Jhynnifer
01-24-2016, 01:06 PM
I have a really long list of good, decent and "meh" enhancives to work through. The list will be updating so please check back! All MBs are 36k and will go ONCE, TWICE, sold! I have access to all towns, except Teras.
Happy Bidding!
Accessories:
J2) a marquise-cut blue tourmaline crown
crumbly
It provides a bonus of 7 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The crown looks to have almost innumerable charges remaining.
CB36k Stalelight SOLD
J3) a gold filigree blue sapphire bracelet
imbeddible,
crumbly
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a huge number of charges remaining.
CB36k Aethor SOLD
J5) a malachite and bloodjewel stickpin.
crumbly
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have more than your average giantman could count charges remaining.
J6) a plain pink tourmaline earring
imbeddible
persists on bothw
It provides a bonus of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a lot of charges remaining.
J7) a copper and star sapphire earcuff
imbeddible
persists on both
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
J8) a turquoise-set silver circlet
Eye spy, 6 charges
Crumbly enhancive, persist magic
It provides a bonus of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The circlet looks to have a lot of charges remaining.
J10) a coral and green garnet torc.
Persists
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
CB36k Aethor SOLD
J11) a heart-cut ruby crown.
imbeddible
crumbly on both
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have more than your average giantman could count charges remaining.
J12) a glyph-etched silver necklace.
crumbly
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
CB 300k Versin SOLD
J13) a fire pearl studded silver stickpin.
imbeddible
crumbly enhancive, persist magic
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have a lot of charges remaining.
CB 100k Aaron247 SOLD
J14) a simple fire opal stickpin
crumbly
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 57 times.
The stickpin looks to have a lot of charges remaining.
CB 36k Alarke SOLD
J16) a fire pearl inset mithril torc
imbeddible
persists on both
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The torc looks to have a lot of charges remaining.
CB 550k Maags SOLD
J17) a malachite-set gold alloy crown
crumbly
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.\
J19) a peridot inset gold ring.
imbeddible
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The ring looks to have a huge number of charges remaining.
J22) a jade-inlaid gold headband.
crumbly
It provides a bonus of 2 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The headband looks to have a lot of charges remaining
J23) a rune-etched pewter clasp
Imbeddible, crumbly
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.
J24) a delicate pewter torc.
Crumbly
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The torc looks to have more than your average giantman could count charges remaining.
J25) a black pearl inset eonake torc
+3 TWC ranks
+3 polearm ranks
+2 spiritual lore
crumbly enhancive
persist magic
CB36k Aethor SOLD
Weapons:
W3) a tanik-hafted rhimar mace
+5 ice flares
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The mace looks to have a huge number of charges remaining.
W4) a dented fireleaf runestaff
+22
It provides a bonus of 4 to Magic Item Use Ranks
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
W5) a heavy faewood runestaff.
+20 sancted
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
The runestaff looks to have more than your average giantman could count charges remaining.’
W6) a fine zorchar morning star
+5
Lightning flares
It provides a bonus of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have a huge number of charges remaining.
W7) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W9) a fine feras-studded maul
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The maul looks to have a huge number of charges remaining.
W10) a keenly-edged vultite broadsword
+20 damage weighted
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The broadsword looks to have a lot of charges remaining.
W11) an acid-pitted deringo long bow
+8
It provides a bonus of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The bow looks to have more than your average giantman could count charges remaining.
W12) a blue vultite scimitar
+20
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 5 to Discipline.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 9 times.
The scimitar looks to have a lot of charges remaining.
W13). a sharply-honed ora longsword
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The longsword looks to have a huge number of charges remaining.
W14) a glistening deringo runestaff
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W15) a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have
W16) a stout kakore runestaff
+10
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining
W17) an ale brown mossbark runestaff
+15
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Versin
W18) an auburn rowan runestaff
+5
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W19) a rough carmiln runestaff
+6
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
W20) a teak-handled imflass war hammer
+12
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 8 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 22 times.
The hammer looks to have a lot of charges remaining.
W21) a burnished hoarbeam runestaff.
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
W22) a ruby-pommeled vultite falchion
+20
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The falchion looks to have almost innumerable charges remaining.
W23) a ruic light crossbow.
+20
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crossbow looks to have more than your average giantman could count charges remaining.
W24) a fir-handled drakar awl-pike
+5
fire flares
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
W25) A sturdy drakar war hammer
+5 fire flares
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The hammer looks to have a lot of charges remaining.
