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Haldrik
02-06-2016, 02:10 AM
First,

Fuck you. Stop stealing my shit. Stop spamming me, stop being a giant twat. You have been spamming this area for weeks now not to mention the last 4 months of seeing you running around.

You have quite the operation going. You hunt with 5 dudes, and then when one of them dies, you bring a sixth cleric in to resurrect them. Then log everyone off. I only randomly stumbled upon your cleric operation, but it's pretty apparent what's happening.

I'm sure you are planning on selling your army of F2P toons. But seriously, just stop. There is better ways to make money without ruining this game.



Swirling mist nearly conceals the low mound of the ancient barrow that rises on the horizon to the north. The black dirt of the road is surrounded on both sides by a barren landscape of scrawny, windswept bushes and broken stones, and the fog-shrouded sky is an eternal twilight grey. You also see a baesrukha.
Obvious paths: north, south, northwest
Your disk arrives, following you dutifully.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
Zanarm's group just arrived.
>stance off
You are now in an offensive stance.
>kick chest
Mertic traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mertic gestures at a baesrukha.
A baesrukha says, "Do not trifle with me, or be returned to the dark from which you sprang."
CS: +250 - TD: +326 + CvA: +25 + d100: +76 == +25
Warded off!
>stance defensive
Zanarm traces a sign that contorts in the air while he forcefully incants a dark invocation...
Zanarm gestures at a baesrukha.
CS: +250 - TD: +176 + CvA: +25 + d100: +36 == +135
Warding failed!
A very painful blow for 36 points of damage!
... 15 points of damage!
The baesrukha's ribs warp and crack violently.
Persav traces a sign that contorts in the air while he forcefully incants a dark invocation...
Persav gestures at a baesrukha.
d100 == 1 FUMBLE!
Dovian traces a sign that contorts in the air while he forcefully incants a dark invocation...
Dovian gestures at a baesrukha.
CS: +250 - TD: +176 + CvA: +25 + d100: +13 == +112
Warding failed!
A strong strike for 15 points of damage!
... 15 points of damage!
Large lesions sprout on the baesrukha's shield arm.
Veryis intones a phrase of elemental power while raising his hands...
Veryis gestures at a baesrukha.
A baesrukha is suddenly surrounded by a small whirlwind.
CS: +262 - TD: +183 + CvA: +25 + d100: +51 == +155
Warding failed!
The whirlwind quickly swirls around the baesrukha, causing 22 points of damage!
... 20 points of damage!
Elbow shatters under sudden decompression!
You leap from hiding to strike!
You make a precise attempt to kick a baesrukha!
You have good positioning against a baesrukha.
UAF: 350 vs UDF: 202 = 1.732 * MM: 120 + d100: 24 = 231
... and hit for 110 points of damage!
Strong roundhouse penetrates the chest! The baesrukha seems to have lost heart for this fight!
You hear a sound like a weeping child as a white glow separates itself from the baesrukha's body as it rises, disappearing into the heavens.
The baesrukha collapses to the ground in a motionless heap, sending a plume of dust up from his unwashed body.
The glowing specks of energy surrounding a baesrukha suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around a baesrukha.
A baesrukha appears somehow different.
The bright luminescence fades from around a baesrukha.
Roundtime: 5 sec.
...wait 5 seconds.
[sexual-favors: + 166 (+/- 16) = 321,489 (+/- 62,228)]
Zanarm searches a baesrukha. [B] AND THE STEAL. This has been going on for awhile, finally got tired of it.
A baesrukha flashes into an oily puff of smoke.
Zanarm's group just went north.


MAer ignoring me.


