairly cheap and easy to train up. Maxxing First Aid to 2x was one of the first things I did because it makes chomping herbs much faster and more convenient, not to mention foraging/skinning tasks are super quick and easy bounties, for the most part. Survival too for both foraging and skinning tasks, you can stockpile skins in your locker for super easy bounties. Trading is nice to have.

Lots of options!

Vorpodu
03-21-2016, 10:24 PM
425! Yea!

Ardwen
03-22-2016, 03:42 AM
I'd max item and then symbols, getting an hour a use from any spell item is fairly nice. I am a proponent of not converting points so had tons of mental points when I capped

Shaps
03-22-2016, 05:02 AM
If were me, with that many MTPs saved up already.. I would train up to 107 and 406.

Then focus on MIU/Scroll reading.

Using all PTPs for 3x PF.

Only reason I say this, is because to save up that many MTPs again would take forever. But since you have them available now, get the base spells out of the way (for spell burst areas - plus is cool to cast). Then as you are hunting and doing whatever.. points will open up making the experience+training more consistent, so you don't lose your mind.

But as you see, everyone has a different take on it.

Shaps
03-22-2016, 05:04 AM
Also, and this may sound weird.. but I love being able to pick on my characters. Just gives something to do in downtime.

So if you already had 403/404... it's only 400/700 points to get full 1x in Pick/Disarm. This is definitely not a priority, but probably something I would do just because.

Archigeek
03-22-2016, 04:19 PM
I agree with a bit of each of what Mo is saying, and Ardwen, and Shaps.

Spend the MTPs on getting up to 107 on the spiritual side, and any balance you have spend that on MIU and Scrolls till you get to a nice solid number where you can invoke everything without failure and get a decent number of minutes per invoke. To me that's at least 50 ranks. Get more ranks if you've got great items to invoke, fewer ranks if you haven't invested much in that area.

Ditch the ambush. As an OHE user, it's doing very little for your aiming, and the points are better spent elsewhere. You can pick it back up later

Spend PTPs in 10 rank chunks on Physical Fitness, Armor, and the second rank of dodge, but only after taking MOC to the next threshold past 101 ranks. I'll throw in a caveat: if you're hunting the rift, then stick to PF and Armor till they're maxed, then go after more MOC. PF and Armor should be easy to max out due to low cost.

Ardwen
03-22-2016, 06:17 PM
Really doesnt take that long to save points at cap for more basic stuff, since you have no new core skills needed, I've gotten 9 spells in a year. plus sundry physical skills

Methais
03-22-2016, 06:55 PM
Really doesnt take that long to save points at cap for more basic stuff, since you have no new core skills needed, I've gotten 9 spells in a year. plus sundry physical skills

Except dodging. Fuck dodging right in its stupid 60/0 face.

Whirlin
03-22-2016, 10:26 PM
Except dodging. Fuck dodging right in its stupid 60/0 face.
Still cheaper than spell research.

Archigeek
03-23-2016, 12:14 AM
Still cheaper than spell research.

Not really, when you look at it from an ROI perspective. For the same cost as the last rank of Dodge you can learn 33 spells. Or, 425 and 107.

Jeril
03-24-2016, 03:46 PM
Not really, when you look at it from an ROI perspective. For the same cost as the last rank of Dodge you can learn 33 spells. Or, 425 and 107.

How many spells you get for that exp depends entirely on how your points are converted. If you had a large enough pool of m2p you could get 33 spells for that exp but that seems quite unlikely. I think I managed 12 spells or so before I was converting the other way and spells were taking 200k exp per to learn.

Learning spells is also going to hurt your redux which is a big reason I recommend maxing out core physical skills first along with perception. Make yourself a hard target first before allowing any bit of vulnerability.

Also, something to keep in mind, the OP is a giantman, which means he will have an aiming penalty against a lot of things that you as a human won't, so those ambush ranks are likely helping him more then you think.

As far as MIU/AS goes for the longest time I had 42/27. I only took the AS up to 101 ranks because I wanted to make better use of scrolls for invasions. If you have a goal in mind to make them worth training up, go for it, if not don't.

