View Full Version : Young Warmage Builds
Gnomad
01-17-2016, 10:28 PM
With the changes to haste and from what I'm seeing playing my warmage today, it's way more beneficial to ignore the MjE circle past 513, and rush to 425 instead.
Before, with 24 air lore and I forget how many MjE (Just short of 25), my dude was firing a longbow unaimed in 2 seconds. Now, with 24 air lore and 13 MjE, he fires it in 3 seconds for free, 2 seconds for 2 stamina (which is completely negligible for a CoL wizard at least), or 1 second for 11 stamina.
So, essentially, for spending 2 stamina to attack, I got refreshable haste and +25 AS. (And everything else is slower, like making more arrows, but I digress.)
Setting up macros is a bit of a bitch, but what can you do?
edit: Also, I don't think I've failed to get a stun, if not a stun+knockdown, on a channeled Tonis bolt yet.
Whirlin
01-17-2016, 10:39 PM
Your spell training plan seems solid... Only other recommendation would be to stick to 1x air lore til you hit the point where you're firing in 1s with celerity up.
The problem with the current implementation of Celerity is that while you can constantly fire at 1s, because you have the stamina, Celerity ever lapsed, and you tried to fire an arrow while NOT under celerity at 1s, you're pretty much guarenteed to pop your muscles.
Tgo01
01-17-2016, 10:44 PM
Your spell training plan seems solid... Only other recommendation would be to stick to 1x air lore til you hit the point where you're firing in 1s with celerity up.
The problem with the current implementation of Celerity is that while you can constantly fire at 1s, because you have the stamina, Celerity ever lapsed, and you tried to fire an arrow while NOT under celerity at 1s, you're pretty much guarenteed to pop your muscles.
Speaking of popped muscles, can you use Quickstrike with celerity up with popped muscles? Assuming your quickstrike would cost zero stamina with celerity that is.
Gnomad
01-17-2016, 11:46 PM
Your spell training plan seems solid... Only other recommendation would be to stick to 1x air lore til you hit the point where you're firing in 1s with celerity up.
The problem with the current implementation of Celerity is that while you can constantly fire at 1s, because you have the stamina, Celerity ever lapsed, and you tried to fire an arrow while NOT under celerity at 1s, you're pretty much guarenteed to pop your muscles.
Yeah, I just wanted to see how things would work if I shifted my spells around to get 425 and Enchant. I had a fixskill to burn before Tuesday so I figured I would try it out.
Well, from what I was just playing around with:
The good news is that apparently Quickstrike won't let you pop your muscles. It'll always give you the fastest attack you can get without blowing your muscles. I tried QSTRIKE 1, fire with my stamina low and no celerity, and I just got a 5 second RT, the same as always. So there's that.
The only downside is if I could have afforded to fire at 1 second with no celerity, I'd have drained most of my stamina.
Speaking of popped muscles, can you use Quickstrike with celerity up with popped muscles? Assuming your quickstrike would cost zero stamina with celerity that is.
So, since quickstrike actually won't let me pop my muscles and my wizard has no CM to burn stamina otherwise, I can't say for sure. But I worked my way down to exactly 0 stamina, and you can't explicitly can't quickstrike with 0 stamina.
If you have 0 stamina, Celerity up, and just ATTACK/FIRE, you get full RT. No "free" quickstrike. (Stamina Second Wind is the same way: even though all your moves cost 0 stamina, you can't use any if you have 0 stamina.)
I imagine it's the same with popped muscles. I could log my warrior on and burn a use of one of his Celerity imbeds to test, but it doesn't seem worth it.
edit: here're my attack macros if anyone else wants to play with 'em. It'll still fire if 506 is too expensive to cast, but you've probably got other problems at that point.
qfire => ;e if Spell[506].secsleft < 2 && Spell[506].affordable?; fput 'incant 506'; put 'stance def'; fput 'quickstrike 2'; waitcastrt?; put 'stance off'; end; fput 'get 1 arrow from my quiver'; put 'fire';
1fire => ;e if Spell[506].secsleft < 2 && Spell[506].affordable?; fput 'incant 506'; put 'stance def'; fput 'quickstrike 1'; waitcastrt?; put 'stance off'; end; fput 'get 1 arrow from my quiver'; put 'fire';
Powered by vBulletin® Version 4.2.5 Copyright © 2025 vBulletin Solutions Inc. All rights reserved.