W26) an ora-hilted drakar backsword
+5
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
The backsword looks to have a lot of charges remaining.
W27) an acid-pitted mithglin war hammer
+15
The harmonics generated tell you that the hammer helps defend the one who wields it.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The hammer looks to have a huge number of charges remaining.
W28) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W29) a sturdy gornar crowbill
+5, earth flares
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crowbill looks to have a lot of charges remaining.
W30) a hoarbeam runestaff
+12
sancted
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W31) a rolaren discus
+20 fire flares
It provides a bonus of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The discus looks to have more than your average giantman could count charges remaining.
W32) a razor-sharp mithril flamberge
+5 fire flares
It provides a bonus of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The flamberge looks to have more than your average giantman could count charges remaining.
W33) a gold-capped mossbark runestaff
+15
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W34) a royal blue orase runestaff.
+20
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
W35) an acid-pitted deringo runestaff
+8
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 12 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.
W36) an enruned gornar-tipped whip-blade
+5
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have a lot of charges remaining.
W37) a faenor-tipped white ora broadsword
+10
sancted
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The broadsword looks to have more than your average giantman could count charges remaining.
W38) a mithglin morning star.
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
W39) a chipped ora-tipped whip-blade.
+10
It provides a bonus of 6 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
W40) a zorchar Hammer of Kai
+5
It provides a bonus of 9 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 63 times.
The Hammer of Kai looks to have a lot of charges remaining.
Armor:
A1) an old kakore greatshield
+10
The harmonics generated tell you that the greatshield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have more than your average giantman could count charges remaining.
The greatshield resonates with your voice, revealing some details of its temporary enhancement:
The greatshield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
A2) some embossed cuirbouilli leather
The harmonics generated tell you that the leather serves to protect from magical attacks.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have a lot of charges remaining.
A3) some scarred reinforced leather
+15
moderately resistant to disintegrating attacks.
A4) a thick glaes shield
+15
It provides a bonus of 6 to Strength.
This enhancement may not be used by adventurers who have not trained 17 times.
The shield looks to have a huge number of charges remaining.
A5) an embossed mithril aegis
+5
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have a lot of charges remaining.
A6) some scarred reinforced leather
+15 moderately resistant to disintegrating attacks.
A7) an ornate deringo aegisI have a really long list of good, decent and "meh" enhancives to work through. The list will be updating so please check back! All MBs are 36k and will go SOLD, SOLD, sold! I have access to all towns, except Teras.
Happy Bidding!
Accessories:
J2) a marquise-cut blue tourmaline crown
crumbly
It provides a bonus of 7 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The crown looks to have almost innumerable charges remaining.
CB36k Stalelight SOLD
J3) a gold filigree blue sapphire bracelet
imbeddible,
crumbly
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a huge number of charges remaining.
CB36k Aethor SOLD
J5) a malachite and bloodjewel stickpin.
crumbly
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have more than your average giantman could count charges remaining.
J6) a plain pink tourmaline earring
imbeddible
persists on bothw
It provides a bonus of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a lot of charges remaining.
J7) a copper and star sapphire earcuff
imbeddible
persists on both
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
J8) a turquoise-set silver circlet
Eye spy, 6 charges
Crumbly enhancive, persist magic
It provides a bonus of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The circlet looks to have a lot of charges remaining.
J10) a coral and green garnet torc.
Persists
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
CB36k Aethor SOLD
J11) a heart-cut ruby crown.
imbeddible
crumbly on both
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have more than your average giantman could count charges remaining.
J12) a glyph-etched silver necklace.
crumbly
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
CB 300k Versin SOLD
J13) a fire pearl studded silver stickpin.
imbeddible
crumbly enhancive, persist magic
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have a lot of charges remaining.
CB 100k Aaron247 SOLD
J14) a simple fire opal stickpin
crumbly
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 57 times.
The stickpin looks to have a lot of charges remaining.
CB 36k Alarke SOLD
J16) a fire pearl inset mithril torc
imbeddible
persists on both
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The torc looks to have a lot of charges remaining.
CB 550k Maags SOLD
J17) a malachite-set gold alloy crown
crumbly
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.\
J19) a peridot inset gold ring.
imbeddible
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The ring looks to have a huge number of charges remaining.