>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
A greater moor wight wails eerily!
Zanarm's group just arrived.
>stalk zan
Zanarm's group just went northeast.
What were you referring to?
>stalk zan
What were you referring to?
>stalk zan
What were you referring to?
>stalk zan
What were you referring to?
Zanarm's group just arrived.
>stalk zan
You move into position to stalk Zanarm when he moves.
>stalk zan
You move into position to stalk Zanarm when he moves.
Zanarm's group just went northeast.
[North Barrow, Tunnel]
A dank smell of ancient mold fills the still air, much of it emanating from an area in the corner of the tunnel where the ceiling has partially collapsed into a pile of long-untouched rubble. Half-crushed skeletons lie scattered around the sharp turn in the tunnel, and a few odd bones protrude from the pile of fallen stone. You also see the Dovian disk.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: south, southwest
>stalk zan
You move into position to stalk Zanarm when he moves.
Zanarm's group just went south.
[North Barrow, Ossuary]
The heavy stone blocks of the walls strain against the weight of the ground above them, tilting at a slight angle as if ready to crumble and collapse into rubble. Faint scratching sounds echo through the dim, musty chamber, signaling the presence of what is hopefully only rats among the stacks of ancient bones.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north, south
Zanarm's group just went south.
[North Barrow, Ossuary]
Piles of bones and skulls are stacked along every wall, the dark spaces between them filled with spider webs and ancient dust. Muddy water drips slowly down the limestone wall from a crack in the ceiling, draining from the grassy mound above and collecting in a foul-smelling puddle on the cold stone floor.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north, northwest
Zanarm's group just went northwest.
[North Barrow, Central Chamber]
The spacious, roughly oval chamber is suffused with a dim light that seems to come from nowhere in particular, certainly not from the charred but empty sconces carved into the heavy stone walls. The heavy timbers of the ceiling bow under the weight of the mound above, and a few drops of muddy water drip steadily on the ancient granite blocks of the floor. Low stone arches lead into dark tunnels at the corners of the chamber, and a narrow passage opens to the north. You also see the Persav disk, the earth brown Veryis disk, the Zanarm disk, the Mertic disk, the Kalros disk, a slender enruned steel longsword, a greater moor wight and a steel lockpick.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: northeast, southeast, south, southwest, northwest
>say Yo
You say, "Yo."
Zanarm's group just went northeast.
[North Barrow, Tunnel]
A dank smell of ancient mold fills the still air, much of it emanating from an area in the corner of the tunnel where the ceiling has partially collapsed into a pile of long-untouched rubble. Half-crushed skeletons lie scattered around the sharp turn in the tunnel, and a few odd bones protrude from the pile of fallen stone.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: south, southwest
Zanarm's group just went south.
[North Barrow, Ossuary]
The heavy stone blocks of the walls strain against the weight of the ground above them, tilting at a slight angle as if ready to crumble and collapse into rubble. Faint scratching sounds echo through the dim, musty chamber, signaling the presence of what is hopefully only rats among the stacks of ancient bones.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north, south
Your disk arrives, following you dutifully.
Zanarm's group just went south.
[North Barrow, Ossuary]
Piles of bones and skulls are stacked along every wall, the dark spaces between them filled with spider webs and ancient dust. Muddy water drips slowly down the limestone wall from a crack in the ceiling, draining from the grassy mound above and collecting in a foul-smelling puddle on the cold stone floor. You also see the Dovian disk.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north, northwest
Zanarm's group just went northwest.
[North Barrow, Central Chamber]
The spacious, roughly oval chamber is suffused with a dim light that seems to come from nowhere in particular, certainly not from the charred but empty sconces carved into the heavy stone walls. The heavy timbers of the ceiling bow under the weight of the mound above, and a few drops of muddy water drip steadily on the ancient granite blocks of the floor. Low stone arches lead into dark tunnels at the corners of the chamber, and a narrow passage opens to the north. You also see a slender enruned steel longsword, a greater moor wight and a steel lockpick.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: northeast, southeast, south, southwest, northwest
A greater moor wight gestures arcanely.
Zanarm traces a sign that contorts in the air while he forcefully incants a dark invocation...
Zanarm gestures at a greater moor wight.
CS: +250 - TD: +154 + CvA: +25 + d100: +5 == +126
Warding failed!
A painful blow for 23 points of damage!
... 15 points of damage!
>say Hello
The moor wight's right leg jerks momentarily.
Persav traces a sign that contorts in the air while he forcefully incants a dark invocation...
Persav gestures at a greater moor wight.
CS: +250 - TD: +154 + CvA: +25 + d100: +49 == +170
Warding failed!
A most painful blow for 54 points of damage!
... 20 points of damage!
The moor wight's finger twitches, then explodes.
** Persav's runestaff flickers as the space around a greater moor wight folds inward and draws its surroundings closer! **
... 5 points of damage!
Eye swells under sudden pressure loss!
Mertic traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mertic gestures at a greater moor wight.
CS: +250 - TD: +154 + CvA: +25 + d100: +2 == +123
Warding failed!
A nice hit for 13 points of damage!
... 10 points of damage!
Chest spasm makes it hard for the moor wight to breathe.
Dovian traces a sign that contorts in the air while he forcefully incants a dark invocation...
Dovian gestures at a greater moor wight.
CS: +250 - TD: +154 + CvA: +25 + d100: +12 == +133
Warding failed!
Target staggered by strong strike for 27 points of damage!
... 20 points of damage!
The tendons in the moor wight's foot snap. Looks painful.
Veryis intones a phrase of elemental power while raising his hands...
Veryis gestures at a greater moor wight.
A greater moor wight is suddenly surrounded by a circle of flickering flames.
CS: +262 - TD: +158 + CvA: +25 + d100: +33 == +162
Warding failed!
The flickering flames quickly swirl around the wight, causing 24 points of damage!
... 25 points of damage!
Burst of flames to left leg blackens kneecap.
The moor wight is stunned!
You say, "Hello."
Your disk arrives, following you dutifully.
Zanarm traces a sign that contorts in the air while he forcefully incants a dark invocation...
Zanarm gestures at a greater moor wight.
CS: +250 - TD: +154 + CvA: +25 + d100: +2 == +123
Warding failed!
A painful blow for 22 points of damage!
You hear a sound like a weeping child as a white glow separates itself from the moor wight's body as it rises, disappearing into the heavens.
A greater moor wight wails one final time as it collapses.
A greater moor wight becomes solid again.
The powerful look leaves a greater moor wight.
The light blue glow leaves a greater moor wight.
The shimmering multicolored sphere fades from around a greater moor wight.
[sexual-favors: + 52 (+/- 4) (spectator) = 321,695 (+/- 62,244)]
Zanarm searches a greater moor wight.
Zanarm gathers the remaining coins.
A greater moor wight breaks apart into misty tendrils.
Zanarm's group just went south.
[North Barrow, Vestibule]
Heavy walls of rough-cut limestone blocks surround the low, dark vestibule, their surfaces etched deeply by thousands of years of seeping water, creeping lichen, and time. A huge slab of granite, now broken and fallen away from the entry it once sealed, lies at the exit to the moors outside, and a narrow passage leads into a larger chamber to the north.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north
Zanarm's group just went behind a broken granite slab.
[North Barrow, Threshhold]
The huge mound of the barrow looms above the small, almost garden-like entry area, its entrance a dark tunnel partially covered by an ancient, broken slab of granite. Standing stones as tall as a giantman shield the narrow space from the harsh wind of the moor beyond the limestone arch that leads back out to the bleak landscape. A few blades of grass grow around the stones, nourished by the rich soil and shielded from the chill wind.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious paths: none
Zanarm's group just went through a limestone arch.
[Black Moor, Old Barrow Road]
A crude grey limestone arch stands before the entrance to the ancient barrow, leading north into a narrow passage of free-standing slabs of weatherworn stone. The chill wind blows strong here, its stream directed by the looming form of the barrow mound, and swirls of mist and dead black leaves dance across the dark road. You also see a baesrukha.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious paths: east, south
A baesrukha speaks a few syllables of magic.
>say why are you attackign and setal my stuff
You say, "Why are you attackign and setal my stuff."
Zanarm traces a sign that contorts in the air while he forcefully incants a dark invocation...
Zanarm gestures at a baesrukha.
CS: +250 - TD: +182 + CvA: +25 + d100: +55 == +148
Warding failed!
A very painful blow for 37 points of damage!
... 20 points of damage!
Tendons in the baesrukha's shield arm snap.
Persav traces a sign that contorts in the air while he forcefully incants a dark invocation...
Persav gestures at a baesrukha.
CS: +250 - TD: +182 + CvA: +25 + d100: +78 == +171
Warding failed!
A painful blow for 24 points of damage!
... 20 points of damage!
The baesrukha's stomach muscles jerk uncontrollably.
Mertic traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mertic gestures at a baesrukha.
CS: +250 - TD: +182 + CvA: +25 + d100: +30 == +123
Warding failed!
A painful blow for 24 points of damage!
... 10 points of damage!
Throat strike causes the baesrukha to cough.
** Mertic's runestaff flickers as the space around a baesrukha folds inward and draws its surroundings closer! **
... 15 points of damage!
Chest heaves as air rushes away from it!
Dovian traces a sign that contorts in the air while he forcefully incants a dark invocation...
Dovian gestures at a baesrukha.
CS: +250 - TD: +182 + CvA: +25 + d100: +14 == +107
Warding failed!
A painful blow for 21 points of damage!
... 10 points of damage!
The baesrukha doubles over with stomach cramps.
Veryis intones a phrase of elemental power while raising his hands...
Veryis gestures at a baesrukha.
A baesrukha is suddenly surrounded by a circle of crackling lightning.
