Middian
01-22-2016, 05:26 PM
I can deliver anywhere to include FWI, and Teras. This will go once, twice, sold.
a hollow willow branch quiver back worn, large amount MB 1m CB 1m Sylvan Dreams delivered
The quiver resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Ranks.
It provides a bonus of 1 to Ambush Ranks.
It provides a bonus of 1 to Perception Ranks.
The quiver looks to have several charges remaining.
You sense that the willow branch quiver will persist after its last enhancive charge has been expended.
The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
a scratched ora greathelm MB 8m
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 6 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The greathelm looks to have a fair amount of charges remaining.
You sense that the ora greathelm will persist after its last enhancive charge has been expended.
a red garnet inset pewter ring Mb 1m
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring looks to have a fair amount of charges remaining.
You sense that the inset pewter ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset pewter ring will persist after its last magical charge has been expended.
a gleaming ora aventail MB 1m
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The aventail looks to have a huge number of charges remaining.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
a thin rat's tail anklet MB 500k CB 500k Cyphier delivered
The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity.
The anklet looks to have more than your average giantman could count charges remaining.
You sense that the rat's tail anklet will persist after its last enhancive charge has been expended.
a thick dark aventail reinforced with heavy riveted alloy plates MB 8m Sold and delivered
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 9 to Logic.
This enhancement may not be used by adventurers who have not trained 18 times.
The aventail looks to have a fair amount of charges remaining.
You sense that the dark aventail will persist after its last enhancive charge has been expended.
a lapis-inlaid gold band Mb 1m
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 28 times.
The band looks to have more than your average giantman could count charges remaining.
You sense that the gold band will crumble into dust after its last enhancive charge has been expended.
You sense that the gold band will persist after its last magical charge has been expended.
a diamond-set ora clasp MB 500k CB 500k Nephelem delivered
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Discipline.
This enhancement may not be used by adventurers who have not trained 15 times.
The clasp looks to have a fair amount of charges remaining.
You sense that the ora clasp will persist after its last enhancive charge has been expended.
You sense that the ora clasp will persist after its last magical charge has been expended.
some ornate mithril arm greaves MB 1m CB 2m Nephelem delivered
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Constitution.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Strength.
This enhancement may not be used by adventurers who have not trained 3 times.
The greaves looks to have quite a few charges remaining.
You sense that the mithril arm greaves will persist after its last enhancive charge has been expended.
some polished glaes leg greaves MB 5m CB 5m Aaron247 TWICE!
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 5 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The greaves looks to have a few charges remaining.
a malachite-set mithril stickpin can hold a spell, MB 250k CB 250k The Rose Lady ONCE!
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have a lot of charges remaining.
You sense that the mithril stickpin will persist after its last enhancive charge has been expended.
You sense that the mithril stickpin will persist after its last magical charge has been expended.
a star-cut bloodjewel armband can hold a spell MB 1m CB 2m Nephelem delivered
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 36 times.
The armband looks to have quite a few charges remaining.
You sense that the bloodjewel armband will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel armband will disintegrate after its last magical charge has been expended.
a coral inset platinum bracer MB 1m CB 2m Luntz delivered
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 13 to Logic.
This enhancement may not be used by adventurers who have not trained 61 times.
The bracer looks to have a lot of charges remaining.
You sense that the inset platinum bracer will crumble into dust after its last enhancive charge has been expended.
an embossed glaes aventail MB 3m
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The aventail looks to have a huge number of charges remaining.
You sense that the glaes aventail will persist after its last enhancive charge has been expended.
a princess-cut pink sapphire tiara MB 75k
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
The tiara looks to have more than your average giantman could count charges remaining.
an alexandrite studded ora headband MR mass calm 100k
a red garnet inset pewter ring MB 750k can be imbued CB 1m Time4fun TWICE!
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring looks to have a fair amount of charges remaining.
You sense that the inset pewter ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset pewter ring will persist after its last magical charge has been expended.
a pair of thin dark green silk gloves embroidered with arrowheads MB 100k CB 100k Verson TWICE!
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Bonus.
The gloves looks to have a lot of charges remaining.
You sense that the dark green silk gloves will persist after its last enhancive charge has been expended.
a wart-nosed elven rag doll, Voodoo doll of sorts, I have yet unlocked the mysteries MB 100k CB 200k OakDivine delivered!
>inspect doll
You carefully inspect your elven rag doll.
You estimate that a wart-nosed elven rag doll can store a very small amount with enough space for one item.
>Look
In the elven rag doll you see a long blunt-tipped needle
>poke doll
You glare at your elven rag doll and give it a swift poke in the belly. You feel so much better!
3) a silver-veined ebonwood hilt MB 750k 4x
>push hil
You press a cunningly concealed panel on the ebonwood surface of your hilt. With a soft metallic rasp, a vultite blade juts out of a small slit in the hilt.
a thin black-bladed knife protruding from a silver-veined ebonwood hilt
>read knife
In the Common language, it reads:
Be still and quiet, this will be painless.