J22) a jade-inlaid gold headband.
crumbly
It provides a bonus of 2 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The headband looks to have a lot of charges remaining
J23) a rune-etched pewter clasp
Imbeddible, crumbly
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.
J24) a delicate pewter torc.
Crumbly
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The torc looks to have more than your average giantman could count charges remaining.
J25) a black pearl inset eonake torc
+3 TWC ranks
+3 polearm ranks
+2 spiritual lore
crumbly enhancive
persist magic
CB36k Aethor SOLD
Weapons:
W3) a tanik-hafted rhimar mace
+5 ice flares
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The mace looks to have a huge number of charges remaining.
W4) a dented fireleaf runestaff
+22
It provides a bonus of 4 to Magic Item Use Ranks
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
W5) a heavy faewood runestaff.
+20 sancted
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
The runestaff looks to have more than your average giantman could count charges remaining.’
W6) a fine zorchar morning star
+5
Lightning flares
It provides a bonus of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have a huge number of charges remaining.
W7) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W9) a fine feras-studded maul
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The maul looks to have a huge number of charges remaining.
W10) a keenly-edged vultite broadsword
+20 damage weighted
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The broadsword looks to have a lot of charges remaining.
W11) an acid-pitted deringo long bow
+8
It provides a bonus of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The bow looks to have more than your average giantman could count charges remaining.
W12) a blue vultite scimitar
+20
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 5 to Discipline.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 9 times.
The scimitar looks to have a lot of charges remaining.
W13). a sharply-honed ora longsword
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The longsword looks to have a huge number of charges remaining.
W14) a glistening deringo runestaff
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W15) a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have
W16) a stout kakore runestaff
+10
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining
W17) an ale brown mossbark runestaff
+15
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Versin
W18) an auburn rowan runestaff
+5
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W19) a rough carmiln runestaff
+6
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
W20) a teak-handled imflass war hammer
+12
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 8 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 22 times.
The hammer looks to have a lot of charges remaining.
W21) a burnished hoarbeam runestaff.
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
W22) a ruby-pommeled vultite falchion
+20
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The falchion looks to have almost innumerable charges remaining.
W23) a ruic light crossbow.
+20
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crossbow looks to have more than your average giantman could count charges remaining.
W24) a fir-handled drakar awl-pike
+5
fire flares
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
W25) A sturdy drakar war hammer
+5 fire flares
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The hammer looks to have a lot of charges remaining.
W26) an ora-hilted drakar backsword
+5
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
The backsword looks to have a lot of charges remaining.
W27) an acid-pitted mithglin war hammer
+15
The harmonics generated tell you that the hammer helps defend the one who wields it.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The hammer looks to have a huge number of charges remaining.
W28) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W29) a sturdy gornar crowbill
+5, earth flares
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crowbill looks to have a lot of charges remaining.
W30) a hoarbeam runestaff
+12
sancted
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W31) a rolaren discus
+20 fire flares
It provides a bonus of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The discus looks to have more than your average giantman could count charges remaining.
W32) a razor-sharp mithril flamberge
+5 fire flares
It provides a bonus of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The flamberge looks to have more than your average giantman could count charges remaining.
W33) a gold-capped mossbark runestaff
+15
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W34) a royal blue orase runestaff.
+20
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
W35) an acid-pitted deringo runestaff
+8
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 12 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.
W36) an enruned gornar-tipped whip-blade
+5
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have a lot of charges remaining.
W37) a faenor-tipped white ora broadsword
+10
sancted
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The broadsword looks to have more than your average giantman could count charges remaining.
W38) a mithglin morning star.
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
W39) a chipped ora-tipped whip-blade.
+10
It provides a bonus of 6 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
W40) a zorchar Hammer of Kai
+5
It provides a bonus of 9 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 63 times.
The Hammer of Kai looks to have a lot of charges remaining.
Armor:
A1) an old kakore greatshield
+10
The harmonics generated tell you that the greatshield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have more than your average giantman could count charges remaining.
The greatshield resonates with your voice, revealing some details of its temporary enhancement:
The greatshield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
A2) some embossed cuirbouilli leather
The harmonics generated tell you that the leather serves to protect from magical attacks.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have a lot of charges remaining.
A3) some scarred reinforced leather
+15
moderately resistant to disintegrating attacks.
A4) a thick glaes shield
+15
It provides a bonus of 6 to Strength.
This enhancement may not be used by adventurers who have not trained 17 times.
The shield looks to have a huge number of charges remaining.