CS: +262 - TD: +191 + CvA: +25 + d100: +63 == +159
Warding failed!
The crackling lightning quickly arcs around the baesrukha, causing 23 points of damage!
... 15 points of damage!
Light shock to right arm. That stings!
Your disk arrives, following you dutifully.
Zanarm traces a sign that contorts in the air while he forcefully incants a dark invocation...
Zanarm gestures at a baesrukha.
CS: +250 - TD: +182 + CvA: +25 + d100: +50 == +143
Warding failed!
A powerful hit for 33 points of damage!
You hear a sound like a weeping child as a white glow separates itself from the baesrukha's body as it rises, disappearing into the heavens.
The baesrukha collapses to the ground in a motionless heap, sending a plume of dust up from his unwashed body.
The glowing specks of energy surrounding a baesrukha suddenly shoot off in all directions, then quickly fade away.
The brilliant luminescence fades from around a baesrukha.
A baesrukha appears somehow different.
The bright luminescence fades from around a baesrukha.
The silvery luminescence fades from around a baesrukha.
[sexual-favors: + 56 (+/- 6) (spectator) = 321,751 (+/- 62,250)]
Zanarm searches a baesrukha.
Zanarm gathers the remaining coins.
A baesrukha flashes into an oily puff of smoke.
You feel fully energetic again.
Zanarm's group just went through a limestone arch.
[North Barrow, Threshhold]
The huge mound of the barrow looms above the small, almost garden-like entry area, its entrance a dark tunnel partially covered by an ancient, broken slab of granite. Standing stones as tall as a giantman shield the narrow space from the harsh wind of the moor beyond the limestone arch that leads back out to the bleak landscape. A few blades of grass grow around the stones, nourished by the rich soil and shielded from the chill wind.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious paths: none
Zanarm's group just went behind a broken granite slab.
[North Barrow, Vestibule]
Heavy walls of rough-cut limestone blocks surround the low, dark vestibule, their surfaces etched deeply by thousands of years of seeping water, creeping lichen, and time. A huge slab of granite, now broken and fallen away from the entry it once sealed, lies at the exit to the moors outside, and a narrow passage leads into a larger chamber to the north.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north
Zanarm's group just went north.
[North Barrow, Central Chamber]
The spacious, roughly oval chamber is suffused with a dim light that seems to come from nowhere in particular, certainly not from the charred but empty sconces carved into the heavy stone walls. The heavy timbers of the ceiling bow under the weight of the mound above, and a few drops of muddy water drip steadily on the ancient granite blocks of the floor. Low stone arches lead into dark tunnels at the corners of the chamber, and a narrow passage opens to the north. You also see a steel lockpick.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: northeast, southeast, south, southwest, northwest
>sym cour
You feel more courageous.
[sexual-favors: - 118 = 321,633 (+/- 62,250)]
[ Symbol of Courage: +0:04:19, 0:05:34 remaining. ]
Zanarm's group just went northeast.
[North Barrow, Tunnel]
A dank smell of ancient mold fills the still air, much of it emanating from an area in the corner of the tunnel where the ceiling has partially collapsed into a pile of long-untouched rubble. Half-crushed skeletons lie scattered around the sharp turn in the tunnel, and a few odd bones protrude from the pile of fallen stone.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: south, southwest
Zanarm's group just went south.
[North Barrow, Ossuary]
The heavy stone blocks of the walls strain against the weight of the ground above them, tilting at a slight angle as if ready to crumble and collapse into rubble. Faint scratching sounds echo through the dim, musty chamber, signaling the presence of what is hopefully only rats among the stacks of ancient bones.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north, south
>sym prot
You feel a layer of protection surround you.
[ Symbol of Protection: +0:08:39, 0:14:13 remaining. ]
[sexual-favors: - 118 = 321,515 (+/- 62,250)]
Zanarm's group just went south.
[North Barrow, Ossuary]
Piles of bones and skulls are stacked along every wall, the dark spaces between them filled with spider webs and ancient dust. Muddy water drips slowly down the limestone wall from a crack in the ceiling, draining from the grassy mound above and collecting in a foul-smelling puddle on the cold stone floor.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north, northwest
Your disk arrives, following you dutifully.
Zanarm's group just went northwest.
[North Barrow, Central Chamber]
The spacious, roughly oval chamber is suffused with a dim light that seems to come from nowhere in particular, certainly not from the charred but empty sconces carved into the heavy stone walls. The heavy timbers of the ceiling bow under the weight of the mound above, and a few drops of muddy water drip steadily on the ancient granite blocks of the floor. Low stone arches lead into dark tunnels at the corners of the chamber, and a narrow passage opens to the north. You also see a steel lockpick.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: northeast, southeast, south, southwest, northwest
Zanarm's group just went south.
[North Barrow, Vestibule]
Heavy walls of rough-cut limestone blocks surround the low, dark vestibule, their surfaces etched deeply by thousands of years of seeping water, creeping lichen, and time. A huge slab of granite, now broken and fallen away from the entry it once sealed, lies at the exit to the moors outside, and a narrow passage leads into a larger chamber to the north. You also see the Dovian disk.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious exits: north
>stance o
You are now in an offensive stance.
Zanarm's group just went behind a broken granite slab.
[North Barrow, Threshhold]
The huge mound of the barrow looms above the small, almost garden-like entry area, its entrance a dark tunnel partially covered by an ancient, broken slab of granite. Standing stones as tall as a giantman shield the narrow space from the harsh wind of the moor beyond the limestone arch that leads back out to the bleak landscape. A few blades of grass grow around the stones, nourished by the rich soil and shielded from the chill wind.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious paths: none
Zanarm's group just went through a limestone arch.
[Black Moor, Old Barrow Road]
A crude grey limestone arch stands before the entrance to the ancient barrow, leading north into a narrow passage of free-standing slabs of weatherworn stone. The chill wind blows strong here, its stream directed by the looming form of the barrow mound, and swirls of mist and dead black leaves dance across the dark road. You also see a rose-marrow potion.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious paths: east, south
Zanarm's group just went south.
[Black Moor, Old Barrow Road]
Swirling mist nearly conceals the low mound of the ancient barrow that rises on the horizon to the north. The black dirt of the road is surrounded on both sides by a barren landscape of scrawny, windswept bushes and broken stones, and the fog-shrouded sky is an eternal twilight grey. You also see a lesser moor wight.
Also here: Dovian, Persav, Mertic, Veryis, Zanarm
Obvious paths: north, south, northwest
Your disk arrives, following you dutifully.
Zanarm traces a sign that contorts in the air while he forcefully incants a dark invocation...
Zanarm gestures at a lesser moor wight.
CS: +250 - TD: +121 + CvA: +25 + d100: +46 == +200
Warding failed!
A masterful strike for 46 points of damage!
... 25 points of damage!
Blood in the moor wight's weapon arm boils, sending up a red mist.
The moor wight is stunned!
Persav traces a sign that contorts in the air while he forcefully incants a dark invocation...
Persav gestures at a lesser moor wight.
CS: +250 - TD: +121 + CvA: +25 + d100: +99 == +253
Warding failed!
A masterful strike for 46 points of damage!
... 30 points of damage!
Bones shatter in the moor wight's shield arm.
Mertic traces a sign that contorts in the air while he forcefully incants a dark invocation...
Mertic gestures at a lesser moor wight.
CS: +250 - TD: +121 + CvA: +25 + d100: +68 == +222
Warding failed!
Massive internal disruption for 74 points of damage!
... 30 points of damage!
Bones shatter in the moor wight's shield arm.
You hear a sound like a weeping child as a white glow separates itself from the moor wight's body as it rises, disappearing into the heavens.
A lesser moor wight crumples to a heap on the ground.
The glowing specks of energy surrounding a lesser moor wight suddenly shoot off in all directions, then quickly fade away.
The light blue glow leaves a lesser moor wight.
The powerful look leaves a lesser moor wight.
[sexual-favors: + 49 (+/- 4) (spectator) = 321,564 (+/- 62,254)]
>kick mer right leg
You leap from hiding to strike!
You make a precise attempt to kick Mertic!
You have good positioning against Mertic.
UAF: 370 vs UDF: 294 = 1.258 * MM: 110 + d100: 27 = 165
... and hit for 56 points of damage!
Wheel kick connects with the right leg, tearing into tendons and muscle.
He is knocked to the ground!
He is stunned!
Roundtime: 5 sec.
Zanarm searches a lesser moor wight.
Zanarm gathers the remaining coins.
A lesser moor wight disperses in the wind.
Zanarm's group just went south.
You are unable to follow Zanarm.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
>kick mer left leg
You leap from hiding to strike!
You make a precise attempt to kick Mertic!
You have excellent positioning against Mertic.
UAF: 370 vs UDF: 285 = 1.298 * MM: 124 + d100: 88 = 248
... and hit for 114 points of damage!
Sweeping side kick tears left leg out at hip, sending it flying! Parting is such sweet sorrow.
* Mertic drops dead at your feet!
The air calms down around Mertic.
A shadow seems to detach itself from Mertic's body, swiftly dissipating into the air.
The deep blue glow leaves Mertic.
The brilliant luminescence fades from around Mertic.
The bright luminescence fades from around Mertic.
The light blue glow leaves Mertic.
The silvery luminescence fades from around Mertic.
The powerful look leaves Mertic.
Mertic glances around, looking a bit less confident.
Mertic becomes solid again.
Roundtime: 5 sec.
The Mertic disk disintegrates, dropping everything on the ground.
* Mertic just turned his last page!
>l
[Black Moor, Old Barrow Road]
Swirling mist nearly conceals the low mound of the ancient barrow that rises on the horizon to the north. The black dirt of the road is surrounded on both sides by a barren landscape of scrawny, windswept bushes and broken stones, and the fog-shrouded sky is an eternal twilight grey. You also see a plain thanot box and the Kalros disk.
Also here: the body of Mertic who is lying down
Obvious paths: north, south, northwest
>s