Archigeek
03-24-2016, 06:31 PM
How many spells you get for that exp depends entirely on how your points are converted. If you had a large enough pool of m2p you could get 33 spells for that exp but that seems quite unlikely. I think I managed 12 spells or so before I was converting the other way and spells were taking 200k exp per to learn.

Learning spells is also going to hurt your redux which is a big reason I recommend maxing out core physical skills first along with perception. Make yourself a hard target first before allowing any bit of vulnerability.

Also, something to keep in mind, the OP is a giantman, which means he will have an aiming penalty against a lot of things that you as a human won't, so those ambush ranks are likely helping him more then you think.

As far as MIU/AS goes for the longest time I had 42/27. I only took the AS up to 101 ranks because I wanted to make better use of scrolls for invasions. If you have a goal in mind to make them worth training up, go for it, if not don't.

I did the math on the spell count in another thread and that's how it worked out. I'm too lazy to dig it up or do it again.

Learning 33 spell ranks will have negligible impact on your redux. This might not have been the case before the formula was redone to make room for semidux, but with the introduction of some redux for semi's, the formula had to be stretched out, making the penalty pretty small.

Assuming your 2x in CM, your aiming should be pretty decent. If you find it makes a difference, go ahead and train in or keep the ambush. It really isn't that many points either way. Personally I just found that it wasn't a priority for me, over things like MIU and MOC.

With MIU/AS, there are two factors that should help guide you: do you have cool stuff to invoke with limited casts? And do you want to be able to invoke almost everything you find successfully? In other words, how much invoking failure is acceptable to you, and how much duration do you want? Your call. Personally I had the cool toys and therefore put myself at 50 ranks, then 70, 80, then 101... then when I was close to 3x dodge I gave up some ranks and finished dodge rather than carve my eyes out with the fork that is rank 3 of dodge any longer.

The ability to adjust your training gives you flexibility that is pretty nice.

Jeril
03-25-2016, 09:02 AM
I did the math on the spell count in another thread and that's how it worked out. I'm too lazy to dig it up or do it again.

Learning 33 spell ranks will have negligible impact on your redux. This might not have been the case before the formula was redone to make room for semidux, but with the introduction of some redux for semi's, the formula had to be stretched out, making the penalty pretty small.

Assuming your 2x in CM, your aiming should be pretty decent. If you find it makes a difference, go ahead and train in or keep the ambush. It really isn't that many points either way. Personally I just found that it wasn't a priority for me, over things like MIU and MOC.

With MIU/AS, there are two factors that should help guide you: do you have cool stuff to invoke with limited casts? And do you want to be able to invoke almost everything you find successfully? In other words, how much invoking failure is acceptable to you, and how much duration do you want? Your call. Personally I had the cool toys and therefore put myself at 50 ranks, then 70, 80, then 101... then when I was close to 3x dodge I gave up some ranks and finished dodge rather than carve my eyes out with the fork that is rank 3 of dodge any longer.

The ability to adjust your training gives you flexibility that is pretty nice.

If you are converting m2p it is around 3.37 mil exp to get that last 101 ranks of dodge. I guess it would be 4.04mil if one were like Ardwen and not converting any points. It is 100k exp per spell if you are unconverting m2p and 200k per spell when you are converting p2m. And at the Ardwen rate it would be 300k per spell.

I never felt the climb to 303 ranks of dodge was that bad. But then again hitting 50 spell ranks along with 50 ranks of harness power was a good chunk more in comparison. I also tend to be a lot more patient then most people.

Valyss
03-30-2016, 06:26 PM
My training looked a lot like yours when I hit cap. I think I did, in order:

3x PF
3x dodging
2x MoC
1x trading
3x armor
minor spiritual to 107

Now I'm working my way through the elementals. In some ways, it was nice to have focused on physical skills first. Got my redux and DS in order first, the 2x MOC for 6-hit focused mstrikes and stock up on converted MTPs to make learning spells feel like less of a soul crushing grind (which it is, no matter which way you're converted)