A5) an embossed mithril aegis
+5
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have a lot of charges remaining.
A6) some scarred reinforced leather
+15 moderately resistant to disintegrating attacks.
A7) an ornate deringo aegis
+8
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have more than your average giantman could count charges remaining.
A8) a thick rolaren shield
+20
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
A9) an embossed glaes buckler.
+12
sancted
+8
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have more than your average giantman could count charges remaining.
A8) a thick rolaren shield
+20
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
A9) an embossed glaes buckler.
+12
sancted
Happy Bidding!
Accessories:
J2) a marquise-cut blue tourmaline crown
crumbly
It provides a bonus of 7 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The crown looks to have almost innumerable charges remaining.
CB36k Stalelight SOLD
J3) a gold filigree blue sapphire bracelet
imbeddible,
crumbly
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a huge number of charges remaining.
CB36k Aethor SOLD
J5) a malachite and bloodjewel stickpin.
crumbly
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have more than your average giantman could count charges remaining.
J6) a plain pink tourmaline earring
imbeddible
persists on bothw
It provides a bonus of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a lot of charges remaining.
J7) a copper and star sapphire earcuff
imbeddible
persists on both
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
J8) a turquoise-set silver circlet
Eye spy, 6 charges
Crumbly enhancive, persist magic
It provides a bonus of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The circlet looks to have a lot of charges remaining.
J10) a coral and green garnet torc.
Persists
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
CB36k Aethor SOLD
J11) a heart-cut ruby crown.
imbeddible
crumbly on both
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have more than your average giantman could count charges remaining.
J12) a glyph-etched silver necklace.
crumbly
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
CB 300k Versin SOLD
J13) a fire pearl studded silver stickpin.
imbeddible
crumbly enhancive, persist magic
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have a lot of charges remaining.
CB 100k Aaron247 SOLD
J14) a simple fire opal stickpin
crumbly
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 57 times.
The stickpin looks to have a lot of charges remaining.
CB 36k Alarke SOLD
J16) a fire pearl inset mithril torc
imbeddible
persists on both
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The torc looks to have a lot of charges remaining.
CB 550k Maags SOLD
J17) a malachite-set gold alloy crown
crumbly
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.\
J19) a peridot inset gold ring.
imbeddible
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The ring looks to have a huge number of charges remaining.
J22) a jade-inlaid gold headband.
crumbly
It provides a bonus of 2 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The headband looks to have a lot of charges remaining
J23) a rune-etched pewter clasp
Imbeddible, crumbly
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.
J24) a delicate pewter torc.
Crumbly
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The torc looks to have more than your average giantman could count charges remaining.
J25) a black pearl inset eonake torc
+3 TWC ranks
+3 polearm ranks
+2 spiritual lore
crumbly enhancive
persist magic
CB36k Aethor SOLD
Weapons:
W3) a tanik-hafted rhimar mace
+5 ice flares
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The mace looks to have a huge number of charges remaining.
W4) a dented fireleaf runestaff
+22
It provides a bonus of 4 to Magic Item Use Ranks
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
W5) a heavy faewood runestaff.
+20 sancted
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
The runestaff looks to have more than your average giantman could count charges remaining.’
W6) a fine zorchar morning star
+5
Lightning flares
It provides a bonus of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have a huge number of charges remaining.
W7) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W9) a fine feras-studded maul
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The maul looks to have a huge number of charges remaining.
W10) a keenly-edged vultite broadsword
+20 damage weighted
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The broadsword looks to have a lot of charges remaining.
W11) an acid-pitted deringo long bow
+8
It provides a bonus of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The bow looks to have more than your average giantman could count charges remaining.
W12) a blue vultite scimitar
+20
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 5 to Discipline.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 9 times.
The scimitar looks to have a lot of charges remaining.
W13). a sharply-honed ora longsword
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The longsword looks to have a huge number of charges remaining.
W14) a glistening deringo runestaff
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W15) a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have
W16) a stout kakore runestaff
+10
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining
W17) an ale brown mossbark runestaff
+15
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Versin
W18) an auburn rowan runestaff
+5
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W19) a rough carmiln runestaff
+6
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
W20) a teak-handled imflass war hammer
+12
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 8 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 22 times.
The hammer looks to have a lot of charges remaining.
W21) a burnished hoarbeam runestaff.