[Ta'Illistim, Hanging Gardens]
The dais is ringed by a series of slender columns, each one simply fluted and carved from perfectly white marble. Within the circle of the columns' embrace, and elevated high off of the ground, a tiny garden of cultivated plants grows. Closed roses climb around the carved legs of a mistwood bench, which sits alongside neat beds of night blooming columbine and a tended plot of white jasmine. Over the whole enclosure is a coffered dome set with an oculus. You also see the Rummirasal disk, a green-eyed black cat and a silver trash receptacle.
Also here: the body of Mertic who is lying down, Rummirasal who is lying down, Gavindale
Obvious paths: out
[go2: travel time: 0:00:01]
--- Lich: go2 has exited.
Your disk arrives, following you dutifully.
You ask, "Hey, can either of ya locate?"

At this point I run off and get a crystal amulet because neither of them respond. Mertic hasn't said anything to me yet.

[Ta'Illistim, Hanging Gardens]
The dais is ringed by a series of slender columns, each one simply fluted and carved from perfectly white marble. Within the circle of the columns' embrace, and elevated high off of the ground, a tiny garden of cultivated plants grows. Closed roses climb around the carved legs of a mistwood bench, which sits alongside neat beds of night blooming columbine and a tended plot of white jasmine. Over the whole enclosure is a coffered dome set with an oculus. You also see the Rummirasal disk, a green-eyed black cat and a silver trash receptacle.
Also here: Simulacra, the body of Mertic who is lying down, Rummirasal who is lying down, Gavindale
Obvious paths: out
[go2: travel time: 0:00:01]
--- Lich: go2 has exited.
Your disk arrives, following you dutifully.
Now that I'm back... I'm wondering if Simulacra can locate for me. But then he rezzes Mertic who is still ignoring me.
>l sim
You see Simulacra Is'Div'Janivas the Redeemer.
He appears to be a Dhe'nar Dark Elf.
He appears to be young and robust. He has silver-flecked crystal green eyes and olive skin. He has very long, straight pearlescent white hair plaited at the temples and beaded with small golden rings. He has a pronounced jawline.
You can hardly recognize him covered in all that soot and ash!
He is in good shape.
He is holding a scratched mossbark shield in his left hand.
He is wearing some gilt-edged alizarin double leathers, a ruby amulet, a hooded ashen spidersilk cloak, a frothing iron tankard pin, some blackened veniom cufflinks, some shredded blood-stained gloves, a gore-stained butcher's smock, a mithril Twilight Hall pin, a black veniom-worked satchel, a scratched gold ring, a thick black onyx thumb ring, a large gold ring, a hip-slung ashen leather kit, a grey walrus hide sack, a blood-stained linen lootbag, a pair of badly mud-stained dark leather trousers with an albatross-shaped ivory buckle, some twisted silver-linked shackles, and a pair of black blood stained boots.
Simulacra raises a hand while murmuring a soft orison...
Simulacra gestures at Mertic.
Thin at first, a fine layer of rime coats Simulacra's hands and fingertips. The hoarfrost smoothly glides across the space between Simulacra and Mertic, turning to a light powder in the open air. The white substance clings to Mertic's eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.

Poor Siierra doesn't know im plotting to murder a bunch of people.

Siierra (Focused) [Local]: "Who?"
>think to siierra zanarm
You focus on projecting your thoughts...
You (Focused to Siierra) [Local]: "Zanarm."
Cast Roundtime 3 Seconds.
Rummirasal stands up.
Rummirasal just went out.
Siierra (Focused) [Local]: "Ant hilll table."
--- Lich: go2 active.
>;go2 ant hill table
ETA: 0:00:14. 60 rooms between this room (188) and:
#18594:
[Ant Hill Table]
On the inner side of one of the table legs, a small nest is visible. Dozens of ants scurry about on the floor as they indulge happily in spilled brew and ale from the previous messy patrons. Serving as a most unique centerpiece, a piece of amber has been cut into the shape of a star and holds the fossilized remains of several unknown tiny creatures.
Obvious exits: out



[Sylvarraend, Town Commons]
Situated to one side of the square rests the local tavern, from which sounds of talk and merriment drift at irregular intervals. A lantern swings from a nearby post, illuminating the silver-framed sign swinging from the awning above the front door.
Obvious paths: north, west
[Hagatha's Brew and Barley]
Wooden planks worn smooth by years of constant use line the floor of the tavern, strewn with fresh rushes and smelling slightly of ale. Several elves are crowded around an ornately carved bar that runs the length of one wall, drinking and conversing quietly. A few tables, each decorated with a lone candle as centerpiece, are scattered about the tavern. You also see a ruffled grey-bellied hawk that is sleeping, a squat wooden bin and a scribbled notice.
Obvious exits: out
You wave to the people seated at the Ant Hill Table, hoping they will invite you to sit with them.
Your disk arrives, following you dutifully.
[go2]>go ant table
You just asked for an invitation to the Ant Hill Table; why not wait a little longer?
--- Lich: go2 has exited.
>;kill go2
Simulacra just left.
------>Not suspicious at all. He wasn't in the room so he must have been at the table.
Mertic just arrived.
Mertic heads over to the Ant Hill Table.


>;e waitfor "Zanarm";fput "stalk zanarm"
Lorstrum just arrived.
Lorstrum just went west.

[lnet: connection lost]
[lnet: waiting 278 seconds before trying to reconnect...]
Lorstrum just arrived.
Lorstrum just went into the tavern.
The layer of protection fades away.

[lnet: connection lost]
[lnet: waiting 278 seconds before trying to reconnect...]

[lnet: connection lost]
[lnet: waiting 278 seconds before trying to reconnect...]
--- Lich: lnet has exited.

I waited about 10 minutes for them to come out and play. Turns out they all magically vanished.

