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Fallen
01-26-2016, 02:59 PM
Hi everybody!

Bandages have received some significant updates! Roundtimes have been SIGNIFICANTLY reduced down to a maximum of 60 seconds (Although they are often shorter than this) and the skill required to bandage wounds has been smoothed out (heavily reduced in the worst cases). Bandages can now also now last a number of uses in combat based on the TENDer's (First Aid Ranks / 10).

- In the upcoming instances, "Wound Difficulty" is: 3 for the neck, 2 for abdomen/chest/head, and 1 for everything else.
- The formula for ranks required in First Aid to TEND to a wound has been changed to: ((3 * (Wound Severity - 2) + Wound Difficulty) * (Bleedlevel) * 2). Ranks in First Aid past this requirement reduce the roundtime of TENDing the wound by 1 second per rank. If the TENDer has less than this requirement, but at least half of it, they can apply a bandage that reduces the bleeding by 1/2 of the total amount.
- The formula for Roundtime induced by TENDing has been changed to: (15 + (2 * Bleedlevel) + (2 * (3 * (Severity - 2) + Difficulty))). This is capped at 60 seconds.

Some examples:
- A rank 2 right arm wound bleeding at 4 hp per round would require 8 ranks of First Aid to fully tend and impose 25 seconds of RT. At 4-7 ranks of First Aid the wound could be reduced to 2 per round. With 30 ranks of First Aid, the wound could be tended with 3 seconds of RT and the bandage would also last through 3 attacks before falling off.
- A rank 2 neck wound bleeding at 6 hp per round would require 36 ranks of First Aid to fully tend and impose 33 seconds of RT. At 18-35 ranks of First Aid the wound could be reduced to 3 per round. With 66 ranks of First Aid, the wound could be tended with 3 seconds of RT and the bandage would also last through 6 attacks before falling off.
- A rank 3 head wound bleeding at 8 hp per round would require 80 ranks of First Aid to fully tend and impose 41 seconds of RT. At 40-79 ranks of First Aid the wound could be reduced to 4 per round. With 118 ranks of First Aid, the wound could be tended with 3 seconds of RT and the bandage would also last through 11 attacks before falling off.

DIAGNOSE FULL has also been updated to be much easier to read and provide more detailed information about the details of TENDing the target's injuries. The skill requirements for DIAGNOSE FULL have also been lowered to simply require 100 skill bonus in First Aid. Also, at 150 skill bonus in First Aid, DIAGNOSE FULL only requires one full hand. At 200 ranks, DIAGNOSE FULL requires no free hands.

The HEALTH verb has received the same update as DIAGNOSE, so that when typing HEALTH you will know which of your own wounds you can TEND to and how long it will take to do so.

I know it's a lot to take in, so feel free to ask questions!

~ Konacon

This message was originally posted in Game Design Discussions, All About Skills. To discuss the above, follow the link below.

http://forums.play.net/forums/19/213/2290/view/317

Fallen
01-26-2016, 03:03 PM
Sounds good to me.

Taernath
01-26-2016, 03:08 PM
This seems like a good thing. Was the previous formula for TENDing ever released?

Astray
01-26-2016, 03:09 PM
Pretty good.

mgoddess
01-26-2016, 03:24 PM
Fancy.

Fallen
01-26-2016, 04:34 PM
Hopefully no more haste will mean they'll go back and try to reduce general RT times whenever they can

elcidcannon
01-26-2016, 05:51 PM
I was pleasantly surprised when I saw this in-game. Super helpful!

Donquix
01-26-2016, 06:22 PM
I was thinking diagnose needed an update today, but not this. diagnose on a corpse or 308 should give a message about the targets EXP bucket. like "do you need a chrism? hang on." <diagnose>, "no...you don't. fuck off", prep 318

Jarvan
01-26-2016, 06:38 PM
I was thinking diagnose needed an update today, but not this. diagnose on a corpse or 308 should give a message about the targets EXP bucket. like "do you need a chrism? hang on." <diagnose>, "no...you don't. fuck off", prep 318

This would actually be a good idea.

caelric
01-26-2016, 06:40 PM
This would actually be a good idea.

Yeah, but the GS implementation would be something along the lines of clerics (and empaths) would need 100 ranks of Sorcerous Lore: Necromancy to do it. Because GS.

Jarvan
01-26-2016, 07:04 PM
Yeah, but the GS implementation would be something along the lines of clerics (and empaths) would need 100 ranks of Sorcerous Lore: Necromancy to do it. Because GS.

No.. 200 Water Ranks.

Donquix
01-26-2016, 07:07 PM
No.. 200 Water Ranks.

seed 10 of water ranks. 14% chance at 240 ranks.

The messaging is subject to randomization, if the target is saturated it will reply with between the half full and saturated messaging.

caelric
01-26-2016, 07:09 PM
Well played.

subzero
01-26-2016, 11:10 PM
It's a savant only ability.

Gnomad
01-26-2016, 11:19 PM
I like the shorter RT, but sometimes it was kinda necessary for baby clerics in backwater towns to eat a faceful of RT to be able to raise someone. Guess they need to carry tinctures now.