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
W22) a ruby-pommeled vultite falchion
+20
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The falchion looks to have almost innumerable charges remaining.
W23) a ruic light crossbow.
+20
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crossbow looks to have more than your average giantman could count charges remaining.
W24) a fir-handled drakar awl-pike
+5
fire flares
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
W25) A sturdy drakar war hammer
+5 fire flares
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The hammer looks to have a lot of charges remaining.
W26) an ora-hilted drakar backsword
+5
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
The backsword looks to have a lot of charges remaining.
W27) an acid-pitted mithglin war hammer
+15
The harmonics generated tell you that the hammer helps defend the one who wields it.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The hammer looks to have a huge number of charges remaining.
W28) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W29) a sturdy gornar crowbill
+5, earth flares
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crowbill looks to have a lot of charges remaining.
W30) a hoarbeam runestaff
+12
sancted
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W31) a rolaren discus
+20 fire flares
It provides a bonus of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The discus looks to have more than your average giantman could count charges remaining.
W32) a razor-sharp mithril flamberge
+5 fire flares
It provides a bonus of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The flamberge looks to have more than your average giantman could count charges remaining.
W33) a gold-capped mossbark runestaff
+15
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W34) a royal blue orase runestaff.
+20
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
W35) an acid-pitted deringo runestaff
+8
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 12 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.
W36) an enruned gornar-tipped whip-blade
+5
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have a lot of charges remaining.
W37) a faenor-tipped white ora broadsword
+10
sancted
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The broadsword looks to have more than your average giantman could count charges remaining.
W38) a mithglin morning star.
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
W39) a chipped ora-tipped whip-blade.
+10
It provides a bonus of 6 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
W40) a zorchar Hammer of Kai
+5
It provides a bonus of 9 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 63 times.
The Hammer of Kai looks to have a lot of charges remaining.
Armor:
A1) an old kakore greatshield
+10
The harmonics generated tell you that the greatshield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have more than your average giantman could count charges remaining.
The greatshield resonates with your voice, revealing some details of its temporary enhancement:
The greatshield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
A2) some embossed cuirbouilli leather
The harmonics generated tell you that the leather serves to protect from magical attacks.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have a lot of charges remaining.
A3) some scarred reinforced leather
+15
moderately resistant to disintegrating attacks.
A4) a thick glaes shield
+15
It provides a bonus of 6 to Strength.
This enhancement may not be used by adventurers who have not trained 17 times.
The shield looks to have a huge number of charges remaining.
A5) an embossed mithril aegis
+5
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have a lot of charges remaining.
A6) some scarred reinforced leather
+15 moderately resistant to disintegrating attacks.
A7) an ornate deringo aegisI have a really long list of good, decent and "meh" enhancives to work through. The list will be updating so please check back! All MBs are 36k and will go SOLD, SOLD, sold! I have access to all towns, except Teras.
Happy Bidding!
Accessories:
J2) a marquise-cut blue tourmaline crown
crumbly
It provides a bonus of 7 to Trading Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The crown looks to have almost innumerable charges remaining.
CB36k Stalelight SOLD
J3) a gold filigree blue sapphire bracelet
imbeddible,
crumbly
It provides a bonus of 1 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The bracelet looks to have a huge number of charges remaining.
CB36k Aethor SOLD
J5) a malachite and bloodjewel stickpin.
crumbly
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have more than your average giantman could count charges remaining.
J6) a plain pink tourmaline earring
imbeddible
persists on bothw
It provides a bonus of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 4 to Thrown Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The earring looks to have a lot of charges remaining.
J7) a copper and star sapphire earcuff
imbeddible
persists on both
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Brawling Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The earcuff looks to have a huge number of charges remaining.
J8) a turquoise-set silver circlet
Eye spy, 6 charges
Crumbly enhancive, persist magic
It provides a bonus of 8 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
The circlet looks to have a lot of charges remaining.
J10) a coral and green garnet torc.
Persists
It provides a bonus of 5 to Influence.
This enhancement may not be used by adventurers who have not trained 10 times.
The torc looks to have a lot of charges remaining.
CB36k Aethor SOLD
J11) a heart-cut ruby crown.
imbeddible
crumbly on both
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 5 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The crown looks to have more than your average giantman could count charges remaining.
J12) a glyph-etched silver necklace.
crumbly
It provides a bonus of 3 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Elemental Lore - Earth Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The necklace looks to have a lot of charges remaining.