>;kill lnet
>find zan
Brave Adventurer Questing:
Zanzt
>find zanar,
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find zanarm
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find mertic
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find dovian'
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find dovian
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
Lorstrum just arrived.
Lorstrum just went west.
Lorstrum just arrived.
Lorstrum just went north.
Lorstrum just arrived.
Lorstrum just went west.
Lorstrum just arrived.
Lorstrum just went into the tavern.
>find yup
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find lcver
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find dovian
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find persav
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.
>find zanarm
There are no adventurers questing that match the names specified.
The usage for this command is: find {player1} {player2} ... {player9} and will provide a list of those players present you wish to find provided they are questing.

SashaFierce
02-06-2016, 02:16 AM
[>kick mer right leg
You leap from hiding to strike!
You make a precise attempt to kick Mertic!
You have good positioning against Mertic.
UAF: 370 vs UDF: 294 = 1.258 * MM: 110 + d100: 27 = 165
... and hit for 56 points of damage!
Wheel kick connects with the right leg, tearing into tendons and muscle.
He is knocked to the ground!
He is stunned!
Roundtime: 5 sec.
Zanarm searches a lesser moor wight.
Zanarm gathers the remaining coins.
A lesser moor wight disperses in the wind.
Zanarm's group just went south.
You are unable to follow Zanarm.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
>kick mer left leg
You leap from hiding to strike!
You make a precise attempt to kick Mertic!
You have excellent positioning against Mertic.
UAF: 370 vs UDF: 285 = 1.298 * MM: 124 + d100: 88 = 248
... and hit for 114 points of damage!
Sweeping side kick tears left leg out at hip, sending it flying! Parting is such sweet sorrow.
* Mertic drops dead at your feet!
The air calms down around Mertic.
A shadow seems to detach itself from Mertic's body, swiftly dissipating into the air.
The deep blue glow leaves Mertic.
The brilliant luminescence fades from around Mertic.
The bright luminescence fades from around Mertic.
The light blue glow leaves Mertic.
The silvery luminescence fades from around Mertic.
The powerful look leaves Mertic.
Mertic glances around, looking a bit less confident.
Mertic becomes solid again.
Roundtime: 5 sec.


Good job admitting to violating policy by taking matters into your own hands and killing AFK scripters.

Report them.

Haldrik
02-06-2016, 02:22 AM
Good job admitting to violating policy by taking matters into your own hands and killing AFK scripters.

Report them.

I certainly didn't know know they were AFK before I killed them. And I don't know if they are actually AFK now. I can "guess", but they could be simply be twats and ignoring me. The only ones that can tell if a person is AFK is a GM doing a script check.

I don't need to report them. GMs got better things to do then hunt down an army of F2P scripters. I'd rather just call them out.

SashaFierce
02-06-2016, 02:26 AM
I certainly didn't know know they were AFK before I killed them. And I don't know if they are actually AFK now. I can "guess", but they could be simply be twats and ignoring me. The only ones that can tell if a person is AFK is a GM doing a script check.

I don't need to report them. GMs got better things to do then hunt down an army of F2P scripters. I'd rather just call them out.



First,

Fuck you. Stop stealing my shit. Stop spamming me, stop being a giant twat. You have been spamming this area for weeks now not to mention the last 4 months of seeing you running around.

You have quite the operation going. You hunt with 5 dudes, and then when one of them dies, you bring a sixth cleric in to resurrect them. Then log everyone off. I only randomly stumbled upon your cleric operation, but it's pretty apparent what's happening.

I'm sure you are planning on selling your army of F2P toons. But seriously, just stop. There is better ways to make money without ruining this game.


You didn't just call them out, you murdered one of them. You have apparently been "watching" them anywhere from weeks to 4 months.

You should at least get your story straight.

There are GM's in the game for a reason, it's their job to take care of these situations, not you.

Candor
02-06-2016, 02:33 AM
Good job admitting to violating policy by taking matters into your own hands and killing AFK scripters.

Report them.

The last time I reported someone for AFK scripting a number of folks in this forum called me a whiny tattler (of course, some of these idiots AFK script). Hell I have been called a tattler just for threatening to report AFK scripters.

I ended up just moving to a different hunting area.

Haldrik
02-06-2016, 02:53 AM
You didn't just call them out, you murdered one of them. You have apparently been "watching" them anywhere from weeks to 4 months.

You should at least get your story straight.

There are GM's in the game for a reason, it's their job to take care of these situations, not you.

Uh. Seeing them run rampant, spamming, and stealing my shit doesn't mean I have any idea if they are AFK or not. Plenty of at the keyboard players do it. I have not been "watching" them. This was the first time I activately tried to find them and talk to them outside of the hunting area.. I checked my logs and they have been derping around in a group since at least September.

Pull the giant dick out of your ass. Stop encouraging reporting. I want GMs to code things, not spend 30 mins to 1 hour on a script check.

Also, stop mucking up my thread by making this about me. Not everything is about me y'know.

SashaFierce
02-06-2016, 03:01 AM
Uh. Seeing them run rampant, spamming, and stealing my shit doesn't mean I have any idea if they are AFK or not. Plenty of at the keyboard players do it. I have not been "watching" them. This was the first time I activately tried to find them and talk to them outside of the hunting area.. I checked my logs and they have been derping around in a group since at least September.

Pull the giant dick out of your ass. Stop encouraging reporting. I want GMs to code things, not spend 30 mins to 1 hour on a script check.

Also, stop mucking up my thread by making this about me. Not everything is about me y'know.


The GM's who code things, aren't the GM's who spend 30 minutes to 1 hour on a script check. FYI: They can do quick script checks now, 5 minutes tops.

Reporting is what you're supposed to do. I'm doing you a favor, you just don't realize it.

If you don't want people to comment, you probably shouldn't post.

Maviur
02-06-2016, 03:50 AM
Reporting does nothing.. GM will do nothing.

Haldrik
02-06-2016, 04:16 AM
The GM's who code things, aren't the GM's who spend 30 minutes to 1 hour on a script check. FYI: They can do quick script checks now, 5 minutes tops.

Reporting is what you're supposed to do. I'm doing you a favor, you just don't realize it.

If you don't want people to comment, you probably shouldn't post.

You are straight up wrong. God damn. Where does this confidence come from? You are fucking STUPID. Script checks take at least 5 minutes to run the check. Then it could take 10+ minutes to write the report. Then another 10+ minutes explaining to the dude. Easily 30 mins to 1 hour.

And yes, if a "coder" GM is scheduled to be on staff and he gets the "report", he might be the one AFK checking. Also, don't forget that non-coders do shit like QC which can hold up the coding process.

I just don't want your bullshit comments that mean absolutely nothing. God damn troll.

Enuch
02-06-2016, 05:14 AM
Reporting does nothing.. GM will do nothing.

Go to the Brghun thread and then say that again.


Reporting is what you're supposed to do. I'm doing you a favor, you just don't realize it.

Sasha is 100% right. Reporting does work, although sometimes you end up harming the man you brings you Lich (IE Brghun aka Tillmen which still haunts my dreams to this day), although in this case I doubt that is true. Hunting scripter's drive me bananas but when it boils down to it, if you kill them you run the risk of getting in more trouble than they would if you reported them. It's like telling a cop after you hit and run someone that they were J walking. While the J walking itself is illegal, you are definitely going to get the brunt of their ire with the hit and run.

That being said...I probably would've killed them if all my other attempts to disrupt the script failed (at my own risk of getting in trouble). They most likely won't report you for killing them (maybe if they lost a nice weapon or something as a result of the death) but if they did, you could then easily just AFK script report them into the tomes, so it's their perogative to not report people that kill them. I certainly wouldn't grief them though, no one deserves to be griefed even if they are being dicks in hunting grounds.