>spin knife
You twirl a thin black-bladed knife protruding from a silver-veined ebonwood hilt between your fingers. It sketches a series of lazy spirals about your digits.
s>tilt knife
You tilt your black-bladed knife back and forth, and light glistens off of serrations along the edge of the small vultite blade.
s>wave knife
You wave your black-bladed knife around in a violent if unfocused display.
>look at knife
The vultite span jutting forth from a slit at the end of the hilt is deftly honed. Its edge is possessed of serrations that are surprisingly intricate on such a small blade. Tiny copper and iron gears wink from within the blade's ebonwood casing.
Meant as a locksmith's tool, the extremely thin lusterless black blade of the knife protrudes gracefully from its ebonwood hilt. Near-perfectly straight sides extend out toward the flattened tip while tapering drastically into paper-thin edges.
a red-lacquered kakore mask Whisper mask MB 750k Really creepy masks CB 850k Elcidcannon deliveredCOLOR]
https://gswiki.play.net/mediawiki/index.php/Whisper_mask
a pale crystal bagpipes pin, wear and rub to create bagpipes you can play. MB 50k [COLOR="#FF0000"]SOLD OBO
wear pin
You put on a pale crystal bagpipes pin.
>rub pin
As you rub your bagpipes pin, a pale mist swirls sinuously down your arm and coalesces into the form of some spectral bagpipes in your left hand.
Cast Roundtime 3 Seconds.
>
a sinew-strung cracked skull missing its jawbone Changes the shape of your disk, fresh MB 250k [COLOR="#FF0000"]CB 250k Palcron deliveredCOLOR]
a perfect maoral-handled vultite spikestar 4x Max light, 4 lbs, MB 2m
a coffin-shaped satchel MB 250k
You estimate that a coffin-shaped satchel can store a fairly large amount with enough space for any number of items.
You determine that you could wear the satchel, slinging it across your shoulders and back. The satchel appears to serve some purpose.
a hollow willow branch quiver back worn, large amount MB 1m CB 1m Sylvan Dreams delivered
The quiver resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Ranks.
It provides a bonus of 1 to Ambush Ranks.
It provides a bonus of 1 to Perception Ranks.
The quiver looks to have several charges remaining.
You sense that the willow branch quiver will persist after its last enhancive charge has been expended.
The magical harmonics reveal that the neck is better protected when wearing the ora aventail.
a scratched ora greathelm MB 8m
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Perception Bonus.
This enhancement may not be used by adventurers who have not trained 48 times.
It provides a bonus of 6 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 5 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
The greathelm looks to have a fair amount of charges remaining.
You sense that the ora greathelm will persist after its last enhancive charge has been expended.
a red garnet inset pewter ring Mb 1m
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring looks to have a fair amount of charges remaining.
You sense that the inset pewter ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset pewter ring will persist after its last magical charge has been expended.
a gleaming ora aventail MB 1m
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Dexterity.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The aventail looks to have a huge number of charges remaining.
You sense that the ora aventail will persist after its last enhancive charge has been expended.
a thin rat's tail anklet MB 500k CB 500k Cyphier delivered
The anklet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Dexterity.
The anklet looks to have more than your average giantman could count charges remaining.
You sense that the rat's tail anklet will persist after its last enhancive charge has been expended.
a thick dark aventail reinforced with heavy riveted alloy plates MB 8m Sold and delivered
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Physical Fitness Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 8 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 9 to Logic.
This enhancement may not be used by adventurers who have not trained 18 times.
The aventail looks to have a fair amount of charges remaining.
You sense that the dark aventail will persist after its last enhancive charge has been expended.
a lapis-inlaid gold band Mb 1m
The band resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spirit Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 7 to Dexterity.
This enhancement may not be used by adventurers who have not trained 28 times.
The band looks to have more than your average giantman could count charges remaining.
You sense that the gold band will crumble into dust after its last enhancive charge has been expended.
You sense that the gold band will persist after its last magical charge has been expended.
a diamond-set ora clasp MB 500k CB 500k Nephelem delivered
The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Discipline.
This enhancement may not be used by adventurers who have not trained 15 times.
The clasp looks to have a fair amount of charges remaining.
You sense that the ora clasp will persist after its last enhancive charge has been expended.
You sense that the ora clasp will persist after its last magical charge has been expended.
some ornate mithril arm greaves MB 1m CB 2m Nephelem delivered
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Constitution.
This enhancement may not be used by adventurers who have not trained 22 times.
It provides a bonus of 2 to Strength.
This enhancement may not be used by adventurers who have not trained 3 times.
The greaves looks to have quite a few charges remaining.
You sense that the mithril arm greaves will persist after its last enhancive charge has been expended.
some polished glaes leg greaves MB 5m CB 5m Aaron247 TWICE!