CB 300k Versin SOLD
J13) a fire pearl studded silver stickpin.
imbeddible
crumbly enhancive, persist magic
It provides a bonus of 3 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Picking Locks Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The stickpin looks to have a lot of charges remaining.
CB 100k Aaron247 SOLD
J14) a simple fire opal stickpin
crumbly
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 57 times.
The stickpin looks to have a lot of charges remaining.
CB 36k Alarke SOLD
J16) a fire pearl inset mithril torc
imbeddible
persists on both
It provides a bonus of 4 to Spell Aiming Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
The torc looks to have a lot of charges remaining.
CB 550k Maags SOLD
J17) a malachite-set gold alloy crown
crumbly
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 60 times.
It provides a bonus of 3 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crown looks to have a lot of charges remaining.\
J19) a peridot inset gold ring.
imbeddible
It provides a bonus of 3 to First Aid Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The ring looks to have a huge number of charges remaining.
J22) a jade-inlaid gold headband.
crumbly
It provides a bonus of 2 to Stalking and Hiding Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
It provides a bonus of 5 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The headband looks to have a lot of charges remaining
J23) a rune-etched pewter clasp
Imbeddible, crumbly
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Climbing Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The clasp looks to have a lot of charges remaining.
J24) a delicate pewter torc.
Crumbly
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 4 to Shield Use Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The torc looks to have more than your average giantman could count charges remaining.
J25) a black pearl inset eonake torc
+3 TWC ranks
+3 polearm ranks
+2 spiritual lore
crumbly enhancive
persist magic
CB36k Aethor SOLD
Weapons:
W3) a tanik-hafted rhimar mace
+5 ice flares
It provides a bonus of 4 to Combat Maneuvers Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The mace looks to have a huge number of charges remaining.
W4) a dented fireleaf runestaff
+22
It provides a bonus of 4 to Magic Item Use Ranks
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The runestaff looks to have a lot of charges remaining.
W5) a heavy faewood runestaff.
+20 sancted
It provides a bonus of 7 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 23 times.
The runestaff looks to have more than your average giantman could count charges remaining.’
W6) a fine zorchar morning star
+5
Lightning flares
It provides a bonus of 6 to Blunt Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 3 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 4 times.
The star looks to have a huge number of charges remaining.
W7) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W9) a fine feras-studded maul
It provides a bonus of 9 to Two-Handed Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 27 times.
The maul looks to have a huge number of charges remaining.
W10) a keenly-edged vultite broadsword
+20 damage weighted
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 11 to Max Mana.
This enhancement may not be used by adventurers who have not trained 40 times.
It provides a bonus of 1 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 2 times.
The broadsword looks to have a lot of charges remaining.
W11) an acid-pitted deringo long bow
+8
It provides a bonus of 4 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The bow looks to have more than your average giantman could count charges remaining.
W12) a blue vultite scimitar
+20
It provides a bonus of 14 to Intuition.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 8 to Max Mana.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 5 to Discipline.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 6 to Influence.
This enhancement may not be used by adventurers who have not trained 9 times.
The scimitar looks to have a lot of charges remaining.
W13). a sharply-honed ora longsword
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
The longsword looks to have a huge number of charges remaining.
W14) a glistening deringo runestaff
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 4 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 1 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W15) a sigil-etched kakore runestaff
+10
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have
W16) a stout kakore runestaff
+10
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The runestaff looks to have a huge number of charges remaining
W17) an ale brown mossbark runestaff
+15
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
It provides a bonus of 5 to Elemental Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average giantman could count charges remaining.
CB 36k Versin
W18) an auburn rowan runestaff
+5
It provides a bonus of 2 to Harness Power Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Sorcerous Lore - Demonology Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W19) a rough carmiln runestaff
+6
It provides a bonus of 9 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 36 times.
It provides a bonus of 2 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The runestaff looks to have a lot of charges remaining.
W20) a teak-handled imflass war hammer
+12
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 5 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 8 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 22 times.
The hammer looks to have a lot of charges remaining.
W21) a burnished hoarbeam runestaff.
+12
It provides a bonus of 4 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 9 to Max Mana.
This enhancement may not be used by adventurers who have not trained 27 times.
The runestaff looks to have a lot of charges remaining.
W22) a ruby-pommeled vultite falchion
+20
It provides a bonus of 3 to Perception Ranks.
This enhancement may not be used by adventurers who have not trained 9 times.
The falchion looks to have almost innumerable charges remaining.