You do what you want to do, but did you try other measures to disrupt their script without killing them? Perhaps there is a way you can throw a wrench in the machine without having to out and out melt them. If it is the same group of people maybe try dragging one of the tertiary folks out and see if that buggers it up.

Sorry you've had to deal with this, I know it can be annoying. Hopefully you either find resolution in actually getting to talk to the person (99% of the time the person is very apologetic and did not know they had an error in their script) or worst case scenario and yes this does stink and is unfair but you find another hunting ground or just hunt on their off cycle.

GS4Pirate
02-06-2016, 05:27 AM
Sasha, with years of experience pilfering pockets, it's a general rule of thumb that if you get caught with your hands in the cookie jar, you can expect to be murdered and it's perfectly ok. Do you somehow see a difference in the scripter jacking Haldriks loot, even though Haldrik is a giant dickbag, last I checked being a dickbag is not against policy.

It is awfully entertaining sometimes to try to understand the justifications made by some of the player base that reside in the GS swamp. Killing a line of text is far less damaging than fucking AFK scripting. This kind of twisting of logic has spread though the game like a fucking virus.

Of course backing out on a bid in an auction.....you probably deserve everything that is done to you and it will be. lolololol

elcidcannon
02-06-2016, 09:45 AM
last I checked being a dickbag is not against policy.

No, but non-consensual PvP is....even if he's is being a dickbag while doing it.

---

Also - get a disk. Problem solved. You're hiding and he can't see you. From his point of view...you stalked in, attack AFTER he did, and stole HIS kill.

Astray
02-06-2016, 10:01 AM
Report first, kill if report doesn't work within 24 hours.

Maviur
02-06-2016, 10:02 AM
I reported obvious scripters twice. Nothing was done. The second time the GM was giving me a lecture on scripting policy. While he was talking I kept killing large ogres and the scripter kept looting my kills. Why go to another post when I have my own experience on this.

GS4Pirate
02-06-2016, 11:11 AM
No, but non-consensual PvP is....even if he's is being a dickbag while doing it.

---

Also - get a disk. Problem solved. You're hiding and he can't see you. From his point of view...you stalked in, attack AFTER he did, and stole HIS kill.

Actually the disk has been of no help lately. I was having these very same problems in Nelemar. Mobs would be legged on the ground, disk in room, in comes a one button wonder, kills the mobs and loots everything in the fucking room. Do you somehow see difference between someone picking pockets and steeling your loot? I sure the fuck don't and it sounds like these fucks need to be killed, over and over and over and over until they get the fucking hint. Like I said, the twisting of fucking logic and throwing your support behind people that are fucking shit up. It's the same story every direction you turn, blame the fucking victim.

elcidcannon
02-06-2016, 12:02 PM
Actually the disk has been of no help lately. I was having these very same problems in Nelemar. Mobs would be legged on the ground, disk in room, in comes a one button wonder, kills the mobs and loots everything in the fucking room. Do you somehow see difference between someone picking pockets and steeling your loot? I sure the fuck don't and it sounds like these fucks need to be killed, over and over and over and over until they get the fucking hint. Like I said, the twisting of fucking logic and throwing your support behind people that are fucking shit up. It's the same story every direction you turn, blame the fucking victim.

I'm not speaking to your experiences - different scenario entirely. This guy: hiding, no disk, healthy creature is only what I'm referring to.

And, it's not so much blaming the victim as it is that everyone is a victim nowadays. Everyone has woe-is-me-itis and should focus more on solving their own problems than whining and complaining and waiting for someone to fix their shit for them. I'm not supporting the thief here, I'm telling the "victim" that "Hey, maybe there's something you can do to not leave yourself open to getting your kills stolen," and if you think that's being mean or unfair then you're a bigger pussy than anyone else you berate around here.

RSR
02-06-2016, 12:24 PM
Swirling mist nearly conceals the low mound of the ancient barrow that rises on the horizon to the north. The black dirt of the road is surrounded on both sides by a barren landscape of scrawny, windswept bushes and broken stones, and the fog-shrouded sky is an eternal twilight grey. You also see a baesrukha.
Obvious paths: north, south, northwest
[B]Your disk arrives, following you dutifully.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
Zanarm's group just arrived.

I think it's just Elcid being a fucking retard and not reading the OP. Since he clearly did have a disk.

Methais
02-06-2016, 12:34 PM
I reported obvious scripters twice. Nothing was done. The second time the GM was giving me a lecture on scripting policy. While he was talking I kept killing large ogres and the scripter kept looting my kills. Why go to another post when I have my own experience on this.

Please tell me you have a log of this.

Pitcom
02-06-2016, 01:02 PM
More than likely this is Drekoi and Rummirasal's crew. They often sit at the same table and often have up to 11 characters present. They have been scripting out of Hagatha's for months, so you are correct about how long this has been going on. Twice in the past couple of months Rummirasal has responded to questions so he is not AFK 100% of the time. First Salasin ( may have this nam spelled wrong as there are 2 very similar names ) scripted the area for a week straight which put a huge dent in the treasure output. Recently, Higher was scripting the area and destroyed the skin values and treasure output after 7 days of scripting. He was reported by two or three players and was script checked 2x the same day, hit with a hard rt and was killed as a result.

Now that the crew you are talking about has come to the area, it's has totally dried up in the treasure department, and the skin values are 25% of what the average used to be. A lot of people like to script this area for favor because it has a high generation rate, at least that's the reason I have been told. I feel bad for players like Heartfire and Ecklectic, you try to hunt around your level and can't find a fucking pearl to save your life because scripters have wiped out the area. my wizard hunts there at train 35 so i am familiar with what has been going on in the area. Personally, I have reported a couple of the scripters who were scripting 24 hrs a day in the area, both got caught and haven't been around since. In my experience, reporting has worked most of the time. Only one time, was a player looping for hours on end stuck in a herb/healing script. Nothing happened after reporting so I killed the player to end the loop.

thatdirtyMAer
02-06-2016, 01:11 PM
Greetings,

I am sure you can tell from my name who I am...

An unfortunate situation indeed. One that is not the first of its kind with those that script and those that hide. My purpose for posing here is not to discuss right or wrong or peoples view of how games are played, but simply to discuss going forward.

The way I see it is we have two options:

1. Accept that we have a difference of opinion as to what is considered a valid kill. From my point of view, the room was empty. From yours it was not. An unfortunate downside to the combination of your method of play and mine. We can also lump the follow up PvP interaction and attempt at public shame all into one package and agree that this is not worth our time and as you said the staffs time to deal with.

2. We can meet in game, and assist/report, to discuss this event with the staff. This way neither of us has to be the rat, but yet will allow us resolution.

I would greatly prefer option 1, as i do not view this to be a good use of time. However, as I am not AFK while hunting, despite your claim, I do not fear GM interaction.

I will proceed hoping that option 1 is acceptable to you as well. If it is not, you can post here, or PM me, and we can find a time for option 2.

Thanks,

elcidcannon
02-06-2016, 01:13 PM
I think it's just Elcid being a fucking retard and not reading the OP. Since he clearly did have a disk.

Oh I did miss that. Oops! I take it all back.

GS4Pirate
02-06-2016, 01:49 PM
Greetings,

I am sure you can tell from my name who I am...