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 46 times.
It provides a bonus of 5 to Trading Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
The greaves looks to have a few charges remaining.
a malachite-set mithril stickpin can hold a spell, MB 250k CB 250k The Rose Lady ONCE!
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Intuition Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
It provides a bonus of 2 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have a lot of charges remaining.
You sense that the mithril stickpin will persist after its last enhancive charge has been expended.
You sense that the mithril stickpin will persist after its last magical charge has been expended.
a star-cut bloodjewel armband can hold a spell MB 1m CB 2m Nephelem delivered
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 8 to Discipline.
This enhancement may not be used by adventurers who have not trained 36 times.
The armband looks to have quite a few charges remaining.
You sense that the bloodjewel armband will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel armband will disintegrate after its last magical charge has been expended.
a coral inset platinum bracer MB 1m CB 2m Luntz delivered
It provides a bonus of 5 to Dexterity.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 13 to Logic.
This enhancement may not be used by adventurers who have not trained 61 times.
The bracer looks to have a lot of charges remaining.
You sense that the inset platinum bracer will crumble into dust after its last enhancive charge has been expended.
an embossed glaes aventail MB 3m
The aventail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The aventail looks to have a huge number of charges remaining.
You sense that the glaes aventail will persist after its last enhancive charge has been expended.
a princess-cut pink sapphire tiara MB 75k
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Swimming Bonus.
This enhancement may not be used by adventurers who have not trained 31 times.
The tiara looks to have more than your average giantman could count charges remaining.
an alexandrite studded ora headband MR mass calm 100k
a red garnet inset pewter ring MB 750k can be imbued CB 1m Time4fun TWICE!
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 21 times.
The ring looks to have a fair amount of charges remaining.
You sense that the inset pewter ring will crumble into dust after its last enhancive charge has been expended.
You sense that the inset pewter ring will persist after its last magical charge has been expended.
a pair of thin dark green silk gloves embroidered with arrowheads MB 100k CB 100k Verson TWICE!
The gloves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ranged Weapons Bonus.
The gloves looks to have a lot of charges remaining.
You sense that the dark green silk gloves will persist after its last enhancive charge has been expended.
a wart-nosed elven rag doll, Voodoo doll of sorts, I have yet unlocked the mysteries MB 100k CB 200k OakDivine delivered!
>inspect doll
You carefully inspect your elven rag doll.
You estimate that a wart-nosed elven rag doll can store a very small amount with enough space for one item.
>Look
In the elven rag doll you see a long blunt-tipped needle
>poke doll
You glare at your elven rag doll and give it a swift poke in the belly. You feel so much better!
3) a silver-veined ebonwood hilt MB 750k 4x
>push hil
You press a cunningly concealed panel on the ebonwood surface of your hilt. With a soft metallic rasp, a vultite blade juts out of a small slit in the hilt.
a thin black-bladed knife protruding from a silver-veined ebonwood hilt
>read knife
In the Common language, it reads:
Be still and quiet, this will be painless.
>spin knife
You twirl a thin black-bladed knife protruding from a silver-veined ebonwood hilt between your fingers. It sketches a series of lazy spirals about your digits.
s>tilt knife
You tilt your black-bladed knife back and forth, and light glistens off of serrations along the edge of the small vultite blade.
s>wave knife
You wave your black-bladed knife around in a violent if unfocused display.
>look at knife
The vultite span jutting forth from a slit at the end of the hilt is deftly honed. Its edge is possessed of serrations that are surprisingly intricate on such a small blade. Tiny copper and iron gears wink from within the blade's ebonwood casing.
Meant as a locksmith's tool, the extremely thin lusterless black blade of the knife protrudes gracefully from its ebonwood hilt. Near-perfectly straight sides extend out toward the flattened tip while tapering drastically into paper-thin edges.
a red-lacquered kakore mask Whisper mask MB 750k Really creepy masks CB 850k Elcidcannon deliveredCOLOR]
https://gswiki.play.net/mediawiki/index.php/Whisper_mask
a pale crystal bagpipes pin, wear and rub to create bagpipes you can play. MB 50k [COLOR="#FF0000"]SOLD OBO
wear pin
You put on a pale crystal bagpipes pin.
>rub pin
As you rub your bagpipes pin, a pale mist swirls sinuously down your arm and coalesces into the form of some spectral bagpipes in your left hand.
Cast Roundtime 3 Seconds.
>
a sinew-strung cracked skull missing its jawbone Changes the shape of your disk, fresh MB 250k [COLOR="#FF0000"]CB 250k Palcron deliveredCOLOR]
a perfect maoral-handled vultite spikestar 4x Max light, 4 lbs, MB 2m
a coffin-shaped satchel MB 250k
You estimate that a coffin-shaped satchel can store a fairly large amount with enough space for any number of items.
You determine that you could wear the satchel, slinging it across your shoulders and back. The satchel appears to serve some purpose.