W23) a ruic light crossbow.
+20
It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crossbow looks to have more than your average giantman could count charges remaining.
W24) a fir-handled drakar awl-pike
+5
fire flares
It provides a bonus of 4 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Max Health.
This enhancement may not be used by adventurers who have not trained 3 times.
W25) A sturdy drakar war hammer
+5 fire flares
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The hammer looks to have a lot of charges remaining.
W26) an ora-hilted drakar backsword
+5
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 10 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 33 times.
The backsword looks to have a lot of charges remaining.
W27) an acid-pitted mithglin war hammer
+15
The harmonics generated tell you that the hammer helps defend the one who wields it.
The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Dodging Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
The hammer looks to have a huge number of charges remaining.
W28) a carmiln runestaff
+6 earth flares
It provides a bonus of 5 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W29) a sturdy gornar crowbill
+5, earth flares
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The crowbill looks to have a lot of charges remaining.
W30) a hoarbeam runestaff
+12
sancted
It provides a bonus of 6 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 7 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The runestaff looks to have more than your average giantman could count charges remaining.
W31) a rolaren discus
+20 fire flares
It provides a bonus of 6 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The discus looks to have more than your average giantman could count charges remaining.
W32) a razor-sharp mithril flamberge
+5 fire flares
It provides a bonus of 5 to Mental Lore - Telepathy Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The flamberge looks to have more than your average giantman could count charges remaining.
W33) a gold-capped mossbark runestaff
+15
It provides a bonus of 4 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
The runestaff looks to have a huge number of charges remaining.
W34) a royal blue orase runestaff.
+20
The harmonics generated tell you that the runestaff allows a caster to occasionally focus their magical prowess for a single cast.
W35) an acid-pitted deringo runestaff
+8
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 12 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The runestaff looks to have a lot of charges remaining.
W36) an enruned gornar-tipped whip-blade
+5
It provides a bonus of 6 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have a lot of charges remaining.
W37) a faenor-tipped white ora broadsword
+10
sancted
It provides a bonus of 11 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 40 times.
The broadsword looks to have more than your average giantman could count charges remaining.
W38) a mithglin morning star.
+15
It provides a bonus of 17 to Max Health.
This enhancement may not be used by adventurers who have not trained 61 times.
It provides a bonus of 4 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The star looks to have a lot of charges remaining.
W39) a chipped ora-tipped whip-blade.
+10
It provides a bonus of 6 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
The whip-blade looks to have more than your average giantman could count charges remaining.
W40) a zorchar Hammer of Kai
+5
It provides a bonus of 9 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 63 times.
The Hammer of Kai looks to have a lot of charges remaining.
Armor:
A1) an old kakore greatshield
+10
The harmonics generated tell you that the greatshield serves to protect from magical attacks. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
The greatshield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 4 to Aura.
This enhancement may not be used by adventurers who have not trained 12 times.
The greatshield looks to have more than your average giantman could count charges remaining.
The greatshield resonates with your voice, revealing some details of its temporary enhancement:
The greatshield's enhancement will degrade when the wearer is struck in combat.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
A2) some embossed cuirbouilli leather
The harmonics generated tell you that the leather serves to protect from magical attacks.
The leather resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The leather looks to have a lot of charges remaining.
A3) some scarred reinforced leather
+15
moderately resistant to disintegrating attacks.
A4) a thick glaes shield
+15
It provides a bonus of 6 to Strength.
This enhancement may not be used by adventurers who have not trained 17 times.
The shield looks to have a huge number of charges remaining.
A5) an embossed mithril aegis
+5
It provides a bonus of 3 to Multi Opponent Combat Ranks.
This enhancement may not be used by adventurers who have not trained 25 times.
It provides a bonus of 10 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 3 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
The aegis looks to have a lot of charges remaining.
A6) some scarred reinforced leather
+15 moderately resistant to disintegrating attacks.
A7) an ornate deringo aegis
+8
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have more than your average giantman could count charges remaining.
A8) a thick rolaren shield
+20
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
A9) an embossed glaes buckler.
+12
sancted
+8
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 12 to Max Health.
This enhancement may not be used by adventurers who have not trained 31 times.
It provides a bonus of 2 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The aegis looks to have more than your average giantman could count charges remaining.
A8) a thick rolaren shield
+20
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have a huge number of charges remaining.
A9) an embossed glaes buckler.
+12
sancted