An unfortunate situation indeed. One that is not the first of its kind with those that script and those that hide. My purpose for posing here is not to discuss right or wrong or peoples view of how games are played, but simply to discuss going forward.

The way I see it is we have two options:

1. Accept that we have a difference of opinion as to what is considered a valid kill. From my point of view, the room was empty. From yours it was not. An unfortunate downside to the combination of your method of play and mine. We can also lump the follow up PvP interaction and attempt at public shame all into one package and agree that this is not worth our time and as you said the staffs time to deal with.

2. We can meet in game, and assist/report, to discuss this event with the staff. This way neither of us has to be the rat, but yet will allow us resolution.

I would greatly prefer option 1, as i do not view this to be a good use of time. However, as I am not AFK while hunting, despite your claim, I do not fear GM interaction.

I will proceed hoping that option 1 is acceptable to you as well. If it is not, you can post here, or PM me, and we can find a time for option 2.

Thanks,

Or there is option 3. The community comes together, kills everyone of your characters, on site, then let the Gm's decide "Do we want to ban our community over this guy?" I reallllllllly like the sound of option 3, but I doubt the jellyfish like community has the balls to do it.

thatdirtyMAer
02-06-2016, 02:17 PM
Or there is option 3. The community comes together, kills everyone of your characters, on site, then let the Gm's decide "Do we want to ban our community over this guy?" I reallllllllly like the sound of option 3, but I doubt the jellyfish like community has the balls to do it.

A very entertaining option, and honestly the one i would most like to happen. Unfortunately, against policy. Left to my own devices, my response would have been to just kill him back. I am, however, sure that all that would have done is result is me getting reported for an actual violation of policy.

Methais
02-06-2016, 02:18 PM
Greetings,

I am sure you can tell from my name who I am...

An unfortunate situation indeed. One that is not the first of its kind with those that script and those that hide. My purpose for posing here is not to discuss right or wrong or peoples view of how games are played, but simply to discuss going forward.

The way I see it is we have two options:

1. Accept that we have a difference of opinion as to what is considered a valid kill. From my point of view, the room was empty. From yours it was not. An unfortunate downside to the combination of your method of play and mine. We can also lump the follow up PvP interaction and attempt at public shame all into one package and agree that this is not worth our time and as you said the staffs time to deal with.

2. We can meet in game, and assist/report, to discuss this event with the staff. This way neither of us has to be the rat, but yet will allow us resolution.

I would greatly prefer option 1, as i do not view this to be a good use of time. However, as I am not AFK while hunting, despite your claim, I do not fear GM interaction.

I will proceed hoping that option 1 is acceptable to you as well. If it is not, you can post here, or PM me, and we can find a time for option 2.

Thanks,

A GM would likely see you as being disruptive, with the continued poaching and loot stealing.

thatdirtyMAer
02-06-2016, 02:22 PM
A GM would likely see you as being disruptive, with the continued poaching and loot stealing.

They might, or they might understand the definition of the word "hide". As I stated in option 2, i am willing to find out.

Haldrik
02-06-2016, 03:00 PM
Where to start...


Oh I did miss that. Oops! I take it all back.

I'm glad you recanted. I had some hurtful words for you!




1. Accept that we have a difference of opinion as to what is considered a valid kill. From my point of view, the room was empty. From yours it was not. An unfortunate downside to the combination of your method of play and mine.


There was a disk in the room. It's actually an unfortunate downside to you using bigshot. You could always leave the room once you see me ambush. But again, you are probably too fucking stupid to write your own script.
The solution should be for you to quit the game because you bring absolutely nothing to it. You likely MA script 100% of your online time and destroy hunting areas, spam shit, etc along with whatever else you fucking do which I'm sure is just as bad.


More than likely this is Drekoi and Rummirasal's crew. They often sit at the same table and often have up to 11 characters present. They have been scripting out of Hagatha's for months, so you are correct about how long this has been going on. Twice in the past couple of months Rummirasal has responded to questions so he is not AFK 100% of the time. First Salasin ( may have this nam spelled wrong as there are 2 very similar names ) scripted the area for a week straight which put a huge dent in the treasure output. Recently, Higher was scripting the area and destroyed the skin values and treasure output after 7 days of scripting. He was reported by two or three players and was script checked 2x the same day, hit with a hard rt and was killed as a result.

Now that the crew you are talking about has come to the area, it's has totally dried up in the treasure department, and the skin values are 25% of what the average used to be. A lot of people like to script this area for favor because it has a high generation rate, at least that's the reason I have been told. I feel bad for players like Heartfire and Ecklectic, you try to hunt around your level and can't find a fucking pearl to save your life because scripters have wiped out the area. my wizard hunts there at train 35 so i am familiar with what has been going on in the area. Personally, I have reported a couple of the scripters who were scripting 24 hrs a day in the area, both got caught and haven't been around since. In my experience, reporting has worked most of the time. Only one time, was a player looping for hours on end stuck in a herb/healing script. Nothing happened after reporting so I killed the player to end the loop.

Higher was run by Aethor. Salasin is part of Aethor's Fshop consortium but I don't think they are the same player. This confirms my suspicion that all of Aethor's characters got hit with script warnings and that's the reason why he shut down his 5+ accounts.

And yeah, that totally sucks about draining hunting areas for people actually fighting in the areas. Maybe I should stop favor hunting myself...


Sasha, with years of experience pilfering pockets, it's a general rule of thumb that if you get caught with your hands in the cookie jar, you can expect to be murdered and it's perfectly ok. Do you somehow see a difference in the scripter jacking Haldriks loot, even though Haldrik is a giant dickbag, last I checked being a dickbag is not against policy.

It is awfully entertaining sometimes to try to understand the justifications made by some of the player base that reside in the GS swamp. Killing a line of text is far less damaging than fucking AFK scripting. This kind of twisting of logic has spread though the game like a fucking virus.

Of course backing out on a bid in an auction.....you probably deserve everything that is done to you and it will be. lolololol

Hmmm. I actually agree with you. Also, you were a giant dick in the auction so you probably deserved everything that is done to you.


Actually the disk has been of no help lately. I was having these very same problems in Nelemar. Mobs would be legged on the ground, disk in room, in comes a one button wonder, kills the mobs and loots everything in the fucking room.

Yup. There is at least 3 bigshot bugs that allow poaching. #1 - First room, #2 - Disk arrival slightly before players, #3 - Starting in the same room and moving one room away. Solution: Fuck bigshot.

caelric
02-06-2016, 03:35 PM
The solution should be for you to quit the game because you bring absolutely nothing to it. You likely MA script 100% of your online time and destroy hunting areas, spam shit, etc along with whatever else you fucking do which I'm sure is just as bad.


Not true. He brings F2P characters/accounts to the game, which allows GMs to say that the population is growing despite some questionable choices in recent game design changes.

subzero
02-06-2016, 04:42 PM
More than likely this is Drekoi and Rummirasal's crew. They often sit at the same table and often have up to 11 characters present. They have been scripting out of Hagatha's for months, so you are correct about how long this has been going on. Twice in the past couple of months Rummirasal has responded to questions so he is not AFK 100% of the time. First Salasin ( may have this nam spelled wrong as there are 2 very similar names ) scripted the area for a week straight which put a huge dent in the treasure output. Recently, Higher was scripting the area and destroyed the skin values and treasure output after 7 days of scripting. He was reported by two or three players and was script checked 2x the same day, hit with a hard rt and was killed as a result.

Now that the crew you are talking about has come to the area, it's has totally dried up in the treasure department, and the skin values are 25% of what the average used to be. A lot of people like to script this area for favor because it has a high generation rate, at least that's the reason I have been told. I feel bad for players like Heartfire and Ecklectic, you try to hunt around your level and can't find a fucking pearl to save your life because scripters have wiped out the area. my wizard hunts there at train 35 so i am familiar with what has been going on in the area. Personally, I have reported a couple of the scripters who were scripting 24 hrs a day in the area, both got caught and haven't been around since. In my experience, reporting has worked most of the time. Only one time, was a player looping for hours on end stuck in a herb/healing script. Nothing happened after reporting so I killed the player to end the loop.

I can't help but have this feeling that if the treasure system wasn't absolutely retarded, you guys wouldn't care about scripters. I'd also like to point out that it's not scripting that ruins treasure. The same people doing all that damn dirty scriptin will wipe out the loot whether they're pressing buttons or sitting back and watching the destruction. Also, you and everyone else hunting there are taking part in raping the loot so unless you've literally got someone in there 24/7, you can't exactly blame dem damn scripters.

Personally, I'd blame the dumb shit who decided to change the treasure system, but that's probably a stupid idea.

Viekn
02-06-2016, 04:52 PM
I can't help but have this feeling that if the treasure system wasn't absolutely retarded, you guys wouldn't care about scripters. I'd also like to point out that it's not scripting that ruins treasure. The same people doing all that damn dirty scriptin will wipe out the loot whether they're pressing buttons or sitting back and watching the destruction. Also, you and everyone else hunting there are taking part in raping the loot so unless you've literally got someone in there 24/7, you can't exactly blame dem damn scripters.

Personally, I'd blame the dumb shit who decided to change the treasure system, but that's probably a stupid idea.

I think the treasure issue is only a problem when you're looking for one specific drop for a bounty and because the area is MA scripted out, it makes it tough. Yes you could go to another area, but it's nice to be able to go to the area you typically hunt and be able to get what you need for a bounty.

Warriorbird
02-06-2016, 06:15 PM
It is ludicrously easy to script your way to not stealing kills or loot.

Astray
02-06-2016, 06:20 PM
It is ludicrously easy to script your way to not stealing kills or loot.

If you care about who you are poaching and stealing from.

FinisWolf
02-06-2016, 06:25 PM
No, but non-consensual PvP is....

They consented to PvP when they stole shit.

FinisWolf
02-06-2016, 06:28 PM
Please tell me you have a log of this.

Seconded.

FinisWolf
02-06-2016, 06:39 PM
It's actually an unfortunate downside to you using bigshot.

Bigshot does not attack in a room that has a disk in it. Not in my experience anyway.


There is at least 3 bigshot bugs that allow poaching. #1 - First room, #2 - Disk arrival slightly before players, #3 - Starting in the same room and moving one room away. Solution: Fuck bigshot.

Again, I never ran into this issue.

kcostell
02-06-2016, 06:56 PM
I've twice recently had scripters attack creatures while I was hiding with a disk in the room. Not the AFK type...they apologized when I messaged them and said they thought their script didn't poach people with disks. I don't think this was the bug mentioned upthread (I had been in the room with my disk for about 30 seconds). So there may be something else going on.

SashaFierce
02-06-2016, 07:05 PM
I've twice recently had scripters attack creatures while I was hiding with a disk in the room. Not the AFK type...they apologized when I messaged them and said they thought their script didn't poach people with disks. I don't think this was the bug mentioned upthread (I had been in the room with my disk for about 30 seconds). So there may be something else going on.

It's a bigshot bug. It used to work fine but something changed, probably with lich, and it doesn't work right. There are fixes out there but a lot of people don't know how to edit a script.

It might be easier to upload a non-poaching bigshot script than to complain about it.

Warriorbird
02-06-2016, 11:12 PM
It's a bigshot bug. It used to work fine but something changed, probably with lich, and it doesn't work right. There are fixes out there but a lot of people don't know how to edit a script.

It might be easier to upload a non-poaching bigshot script than to complain about it.

That seems like the solution to everybody's problems AND it could keep Tgo01 occupied.

GS4Pirate
02-06-2016, 11:56 PM
Hmmm. I actually agree with you. Also, you were a giant dick in the auction so you probably deserved everything that is done to you.

I think I was being very fare, I even said it was nothing personal, I was sincere when I said it. I also have to think of the other people involved in the auction, I'm not going to A. Make the auction suspect by allowing a brand new account with 3 total comments bid, I don't even like allowing private bids, but in this case I did or B. Have an alt account drag out the bidding just to back out on the auction, like you did. It's not worth the $15. In all honesty, if I would have decided to play just one of the characters it would have been the Wizard, he was the most valuable utility wise. I know I can be a giant dick, but I can be a very kind person as well and it's usually after someone takes advantage of that kindness that I become a dick, it can get ugly.

Latrinsorm
02-07-2016, 04:14 PM
Actually the disk has been of no help lately. I was having these very same problems in Nelemar. Mobs would be legged on the ground, disk in room, in comes a one button wonder, kills the mobs and loots everything in the fucking room. Do you somehow see difference between someone picking pockets and steeling your loot? I sure the fuck don't and it sounds like these fucks need to be killed, over and over and over and over until they get the fucking hint. Like I said, the twisting of fucking logic and throwing your support behind people that are fucking shit up. It's the same story every direction you turn, blame the fucking victim.Reporting someone isn't supporting them, it is the opposite, although from the etymology they are actually orthogonal.

Versin
02-08-2016, 01:43 PM
Greetings,

I am sure you can tell from my name who I am...

An unfortunate situation indeed. One that is not the first of its kind with those that script and those that hide. My purpose for posing here is not to discuss right or wrong or peoples view of how games are played, but simply to discuss going forward.

The way I see it is we have two options:

1. Accept that we have a difference of opinion as to what is considered a valid kill. From my point of view, the room was empty. From yours it was not. An unfortunate downside to the combination of your method of play and mine. We can also lump the follow up PvP interaction and attempt at public shame all into one package and agree that this is not worth our time and as you said the staffs time to deal with.

2. We can meet in game, and assist/report, to discuss this event with the staff. This way neither of us has to be the rat, but yet will allow us resolution.

I would greatly prefer option 1, as i do not view this to be a good use of time. However, as I am not AFK while hunting, despite your claim, I do not fear GM interaction.

I will proceed hoping that option 1 is acceptable to you as well. If it is not, you can post here, or PM me, and we can find a time for option 2.

Thanks,

Did anyone else read this with a Billy-Bob-Thornton-in-Fargo vibe?

Haldrik
02-08-2016, 06:01 PM
Bigshot does not attack in a room that has a disk in it. Not in my experience anyway.



Again, I never ran into this issue.

It absolutely does. I know because I edited the script and produced a non-poaching version in the LNET folder. The reason it's not on the repo because I had to remove the group functionality to fix it.

In the old/current version it resets your group EVERY room, so if someone not actually in your group is in your room, and then either a new creature spawns or you both move 1 room, it considers them to be on your group, poaching occurs. (And applies to disks as well.)

And the first room poaching is absolutely true.